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Thread: Brawling Rogue Build

  1. #11

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    Quote Originally Posted by Sean View Post
    Or you can not use the UAC and just ambush things with a fist scythe. It's essentially a short sword.
    For shits and giggles I took my UAC rogue out (27) vs warfs (25) and had good results both ways.

    -----

    R>hide
    Roundtime: 3 sec.
    You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
    HR>
    A krolvin warfarer searches around nervously.
    HR>amb warf head
    You leap from hiding to attack!
    You swing with a fel-handled vultite fist-scythe at a krolvin warfarer!
    AS: +240 vs DS: +171 with AvD: +39 + d100 roll: +43 = +151
    ... and hit for 51 points of damage!
    Horrible slash to the krolvin warfarer's head! Brain matter goes flying!
    Looks like he never felt a thing.
    The krolvin warfarer crashes to the floor in a plume of dust.
    The deep blue glow leaves a krolvin warfarer.
    The bright luminescence fades from around a krolvin warfarer.
    The light blue glow leaves a krolvin warfarer.
    The silvery luminescence fades from around a krolvin warfarer.
    The powerful look leaves a krolvin warfarer.
    Your vultite fist-scythe returns to normal.
    Roundtime: 5 sec.

    -----

    H>amb warf head
    You leap from hiding to attack!
    You swing with a fel-handled vultite fist-scythe at a krolvin warfarer!
    AS: +240 vs DS: +174 with AvD: +39 + d100 roll: +100 = +205
    ... and hit for 59 points of damage!
    Tremendous blow crushes skull like a ripe melon.
    The krolvin warfarer crashes to the floor in a plume of dust.
    The deep blue glow leaves a krolvin warfarer.
    The bright luminescence fades from around a krolvin warfarer.
    The light blue glow leaves a krolvin warfarer.
    The silvery luminescence fades from around a krolvin warfarer.
    The powerful look leaves a krolvin warfarer.
    Roundtime: 5 sec.

    -----

    HR>amb warf head
    You leap from hiding to attack!
    You swing with a fel-handled vultite fist-scythe at a krolvin warfarer!
    AS: +240 vs DS: +153 with AvD: +39 + d100 roll: +94 = +220
    ... and hit for 67 points of damage!
    Awesome shot skewers skull! The krolvin warfarer blinks once and falls quite dead!
    The krolvin warfarer crashes to the floor in a plume of dust.
    The deep blue glow leaves a krolvin warfarer.
    The bright luminescence fades from around a krolvin warfarer.
    The light blue glow leaves a krolvin warfarer.
    The silvery luminescence fades from around a krolvin warfarer.
    The powerful look leaves a krolvin warfarer.
    Roundtime: 5 sec.

    -----

    Roundtime: 3 sec.
    You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
    HR>
    A krolvin warfarer searches around nervously.
    H>punch warf
    You leap from hiding to strike!
    You make a precise attempt to punch a krolvin warfarer!
    You have good positioning against a krolvin warfarer.
    UAF: 184 vs UDF: 138 = 1.333 * MM: 73 + d100: 79 = 176
    ... and hit for 67 points of damage!
    Palm strike to face drives nose straight into brain!
    The krolvin warfarer crashes to the floor in a plume of dust.
    The deep blue glow leaves a krolvin warfarer.
    The bright luminescence fades from around a krolvin warfarer.
    The light blue glow leaves a krolvin warfarer.
    The silvery luminescence fades from around a krolvin warfarer.
    Roundtime: 4 sec.

    -----

    hide
    Roundtime: 3 sec.
    You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
    HR>punch warf
    You leap from hiding to strike!
    You make a precise attempt to punch a krolvin warfarer!
    You have good positioning against a krolvin warfarer.
    UAF: 184 vs UDF: 114 = 1.614 * MM: 72 + d100: 49 = 165
    ... and hit for 63 points of damage!
    Palm strike to face drives nose straight into brain!
    The krolvin warfarer crashes to the floor in a plume of dust.
    The deep blue glow leaves a krolvin warfarer.
    Roundtime: 4 sec.

    -----

    >hide
    Roundtime: 3 sec.
    You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
    HR>punch warf
    ...wait 1 seconds.
    HR>punch warf
    You leap from hiding to strike!
    You make a precise attempt to punch a krolvin warfarer!
    You have good positioning against a krolvin warfarer.
    UAF: 184 vs UDF: 123 = 1.495 * MM: 72 + d100: 39 = 146
    ... and hit for 56 points of damage!
    Palm strike to face drives nose straight into brain!
    The krolvin warfarer crashes to the floor in a plume of dust.
    The deep blue glow leaves a krolvin warfarer.
    Roundtime: 4 sec.

    ----

    H>punch warf
    You leap from hiding to strike!
    You make a precise attempt to punch a krolvin warfarer!
    You have decent positioning against a krolvin warfarer.
    UAF: 184 vs UDF: 174 = 1.057 * MM: 67 + d100: 24 = 94
    A close miss!
    Roundtime: 4 sec.
    R>stow tig
    You put an etched glaes tiger-claw in your gak wool greatcloak.
    >
    A krolvin warfarer barks some odd sounds.
    >get fist
    You remove a fel-handled vultite fist-scythe from in your gak wool greatcloak.
    >hide
    Roundtime: 3 sec.
    You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
    HR>amb warf head
    You leap from hiding to attack!
    You swing with a fel-handled vultite fist-scythe at a krolvin warfarer!
    AS: +240 vs DS: +199 with AvD: +39 + d100 roll: +97 = +177
    ... and hit for 67 points of damage!
    Gruesome, slashing blow to the side of the krolvin warfarer's head!
    Skull split open! Brain (and life) vanishes in a fine mist.
    The krolvin warfarer crashes to the floor in a plume of dust.
    The deep blue glow leaves a krolvin warfarer.
    The bright luminescence fades from around a krolvin warfarer.
    The light blue glow leaves a krolvin warfarer.
    The silvery luminescence fades from around a krolvin warfarer.
    The powerful look leaves a krolvin warfarer.
    Roundtime: 5 sec.

    -----

    >hide
    Roundtime: 3 sec.
    You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
    HR>
    A krolvin warfarer searches around nervously.
    HR>punch warf
    ...wait 1 seconds.
    HR>punch warf
    You leap from hiding to strike!
    You make a precise attempt to punch a krolvin warfarer!
    You have good positioning against a krolvin warfarer.
    UAF: 184 vs UDF: 141 = 1.304 * MM: 73 + d100: 66 = 161
    ... and hit for 58 points of damage!
    Rotating backhand cleanly snaps tibia!
    The krolvin warfarer is knocked to the ground!
    The krolvin warfarer is stunned!
    The krolvin warfarer starts to favor his wounded leg!
    Roundtime: 4 sec.
    R>punch warf
    You make a precise attempt to punch a krolvin warfarer!
    You have good positioning against a krolvin warfarer.
    UAF: 184 vs UDF: 230 = 0.800 * MM: 54 + d100: 53 = 96
    A close miss!
    Roundtime: 4 sec.
    R>hide
    Roundtime: 3 sec.
    You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
    HR>punch warf
    You leap from hiding to strike!
    You make a precise attempt to punch a krolvin warfarer!
    You have excellent positioning against a krolvin warfarer.
    UAF: 184 vs UDF: 135 = 1.362 * MM: 72 + d100: 6 = 104
    ... and hit for 6 points of damage!
    Strike comes up short, barely brushing the cheek!
    Roundtime: 4 sec.
    R>kick warf
    You make a precise attempt to kick a krolvin warfarer!
    You have excellent positioning against a krolvin warfarer.
    UAF: 177 vs UDF: 230 = 0.769 * MM: 75 + d100: 95 = 152
    ... and hit for 85 points of damage!
    Flying roundhouse lands severe blow to the head! Brain begins to ooze out through the ears!
    The krolvin warfarer rolls over on the floor and goes still.
    The deep blue glow leaves a krolvin warfarer.
    Roundtime: 6 sec.

    -----

    etc.
    Last edited by Sean; 07-20-2012 at 01:53 AM.
    R.I.P. Bushido Brown

  2. #12

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    Quote Originally Posted by Jeril View Post
    There is a formula for your UAF: (Brawling Ranks × 2) + (CM Ranks / 2) + (STR bonus / 2) + (AGI bonus / 2) + (glove/boot enchant bonus/es) + (AVG held weapon enchant bonus / 2).
    The enchant from the gloves and boots only apply to their respective attacks, gloves for punches and jabs. Boots for kicks. Not sure which would apply to grapple, one could think both but I suppose I could go out and do a quick check. I'll report back what I find.

    Also, If you are 3x in dodge, 2x in cmans, 2x brawling, I'd say the next goals to shoot for would be to pick up 404 if you want to open your own boxes, then 2x PF, and 3x hide if that is even possible for you. Also make sure that you end up with enough climb/swim for the places you intend to hunt.
    Thanks a lot for the formula. Better than an estimate!
    A Vvrael witch shudders, her form suddenly contracting convulsively.
    The ground beneath your feet suddenly frosts and rumbles violently!
    [SMR result: 93 (Open d100: -32, Bonus: 61)]
    You dodge out of the way!
    !SPR>sta
    ...wait 4 seconds.
    !SPR>
    Icy stalagmites burst from the ground beneath you!
    [SMR result: 213 (Open d100: 88, Bonus: 61)]
    ... 55 points of damage!
    Incredible strike pierces your heart and runs you clean through!

    It seems you have died, my friend.

  3. #13

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    Quote Originally Posted by Sean View Post
    Or you can not use the UAC and just ambush things with a fist scythe. It's essentially a short sword.
    Thanks Sean, but I'm a little bored with the edged ambusher build and was wanting to explore UAC a little bit.
    A Vvrael witch shudders, her form suddenly contracting convulsively.
    The ground beneath your feet suddenly frosts and rumbles violently!
    [SMR result: 93 (Open d100: -32, Bonus: 61)]
    You dodge out of the way!
    !SPR>sta
    ...wait 4 seconds.
    !SPR>
    Icy stalagmites burst from the ground beneath you!
    [SMR result: 213 (Open d100: 88, Bonus: 61)]
    ... 55 points of damage!
    Incredible strike pierces your heart and runs you clean through!

    It seems you have died, my friend.

  4. #14

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    Okay, I'm about to pull the trigger on this:

    My current TPs (14000 away from 35) are 46 PTPs and 35 MTPs.

    After making the following changes, I will have 44 PTPs and 72 MTPs. After these changes, I will then master the smastery and silentstrike cmans.

    This pretty much has me really close to where I want to be and still is pretty close to the number of TPs I had going into this fixskill exercise.

    Any recommendations would be greatly appreciated from you more experienced folks.

    No code has to be inserted here.
    Last edited by Wheelerm; 07-20-2012 at 03:41 PM.
    A Vvrael witch shudders, her form suddenly contracting convulsively.
    The ground beneath your feet suddenly frosts and rumbles violently!
    [SMR result: 93 (Open d100: -32, Bonus: 61)]
    You dodge out of the way!
    !SPR>sta
    ...wait 4 seconds.
    !SPR>
    Icy stalagmites burst from the ground beneath you!
    [SMR result: 213 (Open d100: 88, Bonus: 61)]
    ... 55 points of damage!
    Incredible strike pierces your heart and runs you clean through!

    It seems you have died, my friend.

  5. #15

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    Looks good to me. Why the first aid and survival? It doesn't look like you have enough to be a good skinner, do you by chance live/hunt around Icemule?

  6. #16

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    Quote Originally Posted by Jeril View Post
    Looks good to me. Why the first aid and survival? It doesn't look like you have enough to be a good skinner, do you by chance live/hunt around Icemule?
    I actually skin pretty good. Not 100%, but enough to keep doing it.

    I live in Vaalor.
    A Vvrael witch shudders, her form suddenly contracting convulsively.
    The ground beneath your feet suddenly frosts and rumbles violently!
    [SMR result: 93 (Open d100: -32, Bonus: 61)]
    You dodge out of the way!
    !SPR>sta
    ...wait 4 seconds.
    !SPR>
    Icy stalagmites burst from the ground beneath you!
    [SMR result: 213 (Open d100: 88, Bonus: 61)]
    ... 55 points of damage!
    Incredible strike pierces your heart and runs you clean through!

    It seems you have died, my friend.

  7. #17

    Default

    Started out safe to see how this works, but here's a log. Sorcerer's Isle is my usual hunting spot. Since some friends went with me out there, it's a little hard to judge how much easier or harder it is at this point. I'll post my opinions about my usual hunting spot later.

    --------------------------------

    You leap from hiding to strike!
    You make a precise attempt to punch a plumed cockatrice!
    You have good positioning against a plumed cockatrice.
    UAF: 193 vs UDF: 124 = 1.556 * MM: 92 + d100: 63 = 206
    ... and hit for 64 points of damage!
    Palm strike to face drives nose straight into brain!
    The plumed cockatrice falls to the ground motionless.
    Roundtime: 4 sec.

    -------------------------------

    You leap from hiding to strike!
    You make a precise attempt to grapple a Neartofar orc!
    You have excellent positioning against a Neartofar orc.
    UAF: 193 vs UDF: 89 = 2.000 (capped) * MM: 94 + d100: 94 = 282
    ... and hit for 69 points of damage!
    Awesome grapple pulls head from body!
    [You have earned 1 recognition point.]
    A Neartofar orc breathes his last gasp and dies.
    Roundtime: 5 sec.

    ---------------------------------

    You're now aiming at the right leg of your target when using a ranged weapon, or while ambushing.
    A Neartofar troll snarls menacingly as he advances!

    You leap from hiding to strike!
    You make a precise attempt to kick a Neartofar troll!
    You have good positioning against a Neartofar troll.
    UAF: 193 vs UDF: 112 = 1.723 * MM: 94 + d100: 49 = 210
    ... and hit for 79 points of damage!
    Rapid twisting kick deals nasty double strike to lower left leg!
    A Neartofar troll screams and falls to the ground grasping his mangled right leg!
    The Neartofar troll is stunned!
    Roundtime: 6 sec.

    You're now aiming at the head of your target when using a ranged weapon, or while ambushing.

    You make a precise attempt to grapple a Neartofar troll!
    You have good positioning against a Neartofar troll.
    UAF: 193 vs UDF: 101 = 1.910 * MM: 98 + d100: 43 = 230
    ... and hit for 54 points of damage!
    Repeated blows to both sides of the head dizzies foe!
    The Neartofar troll appears to be moving more slowly!
    The Neartofar troll seems at a loss for words!
    Strike leaves foe vulnerable to a followup grapple attack!
    Roundtime: 5 sec.
    ...wait 2 seconds.
    You make a precise attempt to grapple a Neartofar troll!
    You have excellent positioning against a Neartofar troll.
    UAF: 193 vs UDF: 95 = 2.000 (capped) * MM: 103 + d100: 92 = 298
    ... and hit for 80 points of damage!
    Awesome grapple pulls head from body!
    [You have earned 1 recognition point.]
    The Neartofar troll screams one last time and dies.
    The deep blue glow leaves a Neartofar troll.
    Roundtime: 5 sec.

    ----------------------------------------

    A roan centaur ranger just galloped in.
    You leap from hiding to strike!
    You make a precise attempt to punch a roan centaur ranger!
    You have good positioning against a roan centaur ranger.
    UAF: 193 vs UDF: 139 = 1.388 * MM: 94 + d100: 62 = 192
    ... and hit for 46 points of damage!
    Cross punch to abdomen drives breath out with a *WHOOF!*
    The roan centaur ranger is stunned!
    Roundtime: 4 sec.

    You leap from hiding to strike!
    You make a precise attempt to grapple a roan centaur ranger!
    You have excellent positioning against a roan centaur ranger.
    UAF: 193 vs UDF: 139 = 1.388 * MM: 89 + d100: 98 = 221
    ... and hit for 59 points of damage!
    Awesome grapple pulls head from body!
    The roan centaur ranger falls to the ground and dies.
    A roan centaur ranger returns to normal color.
    The powerful look leaves a roan centaur ranger.
    The light blue glow leaves a roan centaur ranger.
    Roundtime: 5 sec.

    --------------------------------------------

    TRIED TO USE CMAN SILENTSTRIKE - I GUESS I NEED A BRAWLING WEAPON

    You quickly leap from hiding to deliver your attack!
    You swing a closed fist at a tan centaur ranger!
    AS: +223 vs DS: +134 with AvD: +5 + d100 roll: +4 = +98
    A clean miss.
    You retreat back into the shadows.
    Roundtime: 4 sec.
    You are beginning to feel a little fatigued.

    A tan centaur ranger wheels quickly, plants her front hooves firmly on the ground and kicks at Luicindas with both hind legs!
    Luicindas makes a feeble attempt to avoid the powerful kick, but to no avail. The ranger's hooves catch her squarely, hammering into her with devastating force!
    ... 30 points of damage!
    Hard blow to left hand breaking bones!
    She is stunned!
    The impact of the blow picks Luicindas up and hurls her northeast!

    ----after trying silentstrike and rejoining Luicindas----

    Luicindas mutters under her breath.
    Luicindas softly says, "Kicked me."
    Hakosuka asks, "You alright luici?"
    Luicindas softly says, "I never left defensive."
    HJ>'that's a disappointment
    You quietly say, "That's a disappointment."
    You quietly say, "Sorry, it's not a disappointment that you got kicked...just to clear that up."
    Luicindas takes a bite of her acantha leaf.
    Luicindas looks a little better.
    Luicindas takes a bite of her acantha leaf.
    Luicindas looks a little better.
    Luicindas takes a bite of her acantha leaf.
    Luicindas looks a little better.
    Luicindas put some acantha leaf in her white cloth knapsack.
    Luicindas laughs!
    HJ>'wait...that sounds worse
    You quietly say, "Wait...that sounds worse."
    HJ>grumble
    You grumble.
    Luicindas laughs!

    ----------------------------

    You leap from hiding to strike!
    You make a precise attempt to punch a tegursh sentry!
    You have good positioning against a tegursh sentry.
    UAF: 193 vs UDF: 200 = 0.965 * MM: 93 + d100: 64 = 153
    ... and hit for 46 points of damage!
    Palm strike to face drives nose straight into brain!
    [You have earned 25 recognition points.]

    A tegursh sentry rasps a final scream and dies.
    Roundtime: 4 sec.

  8. #18

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    Quote Originally Posted by Wheelerm View Post
    You quickly leap from hiding to deliver your attack!
    You swing a closed fist at a tan centaur ranger!
    AS: +223 vs DS: +134 with AvD: +5 + d100 roll: +4 = +98
    A clean miss.
    You retreat back into the shadows.
    Roundtime: 4 sec.
    You are beginning to feel a little fatigued.
    It will probably be a while before you can kill something worth while like that with a barehanded attack. However, it would be much different if you tried a brawling weapon like a fist-scythe. But I believe swinging a weapon is something you are trying to get away from at least for a while and do something new.

  9. #19

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    The stamina in that situation is probably better used to ambush out with a UAC and go with a vanish.

    This is the first time in ages that I kinda regret not having Hide/Stalk in my build. Looks hilarious to use the tier ups from stealth to crush skulls.
    The Nalfein Kitten

  10. #20

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    Quote Originally Posted by Jeril View Post
    It will probably be a while before you can kill something worth while like that with a barehanded attack. However, it would be much different if you tried a brawling weapon like a fist-scythe. But I believe swinging a weapon is something you are trying to get away from at least for a while and do something new.
    Yeah, there was some thought that silent strike would be a UAC attack for brawlers. The thought was that it would look like:

    You quickly leap from hiding to deliver your attack!
    You make a precise attempt to punch a roan centaur ranger!
    ***UAF CALCULATIONS HERE***
    You retreat back into the shadows.
    Roundtime: 4 sec.
    You are beginning to feel a little fatigued.

    But, no...it's a weapon-based attack. I'm trying to decide if I should keep it and pick up some brawler weapons, which penalize me, or go through the unlearning and pick up some other CMAN instead.
    A Vvrael witch shudders, her form suddenly contracting convulsively.
    The ground beneath your feet suddenly frosts and rumbles violently!
    [SMR result: 93 (Open d100: -32, Bonus: 61)]
    You dodge out of the way!
    !SPR>sta
    ...wait 4 seconds.
    !SPR>
    Icy stalagmites burst from the ground beneath you!
    [SMR result: 213 (Open d100: 88, Bonus: 61)]
    ... 55 points of damage!
    Incredible strike pierces your heart and runs you clean through!

    It seems you have died, my friend.

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