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Thread: Last minute stat thoughts?

  1. #1

    Default Last minute stat thoughts?

    I've got the following stats at 19 as a Giantman Bard. I have one more fix stat that I can use as long as I use it by 8pm EST tomorrow night (1/3).

    I don't see this bard making it much beyond 30-35. Mainly wanting him for loresinging and purification.

    Any thoughts before I get locked into these stats?

    Name: Race: Giantman Profession: Bard (not shown)
    Gender: Male Age: 0 Expr: 425366 Level: 19
    Normal (Bonus) ... Enhanced (Bonus)
    Strength (STR): 89 (34) ... 89 (34)
    Constitution (CON): 59 (14) ... 59 (14)
    Dexterity (DEX): 73 (6) ... 73 (6)
    Agility (AGI): 71 (5) ... 71 (5)
    Discipline (DIS): 83 (16) ... 83 (16)
    Aura (AUR): 86 (13) ... 86 (13)
    Logic (LOG): 77 (8) ... 77 (8)
    Intuition (INT): 39 (-5) ... 39 (-5)
    Wisdom (WIS): 66 (8) ... 66 (8)
    Influence (INF): 89 (24) ... 89 (24)
    Mana: 47 Silver: 0
    (OOC) Azimar's player whispers to the group, "Its ok, im delving into some random dudes anus."

  2. #2

    Default

    If I was just shooting for 35, I'd do something like:

    No code has to be inserted here.

    Aura and Inf for mana and loresinging. Logic for the faster XP absorbtion because grinding levels on an alt is painful enough already.

    PTP @ Level 35: 1593
    MTP @ Level 35: 1819

    (I spent no time trying to optimize TPs here. You may be able to get some more out of it and still keep the 3 stats I mention high.)

    which gives you enough for
    - 2x OHE (drop shield and 10 ranks of MMC if you prefer polearms or THW)
    - 1x Shield, CM, PF, Dodge, Perception
    - 1x Bard spells, HP
    - 1x Trading (get even more from your gems)
    - 1x ML:Manipulation (purifcation bonus)
    - 8 ranks armor use (doubles)
    - 10 ranks MoC (you could drop this for more HP or MMC)
    - 20 ranks swim/climb (Make sure you can migrate between towns)
    - 20 ranks MMC (for some extra mana recovery)

  3. #3

    Default

    You might as well plan a bit more for the future. If you see the character as disposable, better stats make it more attractive for re-sale. I had similar plans (30ish) for my bard and he's now level 45. I've been migrating TPs for a month or two otherwise he'd probably be >50.

    Anyway, the the stat philosophy for stopping training pretty early is that your primary stats for your activities (enchanting, purification, that sort of thing) should max at the level you want to stop and that your TP-related stats should be 100 at level 0. That maximizes TPs as well as efficacy of your skills.

  4. #4

    Default

    Stats are not going to have that big of an impact, and you should probably set stats so they are feasible to hunt and accomplish what you want (Loresinging/Purifying).

    Level 0 10 20 30 40
    (CON) Constitution 68 72 75 79 82
    (STR) Strength 49 59 65 70 75
    (DEX) Dexterity 68 72 75 79 82
    (AGL) Agility 77 79 82 84 87
    (DIS) Discipline 82 84 86 88 90
    (AUR) Aura 62 67 72 77 80
    (LOG) Logic 88 89 91 92 93
    (INT) Intuition 44 49 53 57 60
    (WIS) Wisdom 73 76 79 82 85
    (INF) Influence 49 59 65 70 75
    (CON) bonus +19 +21 +22 +24 +26
    (STR) bonus +15 +19 +22 +25 +27
    (DEX) bonus +4 +6 +7 +9 +11
    (AGL) bonus +8 +9 +11 +12 +13
    (DIS) bonus +16 +17 +18 +19 +20
    (AUR) bonus +1 +3 +6 +8 +10
    (LOG) bonus +14 +14 +15 +16 +16
    (INT) bonus -3 0 +1 +3 +5
    (WIS) bonus +11 +13 +14 +16 +17
    (INF) bonus +5 +9 +12 +15 +17

    Gives you 43/45 at 0 and 47/50 at 40. Good all-around stats for hunting and everything else. Plus good resell value if you so want later on.

  5. #5
    Join Date
    Oct 2004
    Location
    The United Kingdom
    Posts
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    Default

    I wouldn't tank strength. Not if you plan on getting to 30.

  6. #6

    Default

    As a Giantman, putting strength at a lower number doesn't really affect it. By 30-40 he's at 25 bonus anyways.

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