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Thread: The Sloot thread

  1. #21

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    Bug with sloot:

    It thinks random shells (gems from RR) are skins. One example is a batwing chiton shell. It pulled it out at the furrier and tried to sell it there. Because of it, it left it in my hand and proceeded to not be able to sell anything else.

  2. #22

    Default

    Yah, known, and annoying. I'll come up with something eventually.
    It must be hard to type with ghostcrawlers penis lodged in your ass. - g++

  3. Default

    Had a problem with setup in designating containers, skinning alternate and skinning alternate container.

    It kept adding each entry as a string to the previous ones with every save eg. cloak, cloak, cloak... making the script useless.

    Updating sloot and slib did not fix the problem. Fortunately, I found a new file 'uservars.dat' in my lich data character folder. Removing that fixed the problem.

  4. Default

    Getting this error when I hunt now and I can't figure out why. Any ideas?:

    [bigshot]>cast #4176042
    You gesture at a snowy cockatrice.
    CS: +66 - TD: +18 + CvA: +25 + d100: +99 == +172
    Warding failed!
    A brief tremor ripples across the cockatrice's skin, leaving a faint beading of scarlet in its wake.
    ... 22 points of damage!
    The snowy cockatrice falls to the ground motionless.
    Cast Roundtime 3 Seconds.
    (Forcing stance down to guarded)
    >
    [sloot]>skin #4176042 left
    You botched the job. The cockatrice tailfeather is ruined.
    >
    [sloot]>loot #4176042
    You search the snowy cockatrice.
    It had 142 silvers on it.
    You gather the remaining 142 coins.
    It had nothing else of value.
    A snowy cockatrice turns to dust.
    >
    [sloot]>get #-7905
    You can't pick that up.
    >
    A greater ice spider just scurried in.

    Ok, so once that "get#=7905" comes up it stops bigshot completely unless I hit ;k real quick or I noticed a couple other keystrokes did it, can't recall what though, maybe anything. But without hitting something it just stops and stays dead. Any ideas?

  5. #25

    Default

    There must be something in the room that sloot thinks is loot. Next time it happens try "tap #-7905" and that should tell you what it is.
    Last edited by SpiffyJr; 06-03-2010 at 08:19 AM.
    It must be hard to type with ghostcrawlers penis lodged in your ass. - g++

  6. Default

    Ah, ok... no clue why it's doing it but in room 3207 (1st room in Cockatrice, IceMule) it's picking up the small path.

    Any idea how to stop it from determining the path as loot? I mean having my own path would be sweet but apparently the path doesn't agree.

  7. #27

    Default

    Quote Originally Posted by Castor View Post
    Ah, ok... no clue why it's doing it but in room 3207 (1st room in Cockatrice, IceMule) it's picking up the small path.

    Any idea how to stop it from determining the path as loot? I mean having my own path would be sweet but apparently the path doesn't agree.
    Do you have unknown checked? It shouldn't be trying to pickup path anyway as it's not defined as any sort of loot.
    It must be hard to type with ghostcrawlers penis lodged in your ass. - g++

  8. Default

    Any chance of putting a fput "withdraw 20" right after the fput "deposit all" in sloot sell? Just to help deal with gate fees. I've been adding it in each time the script is updated, so it's no big deal but would be convenient for most icemulers.

    Mmm...sushi

  9. Default

    Ok, getting rid of the unknown check has fixed the problem. Thanks a ton for the help, was driving me nuts!

  10. #30

    Default

    --- Exception: undefined method `find_all' for SNpc:Class
    sloot:428:in `start_script'

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