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Thread: Alchemy Script of Doom!!!1!one

  1. Default

    Bottling "strands of seaweed" changes it to just "seaweeds" which makes the script not recognize that I do, in fact, have the seaweed. Can we update this, please?

    Also, ogre teeth are not being recognized when bundled, only when they are separate as ogre tooth. Can we get it to recognize bundles, please?
    Last edited by Ltlprprincess; 04-18-2018 at 08:25 PM.
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  2. Default

    When i run Alchemy it takes about 10 minutes to either tell me what i need or just to start running the script. is there anything i could do to speed this up?

  3. #233


    if contents_line =~ /There is nothing on there\./

    needs to become

    if contents_line =~ /There is nothing on/

    Since "there" can be returned from the game as "shelf", hanging the script on a grind-for-the-guild task.
    Last edited by Merzbow; 01-01-2019 at 08:42 PM.

  4. #234


    Sisfu potions recipe may be wrong, I am trying to confirm this. Wiki entries seem to indicate there is a missing 'infuse' and 'boil' steps that need to be added.

    :steps => [ 'light', 'add flask of clear water', 'add some ground ayana', 'add some ground ayana', 'add some ground ayana', 'add some essence of water', 'add some essence of water', 'add some essence of water', 'chant 925', 'add some faintly radiant dust', 'add some faintly radiant dust', 'infuse' 'refract moonlight through diamond lens', 'boil', 'seal' ],
    Above is the changes I believe should work properly, based on

    I should just be able to save this change to the alchemy-recipes.lic , run it inside the client, and then try and make the potion correct?

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