Post all bugs, questions, etc here. I'll keep this thread updated with changes.
Monday, June 28, 2010
- Uploaded a new version of SLoot with a few tweaks to looting/box picking. Also added a new option "safe skinning" which will only kneel/offensive if the room is void of critters.
Thursday, June 24, 2010
- Added a feature to only loot stuff that comes off your critters. This is to help prevent the gayness from the cursed gem dropped.
Friday, June 18, 2010
- Added a force deposit option to force depositing coins even if you have nothing to sell.
- Added the option to disable the hands check
- Tweaked slib to hopefully stow items smarter
Wednesday, June 16, 2010
- Lots of tweaks to selling 1) sloot will only check each container one time 2) exclusions are done prior to selling so it doesn't run to each shop and not sell if an item is excluded 3) some other stuff
- Added the option of giving gold rings to the chronomage instead of selling them
Thursday, June 10, 2010
- Items that can not fit in your pack will be dropped. Now that I have this in I'll update it for overflow containers later.
Monday, June 07, 2010
- Tweaked getitem/putitem in slib and made a few tweaks to sloot to help with selling/disking boxes.
Wednesday, June 02, 2010
- Fixed a slib issue that was causing the settings to be crazy because Tillmen removed UserVars.list (DAMN YOU!!!)
Tuesday, June 01, 2010
- Changed the exclusion list to be a regular expression. This allows for advanced match checks as well as simple ones. For example, skin|^troll hide$ would match any skin but only troll hides.
- Added a new category "Jewelry." Some of the items from magic (circlet, medallion, etc) have been moved to this new category. Corresponding loot, sack, and sell options have been added.