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Thread: SLoot Beta

  1. #11

    Default

    Quote Originally Posted by Tordane View Post
    Last night, ASLoot.lic dependancy was on slib. Just a heads up if it still is.

    Code:
    =begin
    SpiffyLooter by SpiffyJr (SpiffyJr@gmail.com)
     Description: The loot script to rule them all (version 3). This script is currently
    			  in BETA. All features are implemented but may not work as expected. Use
    			  at your own risk!
    Dependencies: SLib 3.07132009+
    =end
    
    if UserVars.slib.nil? or UserVars.slib['version'] < 3
    	respond "#{Script.self.name}: This script requires SLib", :bold
    	respond "#{Script.self.name}: ;repository download slib"
    	respond "#{Script.self.name}: ;slib"
    	exit
    end
    That's because I'm lazy and eventually aslib will be slib. I didn't want to change the messaging but it appears it's causing a lot of confusion.
    It must be hard to type with ghostcrawlers penis lodged in your ass. - g++

  2. #12

    Default

    phase is still broke...

    You pick up a sturdy gold box.
    >
    --- Exception: wrong number of arguments (2 for 3)
    asloot:881:in `dothistimeout'
    >
    [bigshot]>stance defensive
    You are now in a defensive stance.

    Then i continued to run around with it.

    I fixed the cloak issue. i just changed cloaks and the problem went away,.

  3. #13

    Default

    fixed, ;asloot update
    It must be hard to type with ghostcrawlers penis lodged in your ass. - g++

  4. #14

    Default

    Few errors I noticed.

    1. 'stand' command won't appear in the sloot setup skinning page after I entered 'stand' but it seems to be working properly.

    2. My guy still isn't putting boxes into disk at all even though it is checked and I have a disk.

    3. Getting this from asloot sell:
    --- Exception: undefined method `__clear_disk__' for #<GameObj:0x1245c9ac>
    slib:716:in `send'
    --- Exception: undefined method `pack' for #<GameObj:0x123fa4b4>
    slib:716:in `send'
    Last edited by Netam; 07-20-2010 at 01:23 PM.

  5. #15

    Default

    Quote Originally Posted by Netam View Post
    3. Getting this from asloot sell:
    --- Exception: undefined method `__clear_disk__' for #<GameObj:0x1245c9ac>
    slib:716:in `send'
    --- Exception: undefined method `pack' for #<GameObj:0x123fa4b4>
    slib:716:in `send'
    Read post #7.
    It must be hard to type with ghostcrawlers penis lodged in your ass. - g++

  6. Default Skinning problem

    im getting this everytime i try and skin...
    --- Exception: undefined method `kneeling?' for SLoot:Class
    asloot:775:in `prepare_skin'

  7. #17

    Default

    Quote Originally Posted by trall541 View Post
    im getting this everytime i try and skin...
    --- Exception: undefined method `kneeling?' for SLoot:Class
    asloot:775:in `prepare_skin'
    Sounds like you have an incorrect version of Lich. Update and make sure you're using Tillmen's version.
    It must be hard to type with ghostcrawlers penis lodged in your ass. - g++

  8. #18
    Join Date
    Jul 2003
    Location
    St. Louis, MO
    Posts
    4,253

    Default

    Quote Originally Posted by SpiffyJr View Post
    Read post #7.
    That post is unclear IMHO. You should clarify what you mean by "use".
    Quote Originally Posted by Patrick McGoohan
    I am not a number, I am a free man!

  9. #19

    Default

    Quote Originally Posted by BigWorm View Post
    That post is unclear IMHO. You should clarify what you mean by "use".
    Delete slib and don't ever download it if you plan on using asloot. aslib stands for SLibAlpha (now BETA) but I didn't want to overwrite slib in case some people still want to use it. Once SLib and SLoot reach gold I will rename aslib to slib and asloot to sloot.
    It must be hard to type with ghostcrawlers penis lodged in your ass. - g++

  10. #20

    Default

    You hurl a hissing stream of acid at a thingy
    ... and hit for 34 points of damage!
    Acid works its way into the skin. Nasty burn.
    A lthingy crumples to a heap on the ground.
    The glowing specks of energy surrounding a thingy suddenly shoot off in all directions, then quickly fade away.
    The light blue glow leaves a thingy.
    The powerful look leaves a thingy.
    The shimmering multicolored sphere fades from around a thingy.
    Cast Roundtime 3 Seconds.
    >
    Please wait while the SLootDb is cached to improve performance...
    Complete! You will not see this message again unless you force a reload
    [bigshot]>out

    No looting for this critter?

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