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Thread: Brawling Rogue Build

  1. #21

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    Quote Originally Posted by Kitsun View Post
    The stamina in that situation is probably better used to ambush out with a UAC and go with a vanish.

    This is the first time in ages that I kinda regret not having Hide/Stalk in my build. Looks hilarious to use the tier ups from stealth to crush skulls.
    Vanish looked interesting. Maybe I'll pick that up instead.
    A Vvrael witch shudders, her form suddenly contracting convulsively.
    The ground beneath your feet suddenly frosts and rumbles violently!
    [SMR result: 93 (Open d100: -32, Bonus: 61)]
    You dodge out of the way!
    !SPR>sta
    ...wait 4 seconds.
    !SPR>
    Icy stalagmites burst from the ground beneath you!
    [SMR result: 213 (Open d100: 88, Bonus: 61)]
    ... 55 points of damage!
    Incredible strike pierces your heart and runs you clean through!

    It seems you have died, my friend.

  2. #22

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    Couldn't you grab your weapon, silent strike, resheathe, then continue UAC pwnage?

  3. #23

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    Quote Originally Posted by Wheelerm View Post
    Yeah, there was some thought that silent strike would be a UAC attack for brawlers. The thought was that it would look like:

    You quickly leap from hiding to deliver your attack!
    You make a precise attempt to punch a roan centaur ranger!
    ***UAF CALCULATIONS HERE***
    You retreat back into the shadows.
    Roundtime: 4 sec.
    You are beginning to feel a little fatigued.

    But, no...it's a weapon-based attack. I'm trying to decide if I should keep it and pick up some brawler weapons, which penalize me, or go through the unlearning and pick up some other CMAN instead.
    It's pretty much the same as just weapon training as a rogue.. hide, punch/kick, search .. instead of hide, ambush, search
    R.I.P. Bushido Brown

  4. #24

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    I'd say to pick up the three ranks of vanish over silent strike, if you have all three ranks with a macro or alias your exposure time would be very minimal, and you'd actually be able to aim your shot instead of hoping to get lucky. And it would have the added bonus of working with your UAC attacks.

  5. #25

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    Quote Originally Posted by dszabo View Post
    Couldn't you grab your weapon, silent strike, resheathe, then continue UAC pwnage?
    Gonna try this out. I picked up some yeirka-spurs today and going to see how they operate. If it doesn't look like it's going to work out, I'll drop it and pick up vanish.
    A Vvrael witch shudders, her form suddenly contracting convulsively.
    The ground beneath your feet suddenly frosts and rumbles violently!
    [SMR result: 93 (Open d100: -32, Bonus: 61)]
    You dodge out of the way!
    !SPR>sta
    ...wait 4 seconds.
    !SPR>
    Icy stalagmites burst from the ground beneath you!
    [SMR result: 213 (Open d100: 88, Bonus: 61)]
    ... 55 points of damage!
    Incredible strike pierces your heart and runs you clean through!

    It seems you have died, my friend.

  6. #26

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    Using silent strike will check to see if you have two weapons in your hands, and attempt to do a TWC maneuver. Since I dropped my TWC skills, I get one strike with my right hand, but fail to find an opening for my left hand:

    -----------------------------

    A plumed cockatrice snaps at you with its pincer!
    You evade the attack by inches!
    R>
    Roundtime: 2 sec.
    You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
    HR>
    You are now targeting a plumed cockatrice.
    H>
    You quickly leap from hiding to deliver your attack!
    You slash with a frosty blue rhimar tiger-claw at a plumed cockatrice!
    AS: +243 vs DS: +111 with AvD: +40 + d100 roll: +84 = +256
    ... and hit for 88 points of damage!
    Hard slash to the plumed cockatrice's side opens its spleen!
    The plumed cockatrice is stunned!

    You are unable to find an opening for your lefthand strike.

    You retreat back into the shadows.
    Roundtime: 4 sec.
    HR>
    A Neartofar orc stalks in!
    H>
    You leap from hiding to strike!
    You make a precise attempt to punch a plumed cockatrice!
    You have excellent positioning against a plumed cockatrice.
    UAF: 223 vs UDF: 119 = 1.873 * MM: 67 + d100: 81 = 206
    ... and hit for 90 points of damage!
    Spine severed by brutal strike to the back of the neck! That was almost humane.
    The plumed cockatrice falls to the ground motionless.
    Roundtime: 4 sec.

    ------------------------------------

    If I could find a 7X or 8X yeirka-spur or tiger-claw, it would be nice. These are 4X, so my AS is lower than I'm used to.
    A Vvrael witch shudders, her form suddenly contracting convulsively.
    The ground beneath your feet suddenly frosts and rumbles violently!
    [SMR result: 93 (Open d100: -32, Bonus: 61)]
    You dodge out of the way!
    !SPR>sta
    ...wait 4 seconds.
    !SPR>
    Icy stalagmites burst from the ground beneath you!
    [SMR result: 213 (Open d100: 88, Bonus: 61)]
    ... 55 points of damage!
    Incredible strike pierces your heart and runs you clean through!

    It seems you have died, my friend.

  7. #27

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    I've run some numbers regarding held brawling weapons with UAC. It seems like holding one weapon gives a decent bonus over open handed, but the difference between holding one weapon and holding two is pretty minimal in most cases.

    punch v plate, empty hands
    UAF: 200 vs UDF: 150 = 1.33 * MM: 100 + d100: 50 = 183
    83 * .140 DF = 11.62 damage

    punch v plate, 4x knuckleblade
    UAF: 210 vs UDF: 150 = 1.4 * MM: 90 + d100: 50 = 176
    76 * .190 DF = 14.44 damage

    punch v plate, 4x knuckleblade x2
    UAF: 210 vs UDF: 150 = 1.4 * MM: 80 + d100: 50 = 162
    62 * .240 DF = 14.88 damage

    tl;dr - Just use one weapon and save yourself the TWC penalties.

  8. #28

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    Quote Originally Posted by droit View Post
    I've run some numbers regarding held brawling weapons with UAC. It seems like holding one weapon gives a decent bonus over open handed, but the difference between holding one weapon and holding two is pretty minimal in most cases.

    punch v plate, empty hands
    UAF: 200 vs UDF: 150 = 1.33 * MM: 100 + d100: 50 = 183
    83 * .140 DF = 11.62 damage

    punch v plate, 4x knuckleblade
    UAF: 210 vs UDF: 150 = 1.4 * MM: 90 + d100: 50 = 176
    76 * .190 DF = 14.44 damage

    punch v plate, 4x knuckleblade x2
    UAF: 210 vs UDF: 150 = 1.4 * MM: 80 + d100: 50 = 162
    62 * .240 DF = 14.88 damage

    tl;dr - Just use one weapon and save yourself the TWC penalties.
    Nice. Thanks for that.
    A Vvrael witch shudders, her form suddenly contracting convulsively.
    The ground beneath your feet suddenly frosts and rumbles violently!
    [SMR result: 93 (Open d100: -32, Bonus: 61)]
    You dodge out of the way!
    !SPR>sta
    ...wait 4 seconds.
    !SPR>
    Icy stalagmites burst from the ground beneath you!
    [SMR result: 213 (Open d100: 88, Bonus: 61)]
    ... 55 points of damage!
    Incredible strike pierces your heart and runs you clean through!

    It seems you have died, my friend.

  9. #29

    Default

    True Ninja Build.

  10. Default

    That open hand allows for some good use of CheapShots at times, btw.

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