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Thread: Big Loader Feedback Request

  1. Default Big Loader Feedback Request

    I posted this else where, but is there any interest in the following?

    I wrote a loader program for bigshot. It uses XML and it lets you define hunting areas. You set a bunch of default settings as well as area specific settings.

    Potentially, we could enter all this boundary info into a default.xml file and have a bunch of presets

    A sample output at starting looks like
    Using Loader Settings File: /home/username/lich/data/vurtole.xml
    Loaded default settings
    Loaded Settings for landing - (08) burrow orcs
    Loaded Settings for landing - (12) crystal golem
    Loaded Settings for landing - (09) mainicores and thraks
    Loaded Settings for landing - (20) fire rat, fire cat, warcat
    Loaded Settings for landing - (18) fire rat, fire cat - run from warcat
    Loaded Settings for landing - (16) fire guardian
    Loaded Settings for landing - (15) ogre and trolls
    Loaded Settings for solhaven - (16) fire guardians
    Loaded Settings for solhaven - (27) cyclops
    9 hunting areas found:

    1: landing - (08) burrow orcs
    2: landing - (09) mainicores and thraks
    3: landing - (12) crystal golem
    4: landing - (15) ogre and trolls
    5: landing - (16) fire guardian
    6: landing - (18) fire rat, fire cat - run from warcat
    7: landing - (20) fire rat, fire cat, warcat
    8: solhaven - (16) fire guardians
    9: solhaven - (27) cyclops

    select an area (;send <1-9>)
    The XML file for this looks like
    Code:
    <root>
    	<default>
    		<lootScript>waitloot</lootScript>		
    
    		<restingRoom>228</restingRoom>
    				
    		<restingStartMind>100</restingStartMind>
    		<restingStartMana>0</restingStartMana>
    		<restingStartEncumbrance>10</restingStartEncumbrance>
    		<restingEndMind>80</restingEndMind>
    		<restingEndMana>0</restingEndMana>
    
    
    		<restingActiveScripts>useherbs, loot-be-gone, restroom, waggle</restingActiveScripts>
    		<restingPrepareCommands>stow all</restingPrepareCommands>
    		
    
    		<woundedCheck>XMLData.injuries.any?{|key,value| value[&quot;wound&quot;] > 0} || percenthealth &lt;= 80</woundedCheck>
    
    
    		<huntingPrepareCommands>stow all, get flam from my back</huntingPrepareCommands>
    		<huntingAttackCommandsA>script universaltarg, attack(xx)</huntingAttackCommandsA>
    		<huntingAttackCommandsB></huntingAttackCommandsB>
    		<huntingAttackCommandsC></huntingAttackCommandsC>
    		<huntingAttackCommandsAwaitingRest></huntingAttackCommandsAwaitingRest>
    		<huntingStance>advance</huntingStance>
    		<huntingActiveScripts></huntingActiveScripts>
    		
    		
    		<approachLoneTarget>false</approachLoneTarget>
    		<maxBeforeFleeCount>true</maxBeforeFleeCount>
    
    		<fleeClouds>true</fleeClouds>
    	</default>
    	<huntingAreas>
    		<huntingArea name="Landing - (08) Burrow Orcs">
    			<startingRoom>3757</startingRoom>
    			<restingRoom>228</restingRoom>
    			<boundaryRooms>7964, 7966, 3608, 14969</boundaryRooms>
    			<targets>orc</targets>
    			<huntingActiveSpells>506</huntingActiveSpells>
    		</huntingArea>
    		
    		<huntingArea name="Landing - (12) Crystal Golem">
    			<startingRoom>8163</startingRoom>
    			<restingRoom>228</restingRoom>
    			<boundaryRooms>8180, 4337</boundaryRooms>
    			<targets>golem</targets>
    		</huntingArea>
    		
    		<huntingArea name="Landing - (09) Mainicores and Thraks">
    			<restingRoom>228</restingRoom>
    			<startingRoom>4209</startingRoom>
    			<boundaryRooms>4208, 8022, 4267, 4214, 4339, 4302</boundaryRooms>
    			<targets>manticore, thrak</targets>
    		</huntingArea>
    		
    		<huntingArea name="Landing - (20) Fire Rat, Fire Cat, Warcat">
    			<restingRoom>228</restingRoom>
    			<startingRoom>6385</startingRoom>
    			<boundaryRooms>6384, 6405</boundaryRooms>
    			<targets>rat, cat, warcat</targets>
    		</huntingArea>
    		
    		<huntingArea name="Landing - (18) Fire Rat, Fire Cat - Run from Warcat">
    			<restingRoom>228</restingRoom>
    			<startingRoom>6385</startingRoom>
    			<boundaryRooms>6395, 6384</boundaryRooms>
    			<targets>rat, cat</targets>
    			<fleeMonsterNames>warcat</fleeMonsterNames>
    		</huntingArea>
    		
    		<huntingArea name="Landing - (16) Fire Guardian">
    			<restingRoom>228</restingRoom>
    			<startingRoom>4122</startingRoom>
    			<boundaryRooms>7902, 4121, 7905</boundaryRooms>
    			<targets>guardian</targets>
    		</huntingArea>
    		
    		<huntingArea name="Landing - (15) Ogre and Trolls">
    			<restingRoom>228</restingRoom>
    			<startingRoom>1344</startingRoom>
    			<boundaryRooms>1343, 1370</boundaryRooms>
    			<targets>ogre, troll</targets>
    		</huntingArea>
    		
    		<huntingArea name="Solhaven - (16) Fire Guardians">
    			<startingRoom>5167</startingRoom>
    			<restingRoom>1438</restingRoom>
    			<boundaryRooms>5166, 5178, 5180</boundaryRooms>
    			<targets>guardian</targets>
    		</huntingArea>
    		
    		<huntingArea name="Solhaven - (27) Cyclops">
    			<startingRoom>5368</startingRoom>
    			<restingRoom>1438</restingRoom>
    			<boundaryRooms>5363</boundaryRooms>
    			<targets>cyclops</targets>
    			<maxBeforeFleeCount>1</maxBeforeFleeCount>	
    			<approachLoneTarget>true</approachLoneTarget>
    		</huntingArea>
    
    	</huntingAreas>
    
    </root>

  2. #2

    Default

    I think it would be very helpful. If nothing else it would let you configure bigshot once for your MA team if I am understanding this right.

    All versions could read the same xml?
    Chris

  3. Default

    I could actually make it more generic, by having the default sections character specific.

    That is a good idea. And yes, it would let you just set things up once in a file,

    on your tails you would run ;bloader tail and choose the hunting ground
    then on your head you would run ;bloader head and choose the hunting ground

    Off you go!

    Basically, this lets you switch really fast without opening bigshot editing everything and then losing your settings. Also, it lets me "share" my setup with others so as I add hunting grounds or they add grounds I can use those setups.

    This is especially nice if you are rolling a new character.

  4. #4

    Default

    Nifty, or for those who change hunting areas a lot.

    What would really help is a database of all the hunting areas, critters, start, boundry areas, and then in a GUI you can pick what/where to hunt.

  5. #5

    Default

    Quote Originally Posted by kookiegod View Post
    Nifty, or for those who change hunting areas a lot.

    What would really help is a database of all the hunting areas, critters, start, boundry areas, and then in a GUI you can pick what/where to hunt.
    Damn straight, boundaries would be particularly helpful.
    >read
    You can't do that.
    >You gather the remaining 1337 coins from inside your maoral box.

    Quote Originally Posted by AnticorRifling View Post
    Ohh yes ohh yes I like crayons dur dur heavy breathing candy bar oh oh oh

  6. #6

    Default

    It would also be nice if you could add a function and call it grouproomstart or something.

    Basically you could enter a room which would be past an obstacle and that it would know it needs to group back up in this location.
    Chris

  7. #7

    Default

    Quote Originally Posted by Geshron View Post
    Damn straight, boundaries would be particularly helpful.
    If only there were a post or some place for people to put them...

  8. #8

    Default

    Maybe someone should make it a nice google form/doc?
    Chris

  9. #9

    Default

    Quote Originally Posted by subzero View Post
    If only there were a post or some place for people to put them...
    hmm....where would it be....
    Boora's General Store

    a gear-marked grey stone edifice with two gears covering the top

    Wehnimer's Landing
    Lich ID: 5631
    Map ID: 19

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