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Thread: Tales from the crypt - Flat priced edition.

  1. Default Tales from the crypt - Flat priced edition.

    The following are for sale at a flat price and listed at what I feel are their worth. Opinions may vary and offers may be considered but keep in mind items are sold in a first come, first served basis. Preferred transaction location is Wehnimer's Landing and or Mist Harbor, but I have no problem delivering to Solhaven and Icemule should there be a need. Unless otherwise stated items are completely fresh or gently used containing most of their charges. Should someone have a question feel free to contact me via private message.

    Cash accepted at a rate of 6 dollars per million silvers. Bloodscrip accepted at a rate of 1k bloodscrip per 1mil silvers. Coins available for sale at a rate of 6 dollars per million silvers PayPal via friends and family option.

    Fusion orbs

    1. a shining hoarfrost white orb for 10mil. First generation fusion orb; Tier 3 old style. +5 spell aiming bonus (40). Out of charges, can be recharged. As per bard loresong: The bonuses provided by this item should last a very long time. Persists.

    2. a radiant dark indigo orb for 21mil. First generation fusion orb; Tier 3 old style. +7 mana recovery (56). Out of charges, can be recharged. As per bard loresong: The bonuses provided by this item should last a very long time. Persists.

    3. a shining hoarfrost white orb for 8mil. First generation fusion orb; Tier 3 old style. +4 to ranged weapons bonus (no requirement). Out of charges, can be recharged. As per bard loresong: The bonuses provided by this item should last a very long time. Persists.

    4. a shining hoarfrost white orb for 51mil. First generation fusion orb; Tier 3 old style. +17 to stalking and hiding bonus (61). Out of charges, can be recharged. As per bard loresong: The bonuses provided by this item should last a very long time. Persists.

    5. a shining hoarfrost white orb for 27mil. First generation fusion orb; Tier 3 old style. +9 to stalking and hiding bonus (18). Out of charges, can be recharged. As per bard loresong: The bonuses provided by this item should last a very long time. Persists.

    6. a shining hoarfrost white orb for 33mil. First generation fusion orb; Tier 3 old style. +11 dodging bonus (40). Out of charges, can be recharged. As per bard loresong: The bonuses provided by this item should last a very long time. Persists.

    7. a wing-marked hoarfrost white orb for 27mil. First generation fusion orb; Tier 3 old style. +9 dodging bonus (27). Out of charges, can be recharged. As per bard loresong: The bonuses provided by this item should last a very long time. Persists.



    Containers

    1. a shadowy black leather knapsack stained with pallid sanguine blood for 2mil. It's a tier 1 unlocked Cidolfhus pelt bag, but not fully unlocked for bundling ability. Weighs 8, holds 100. Can be further deepened/lightened. More info here: https://gswiki.play.net/Pelt_Bag

    2. a bronze paneled eisenruck with a black gear-embossed lid for 400k. It's an off the rack gem-eating backpack of Gnomish engineering with 0 of 4 unlocks. Weighs 7lbs, holds 120lbs. Plenty of room for improvement with lightening and deepening notes. When unlocking you have your choice of encumbrance reduction, foraging, freezing temperatures and even water walking depending your choice of unlock. More info here: https://gswiki.play.net/Gem-eater_Eisenruck


    Shields

    1. a soot-covered vultite greatshield for 1mil. 4x tower-sized shield. It has two fusion orb slots ready to augment your needed areas. Enchantable and blessable.

    2. a carved spiked villswood aegis for 1mil. +18 large-sized shield. It's spiked with temporary +9 TD protection. Useful shield for a warrior.

    3. a burnished spiked fireleaf shield for 1mil. +22 medium-sized shield. It's spiked, max light with temporary +10 TD protection.



    Weapons

    1. an illthorn quarter staff for 1mil. 6x (+30) twohander. Somewhere, someplace an Erithian monk is looking to be reunited with a wet noodle of a roleplay opportunity. Could it be you?

    2. a golvern knuckle-duster for 500k. 5x brawling weapon. Inexpensive base for a 6x enchant or alteration material.

    3. an invar-tipped golvern longsword for 500k. 5x one hander. Inexpensive base for a 6x enchant or alteration material.

    4. a razern-spiked maul for 500k. 2x with 2 points of permanent critical weighting. Enchantable and blessable. A weapon you won't cry over loosing in a disarming area.




    Ranged Weapons

    More info on wand bows can be found here: https://gswiki.play.net/Wand_bow

    1a. a burnished mesille short bow with a flame red bowstring for 452k. 4x fire wand short bow. Preload it with wands and rods with of the fire variety to dazzling light and it will flare every shot.
    1b. a burnished mesille short bow with an icy blue bowstring for 452k. 4x cold wand short bow. Preload it with wands and rods with of the cold variety to dazzling light and it will flare every shot.
    1c. a burnished mesille short bow with an acid green bowstring for 452k. 4x acid wand short bow. Preload it with wands and rods with of the acid variety to dazzling light and it will flare every shot.
    1d. a burnished mesille short bow with a lightning silver bowstring for 452k. 4x lightning wand short bow. Preload it with wands and rods with of the lightning variety to dazzling light and it will flare every shot.

    2a. a pale golden ruic longbow carved with stylized flames for 575k. 4x fire wand long bow. Preload it with wands and rods with of the fire variety to dazzling light and it will flare every shot.
    2b. a pale golden ruic longbow carved with an ice-shard motif for 575k. 4x cold wand long bow. Preload it with wands and rods with of the cold variety to dazzling light and it will flare every shot.
    2c. a pale golden ruic longbow carved with corrosive acid droplets for 575k. 4x acid wand long bow. Preload it with wands and rods with of the acid variety to dazzling light and it will flare every shot.
    2d. a pale golden ruic longbow carved with jagged lightning bolts for 575k. 4x lightning wand long bow. Preload it with wands and rods with of the lightning variety to dazzling light and it will flare every shot.

    3a. a recurve ruic composite bow with a red suede grip for 656k. 4x fire wand composite bow. Preload it with wands and rods with of the fire variety to dazzling light and it will flare every shot.
    3b. a recurve ruic composite bow with a blue suede grip for 656k. 4x cold wand composite bow. Preload it with wands and rods with of the cold variety to dazzling light and it will flare every shot.
    3c. a recurve ruic composite bow with a green suede grip for 656k. 4x acid wand composite bow. Preload it with wands and rods with of the acid variety to dazzling light and it will flare every shot.
    3d. a recurve ruic composite bow with a silver suede grip for 656k. 4x lightning wand composite bow. Preload it with wands and rods with of the lightning variety to dazzling light and it will flare every shot.


    Armor and Armor Accessories

    1. a worn and rusted vultite-link gnomish chain shirt heavily soiled with numerous indistinguishable markings for 30k bloodscrip or 180 dollars PayPal via the friends and family option. 4x heavily critical padded double chain. It's max light at 9lbs. Exclusively for Burghal Gnome and Halfling as they are the only professions whom can use it. It's a nice project to enchant then add flares. It's currently ready to add additional critical padding and start the damage padding journey at the next WPS session.

    2. some burnished reinforced leather for 2mil. 3x, 15lbs with permanent somewhat damage padding. Permanent moderate resistance to shocking attacks with temporary moderate resistance to crushing attacks.

    3. some engraved mithril legguards for 2mil. Leg worn armor with permanent very resistant to fiery attacks. That's a lot of resistance to a specific element. You should buy a pair!


    Runestaves

    1. A tier 2 parasitic runestaff. Tier 1 ensorcelled. No extra charge. 50k bloodscrip or 300 dollars PayPal via the friends and family option. Alternatively as a trade I would accept a veniom mesh coin pouch that is sold from Duskruin for 25k bloodscrip and holds 25k coins weightlessly and 25k bloodscrip (or 150 dollars PayPal via the friend and family option) to cover the difference. Item: a pair of bright pink gloves that summons a crystallized bright pink staff. Tentacle color is bright pink with an accent color of matte crimson. If pink and crimson are not your thing it can be changed by a merchant. More info here: https://gswiki.play.net/Parasitic_Weapon

    2. a sleek orase runestaff for 2mil. 4x runestaff with 3x acuity flares and enhancive as follows: +1 mental lore - manipulation ranks (4). The harmonics generated tell you that the runestaff allows a caster to occasionally focus their magical prowess for a single cast, temporarily granting +15 bolt Attack Strength or +9 Casting Strength.




    Chrism holders

    The chrism holders are 100k each. Majority are pin worn. While others are wrist worn, ankle worn and even neck worn.

    a sickly-looking dolphin emblem embellished with moonstones. Pin worn chrism holder attuned to Niima. Quantity: 2

    a scuffed laje emblem depicting a wounded Pegasus. Ankle worn chrism holder attuned to Tonis. Quantity: 2

    a blown glass pendant painted with a decaying lily. Neck worn chrism holder attuned to Aeia. Quantity: 2



    Magical items and artifacts

    1. a dirt-filled yellow clay vase for 15k bloodscrip. Jackpot win from Delirum Manor. It's a tier 3 Dawdly plant that creates unlimited decorative flowers, healing flowers 4x a day and magical flowers 2x a day provided you have the seeds. I stocked up on magical flower seeds and more can be purchased next Delirium Manor, maybe even Caligos Island prize wall. Akanah of PC has a tier 4 voucher that will unlock the ability to grow enhancive flowers 1x a day if anyone is interested. Feel free to reach out to her and inquire. More info here: https://gswiki.play.net/Dawdly_Magic_Pot

    The creator has also provided the following information:
    This item must remain dirt/soil-filled, and can be a pot|planter|canister|bucket|vase|can. You can grow decorative flowers without limitation, healing flowers 4x/day, and magical flowers 2x/day. These flowers will wilt and disentegrate after 4 weeks. The vase is at Tier 3. (Original merchant: Dawdly Windlebaum) Your vase currently has the following verbs available: EAT, PINCH, POKE, POUR, PULL, RAISE, RUB, SHAKE, SMELL.

    2. a squat pale grey crystal bottle for 880k. Contains 88 spell up pills.

    3. a squat pale grey crystal bottle for 440k. Contains 44 spell up pills.

    4. SOLD

    5. a delicate platinum bracelet for 5mil. Fresh mage rechargeable containing the Monk spell Brace and enhancive as follows: +1 constitution bonus (4) and +1 spirit mana control rank (4). Persists on magic and crumbly on enhancive. More info here: https://gswiki.play.net/Brace_(1214)

    6. a rune-etched pewter earcuff for 5mil. Fresh mage rechargeable ear worn with the Paladin spell Arm of the Arkati (You and everyone in your group gains an increase of +10% to their weapon's Damage Factor (DF) for physical attacks such as melee and thrown only.) Enhancive as follows: +6 influence stat (14). The earcuff persists on both magic and enhancive. Makes a great gift for a melee class.



    Enhancives:

    *Currently under construction. Check back soon.*




    Scheduled deliveries:

    1. an enruned mithril torc for 5mil. Neck worn, contains the Ranger spell skinning and enhancive as follows: +5 brawling bonus (15). Persists on magic and crumbly on enhancive. Sold to BHawk. Delivery pending.

    Thanks for looking. More inventory will be added as time permits.
    Last edited by Grim Reaper; 07-03-2019 at 08:11 PM. Reason: Update.

  2. #2

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    50k on paper bag

  3. #3
    Join Date
    Apr 2012
    Location
    ON A BOAT, MOTHERF--
    Posts
    2,700

    Default

    I'll take the following:

    6. a serrated black vultite dagger. -- Price: 400k
    3. some thick alchemist's gloves. -- Price: 55k
    4. a sigil-etched wide silver armband. -- Price: 200k

    Thanks!
    Wyrom: Crux already died for our sins.
    SEND[Kenstrom] Behold Dark Cruxophim, Blood Reaver and Weaver of Shadows, eater of Rooks, corruptor of orphans, flayer of flesh...but won't read a letter from some dying woman's diary, haha.
    Thadston says, "Stand down Baron, and your men. Or I swear to Koar, Liabo, Lornon, Cruxophim, I will release your daughter and watch her die right here."
    Stormyrain evenly asks, "Did you just make Cruxophim a god?"
    --Order of the Shadow--
    --carrion.kissing.chaos--

  4. #4

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    1. some mithril arm greaves trimmed in polished bronze MB

  5. #5

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    if you have another one of these (6. a serrated black vultite dagger) I would love to buy it

  6. Default

    New inventory update: Adding a shadowy black gnomish device etched with an assortment of gears and gadgets.

    This raffled hurling device adds an enchant to the metal slab supplied. For example if you load the device with a vultite slab it will create 5x zested projectiles. The device is capable of storing a great many projectiles in a loaded state within, ready to be sent flying into your awaiting hand when the device is pressed.
    Within there is a lever that is flippable allowing one to create shards which are dagger base or slivers which are dart based. Each projectile has a certain number of used before they bend and break. While in hiding when retrieving your projectiles from the ground you will not be pulled out of hiding.



    The device is beltworn and weighs a mere 2lbs. Below I will supply some examples aswell as a quick clip of the item in action.

    Turn my device (This allows one to create the projectile, the more you do it the more load into the box)
    Your fingers find a small recessed key in the black gnomish device, and with a quick turn, you can hear the soft metallic click of it winding.
    Roundtime: 10 sec

    Flip my device (This allows one to toggle back and forth from shards and slivers)
    You flip a small recessed toggle on the side of the black gnomish device!

    Get shard
    You get your vultite shard, tossing it into the air and deftly catching it in a ready position!

    Push my shard
    You tip your palm forward, letting the vultite shard fall a bit before you snatch it up between two fingers, ready to let the vultite shard fly.

    With a quick flick of your wrist, you deftly send a thin vultite shard into flight.
    You throw a thin vultite shard at a sea nymph!
    AS: +245 vs DS: -3 with AvD: +25 + d100 roll: +93 = +366
    ... and hit for 117 points of damage!
    Blast to the sea nymph's head destroys right eye!
    Brain obliterated!
    Disgusting, but painful only for a second.
    The sea nymph falls to the ground and dies.
    You notice that the vultite shard deforms slightly as you use it!
    The vultite shard is lodged in a sea nymph's right eye!

  7. #7

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    2. some bronze leg greaves inset with hammered copper discs. Price: 880k

  8. Default

    New inventory update of note: a carved faewood runestaff capped with a glowing crystal orb. Nicely zested and 4x.

    Example of zesting as follows:
    Wave: You wave your faewood runestaff in an arc through the air, creating a luminous trail of light with the glowing orb.
    Turn: As you softly utter a subtle incantation, brilliant sparks of light fly out in all directions from the glowing orb atop your faewood runestaff.
    Push: You thrust your faewood runestaff out in front of yourself in a warding gesture, and as you do, the orb on top emits a vibrant luminescent glow.
    Pull: You fold your arms, clasping your faewood runestaff close against your chest. The soft light emitted from the orb on top colors half of your face with an eerie glow.
    Rub: As you rub the orb on your faewood runestaff it glows ever brighter, then ebbs again.
    Raise: As you raise your faewood runestaff into the air, a beam of incandescent light shoots forth from the glowing orb.
    Tap: You tap the tip of your faewood runestaff on the ground.

    Possibly more, but these are what I have come across at a glance.

    Included some 4lb spidersilk cloaks, a fletching bag and various other odds and ends.

  9. #9
    Join Date
    Jun 2006
    Location
    Cleveland, OH
    Posts
    545

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    2. a silver-lined supple leather thigh-quiver. This 3lb thigh-quiver is pinworn and zested. Price: 100k I'll take this.

    -DrZ

  10. Default

    New inventory update of note:

    A dual-bladers set of 5x rolaren longswords, one of which has been lightened for the offhand. In addition both have switchable flares; a flare for every occasion. One longsword switches from fire flares to earth flares. The second longsword switches from cold flares to acid flares.

    The first longsword: an elven-forged razor-sharp rolaren longsword with a spiked veil iron knuckleguard.

    The second longsword: an elven forged razor-sharp rolaren longsword with a veil iron dragon-shaped crossguard

    Turn: As you turn the longsword it begins to vibrate back and forth violently.
    Turn: As you turn the longsword it bursts into flames sending small streams of fire all about.
    Turn: As you turn the longsword it draws all the heat from the surrounding air as ice forms on it.
    Turn: As you turn the longsword a trail of smoking black liquid runs down its length.

    a small shadowy black velvet pouch. This beltworn 2lb container holds a medium sized amount and contains 26 small shadowy black crystal spheres. The pouch weighs 4lbs with all the spheres inside. The spheres are ninja smoke bombs that cast invisibility.

    Example of zesting:
    First person view: You throw your black crystal sphere to the ground at your feet, where it explodes in a cloud of billowing black smoke. As the smoke swirls around you, you notice that your form slowly blurs into invisibility.
    Second person view: Buttmonkey throws a small shadowy black crystal sphere to the ground at his feet, where it explodes in a cloud of billowing black smoke. The smoke swirls around for a moment before dissipating. Once it has fully cleared, you notice that he has vanished!

    a black misty crystal ball. This magic 8-ball type item weighs less than a pound and has been a commonly sought after item by gypsies, sorcerers and wizards a like.

    Example of zesting:
    Turn: You turn the misty crystal ball upside-down, then flip it back over. The crimson liquid within the orb begins to churn and boil, the outer glass becoming hot to the touch.
    Serpentine coils of silvery bubbles dance within the sphere, the tendrils twisting and writhing into recognizeable shapes. As you stare at your device, the words "Surely" take shape.
    Turn: You turn the misty crystal ball upside-down, then flip it back over. The crimson liquid within the orb begins to churn and boil, the outer glass becoming hot to the touch.
    Serpentine coils of silvery bubbles dance within the sphere, the tendrils twisting and writhing into recognizeable shapes. As you stare at your device, the words "I think not" take shape.
    Turn: You turn the misty crystal ball upside-down, then flip it back over. The crimson liquid within the orb begins to churn and boil, the outer glass becoming hot to the touch.
    Serpentine coils of silvery bubbles dance within the sphere, the tendrils twisting and writhing into recognizeable shapes. As you stare at your device, the words "Uncertain" take shape.
    Turn: You turn the misty crystal ball upside-down, then flip it back over. The crimson liquid within the orb begins to churn and boil, the outer glass becoming hot to the touch.
    Serpentine coils of silvery bubbles dance within the sphere, the tendrils twisting and writhing into recognizeable shapes. As you stare at your device, the words "Never" take shape.
    Turn: You turn the misty crystal ball upside-down, then flip it back over. The crimson liquid within the orb begins to churn and boil, the outer glass becoming hot to the touch.
    Serpentine coils of silvery bubbles dance within the sphere, the tendrils twisting and writhing into recognizeable shapes. As you stare at your device, the words "If you're lucky" take shape.
    Turn: You turn the misty crystal ball upside-down, then flip it back over. The crimson liquid within the orb begins to churn and boil, the outer glass becoming hot to the touch.
    Serpentine coils of silvery bubbles dance within the sphere, the tendrils twisting and writhing into recognizeable shapes. As you stare at your device, the words "Let me rest" take shape.
    Turn: You turn the misty crystal ball upside-down, then flip it back over. The crimson liquid within the orb begins to churn and boil, the outer glass becoming hot to the touch.
    Serpentine coils of silvery bubbles dance within the sphere, the tendrils twisting and writhing into recognizeable shapes. As you stare at your device, the words "Unlikely" take shape.
    Turn: You turn the misty crystal ball upside-down, then flip it back over. The crimson liquid within the orb begins to churn and boil, the outer glass becoming hot to the touch.
    Serpentine coils of silvery bubbles dance within the sphere, the tendrils twisting and writhing into recognizeable shapes. As you stare at your device, the words "Not a chance" take shape.
    Likely a bunch more but you get the idea.

    a lustrous black walnut boomerang and a well-balanced red oak boomerang. Nicely zested toy that has a knack for giving people lumps on their head. Each weigh less than a pound.

    Example of zesting:
    Throw: You give your boomerang a good throw. It sails over Fuzznut's head! Buttmonkey ducks out of the way! The boomerang turns and glides back to you. You reach out to snatch it from the air and you successfully grasp it with your hot little hand!
    Throw: You give your boomerang a good throw. It sails over Fuzznut's head! Buttmonkey tries to duck out of its way, but isn't quick enough! The boomerang bounces off his head and falls to the ground. You pick your boomerang off the floor.

    In addition more items not on this update have been listed. It's worth checking out.

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