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Thread: Brawling Rogue Build

  1. #41

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    Quote Originally Posted by droit View Post
    Mark, could you calculate MM penalties for different sized bows?
    All weapons, including bows have the same penalty structure.

    Right hand MM penalties:

    0x: -30
    1x: -22
    2x: -15

    But there is an issue with handedness. All weapons, regardless of which hand is doing the holding, have a -30 MM penalty with 0x training. However, when held in the left hand only half the training is being applied. Holding a bow in the left hand with 2x training will have the 1x training penalty of -22 rather than the 2x penalty of -15.

    I'm hoping this is a bug. If not, then archers, who want to utilize UCS attacks, will need to change the default from left to right hand when carrying a bow.

    Off-hand MM penalties:

    0x: -30
    1x: -26
    2x: -22

    Edited to add: I tested this with a character with both 0x and 2x brawling ranks per level. The off-hand results remained unchanged.

    Mark
    Last edited by Riltus; 07-30-2012 at 02:32 AM.

  2. #42

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    Great, so just one rank of TWC for the initial benefit. Sounds like I won't have to use the other fixskills then. I'll just wait until I'm ready to train again to add one TWC rank.
    A Vvrael witch shudders, her form suddenly contracting convulsively.
    The ground beneath your feet suddenly frosts and rumbles violently!
    [SMR result: 93 (Open d100: -32, Bonus: 61)]
    You dodge out of the way!
    !SPR>sta
    ...wait 4 seconds.
    !SPR>
    Icy stalagmites burst from the ground beneath you!
    [SMR result: 213 (Open d100: 88, Bonus: 61)]
    ... 55 points of damage!
    Incredible strike pierces your heart and runs you clean through!

    It seems you have died, my friend.

  3. #43

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    Quote Originally Posted by Wheelerm View Post
    Great, so just one rank of TWC for the initial benefit. Sounds like I won't have to use the other fixskills then. I'll just wait until I'm ready to train again to add one TWC rank.
    Why wait? That one rank of TWC is only 2/2, really cheap and will barely affect any plans you have for your next level while you'd find that extra 15 DS beneficial.
    Last edited by Jeril; 07-30-2012 at 01:37 PM.

  4. #44

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    Quote Originally Posted by Wheelerm View Post
    Got a buddy who is enchanting now. He's working on a set of gloves and boots for me. 1X pour and enchant will be ready tonight. I'm going to try them out to see what and if they improve anything before he wastes a bunch of time and energy on enchanting them further. I'll post the results tonight.

    Ideally, we're going to look at taking this set to 4X for sure, but we'll probably get another set for him to take to 7X if he's agreeable to doing it.
    You realize you can buy them off the rack at 4x in Landing, right?

  5. #45

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    Quote Originally Posted by petroglyph View Post
    You realize you can buy them off the rack at 4x in Landing, right?
    Not in the Landing, but irrelevant now. I got a set.
    A Vvrael witch shudders, her form suddenly contracting convulsively.
    The ground beneath your feet suddenly frosts and rumbles violently!
    [SMR result: 93 (Open d100: -32, Bonus: 61)]
    You dodge out of the way!
    !SPR>sta
    ...wait 4 seconds.
    !SPR>
    Icy stalagmites burst from the ground beneath you!
    [SMR result: 213 (Open d100: 88, Bonus: 61)]
    ... 55 points of damage!
    Incredible strike pierces your heart and runs you clean through!

    It seems you have died, my friend.

  6. #46

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    Warning: One cannot use the KICK verb between friends any more if you go UAC.

    I had just died and was revived.

    You detach a well-crafted narrow golvern lockpick from a kelyn-clasped keyring.
    J>
    Sentral offers you a scratched fel trunk. Click ACCEPT to accept the offer or DECLINE to decline it. The offer will expire in 30 seconds.
    J>pick my trunk
    J>
    You settle into the difficult task of picking the lock.
    You make a poor attempt (d100=33).
    You are not able to pick the lock, and learn little about it.
    Roundtime: 20 sec.
    JR>
    Sentral grins.
    JR>
    Sentral heartily says, "I can open this one too."
    JR>
    Sentral makes a quick gesture while calling upon the powers of the elements...
    JR>
    Sentral gestures.
    A scintillating light surrounds Sentral's hands.
    JR>
    Sentral makes a quick gesture while calling upon the powers of the elements...
    JR>
    Sentral gestures at a scratched fel trunk.
    You hear a soft click from the trunk and it suddenly flies open.
    The scintillating light fades from Sentral's hands.
    JR>
    Sentral lets out a cheer!
    JR>
    Luicindas applauds Sentral.
    JR>pick my trunk
    You settle into the difficult task of picking the lock.
    You make a poor attempt (d100=38).
    You are not able to pick the lock, and learn little about it.
    Roundtime: 20 sec.
    JR>
    Karmus grins at Sentral.
    JR>
    Sentral gathers the remaining coins from inside his fel trunk.
    JR>
    Karmus asks, "Maybe we didn't have to get Rischaan rivived after all?"
    JR>
    Karmus grins at Sentral.
    JR>
    Sentral tries to empty the contents of his trunk into his coat, and everything falls in quite nicely.
    JR>kneel
    You kneel down.
    KJ>chu karm
    You chuckle at Karmus.
    KJ>
    Sentral giggles at you.
    KJ>kick karm
    Try standing up first.
    KJ>
    Karmus removes some glowing violet essence dust from in his deep black longcoat.
    KJ>sta
    You stand back up.
    J>kick karm
    You make a precise attempt to kick Karmus!
    Your attack is hindered by holding a simple thanot trunk!
    Your attack is hindered by holding a well-crafted narrow golvern lockpick!
    You have decent positioning against Karmus.
    UAF: 231 vs UDF: 302 = 0.764 * MM: 60 + d100: 95 = 140
    ... and hit for 34 points of damage!
    Sudden high kick nails Karmus just between the eyes!
    He is stunned!
    Strike leaves foe vulnerable to a followup grapple attack!
    Roundtime: 8 sec.
    JR>
    Sentral heartily exclaims, "Yiesk!"
    JR>'Oh
    You quietly say, "Oh."
    JR>
    Sentral laughs!
    JR>
    Sentral's offer to you has expired.
    J>'What?
    You quietly ask, "What?"
    J>
    Sentral laughs!
    J>clear target
    I don't understand what you typed.
    J>
    Sentral heartily says, "Nice kick."
    J>
    Karmus falls over.
    J>
    Sentral cackles!
    J>
    Sentral heartily says, "Wow."
    J>
    Luicindas softly says, "Opps."
    J>
    Luicindas laughs!
    J>
    Sentral heartily says, "Got him between the eyes."
    J>
    Karmus says, "Guess we don't want to get him upset."
    J>pull karm
    You pull Karmus to his feet.
    J>
    Luicindas falls over.
    J>
    A Vvrael witch shudders, her form suddenly contracting convulsively.
    The ground beneath your feet suddenly frosts and rumbles violently!
    [SMR result: 93 (Open d100: -32, Bonus: 61)]
    You dodge out of the way!
    !SPR>sta
    ...wait 4 seconds.
    !SPR>
    Icy stalagmites burst from the ground beneath you!
    [SMR result: 213 (Open d100: 88, Bonus: 61)]
    ... 55 points of damage!
    Incredible strike pierces your heart and runs you clean through!

    It seems you have died, my friend.

  7. #47

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    You can still kick someone but you have to be defensive to do it.

  8. #48

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    I'm resurrecting this thread to report on my findings with an ambushing UAC/brawling rogue. Level 26, human. Here are the stats and training:

    Gender: Female Age: 33 Expr: 782620 Level: 26
    Normal (Bonus) ... Enhanced (Bonus)
    Strength (STR): 98 (29) ... 98 (29)
    Constitution (CON): 70 (10) ... 70 (10)
    Dexterity (DEX): 98 (24) ... 98 (24)
    Agility (AGI): 98 (24) ... 98 (24)
    Discipline (DIS): 78 (14) ... 78 (14)
    Aura (AUR): 76 (13) ... 76 (13)
    Logic (LOG): 62 (11) ... 62 (11)
    Intuition (INT): 65 (12) ... 65 (12)
    Wisdom (WIS): 64 (7) ... 64 (7)
    Influence (INF): 43 (-3) ... 43 (-3)

    | Bonus Ranks
    Two Weapon Combat..................| 50 10
    Armor Use..........................| 120 30
    Combat Maneuvers...................| 155 55
    Brawling...........................| 156 56
    Ambush.............................| 156 56
    Physical Fitness...................| 141 41
    Dodging............................| 184 84
    Stalking and Hiding................| 156 56
    Perception.........................| 114 28
    Climbing...........................| 62 13
    Swimming...........................| 40 8

    So, in essence, she is: 30 ranks of armor use (wearing FGB); 3x dodge, 2x brawl, 2x CM, 2x ambush, 1.5x PF (trying to get this to 2x), 2x stalk/hide, 1x perception.

    I'm working on getting to .5x TWC to see how it affects her DS, and then there's also some random swim/climb in there.

    She's in Zul right now and (with a full mage spell up), she can hunt about 10 levels above her in the undead area. Without any outside spells at all, she hunts very well in the grutik shaman/baby roa'ter area. And the 3x dodge makes it appreciably easier to, well, dodge various maneuver attacks.

    I'll post some logs later, but it's working out really well right now. Having a lot of fun with it. The tiered system really DOES make it easier, but I find that punch and kick are my bread and butter.

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