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Thread: The Sloot thread

  1. #1

    Default The Sloot thread

    Post all bugs, questions, etc here. I'll keep this thread updated with changes.

    Monday, June 28, 2010
    - Uploaded a new version of SLoot with a few tweaks to looting/box picking. Also added a new option "safe skinning" which will only kneel/offensive if the room is void of critters.

    Thursday, June 24, 2010
    - Added a feature to only loot stuff that comes off your critters. This is to help prevent the gayness from the cursed gem dropped.

    Friday, June 18, 2010
    - Added a force deposit option to force depositing coins even if you have nothing to sell.
    - Added the option to disable the hands check
    - Tweaked slib to hopefully stow items smarter

    Wednesday, June 16, 2010
    - Lots of tweaks to selling 1) sloot will only check each container one time 2) exclusions are done prior to selling so it doesn't run to each shop and not sell if an item is excluded 3) some other stuff
    - Added the option of giving gold rings to the chronomage instead of selling them

    Thursday, June 10, 2010
    - Items that can not fit in your pack will be dropped. Now that I have this in I'll update it for overflow containers later.

    Monday, June 07, 2010
    - Tweaked getitem/putitem in slib and made a few tweaks to sloot to help with selling/disking boxes.

    Wednesday, June 02, 2010
    - Fixed a slib issue that was causing the settings to be crazy because Tillmen removed UserVars.list (DAMN YOU!!!)

    Tuesday, June 01, 2010
    - Changed the exclusion list to be a regular expression. This allows for advanced match checks as well as simple ones. For example, skin|^troll hide$ would match any skin but only troll hides.
    - Added a new category "Jewelry." Some of the items from magic (circlet, medallion, etc) have been moved to this new category. Corresponding loot, sack, and sell options have been added.
    Last edited by SpiffyJr; 06-28-2010 at 09:45 PM.
    It must be hard to type with ghostcrawlers penis lodged in your ass. - g++

  2. #2

    Default

    I'd personally like it if sloot would store my weapon and retrieve it after it ran.
    Quote Originally Posted by Fallen View Post
    Drew's priorities - Merchanting > Roleplaying > Cybering > Being AFK > Cybering > Hunting
    (wrathbringer78) I think that's it. Viril is one big obnoxious ambient script.

  3. #3

    Default

    Umm, it does. Unless I'm misunderstanding what you're wanting.
    It must be hard to type with ghostcrawlers penis lodged in your ass. - g++

  4. #4
    Join Date
    Jul 2006
    Location
    East Lansing, MI
    Posts
    7,598

    Default

    It seems there is about a 1 in a thousand chance for Sloot to hang on skinning. Don't get why.

    This is your newest version of it, not my version.

    >--- Lich: sloot active.
    Jayvn just went southwest.
    >Jayvn just arrived.
    >[sloot]>skin #2706741
    You botched the job. The spectre nail is ruined.
    >Jayvn just went northwest.
    >-- Botched a skin attempt!
    Success: 230/1124 (20.46)%
    Fail: 894/1124 (79.54)%
    [sloot]>loot #2706741
    You search the snow spectre.
    It had a woven cloak, a leather helm.
    It didn't carry any silver.
    It had nothing of interest.
    A snow spectre turns to dust.
    >--- Lich: sloot has exited.
    --- Lich: sloot active.
    [sloot]>skin #2706741
    You can only skin creatures!
    >A snow spectre gestures at you!
    CS: +49 - TD: +80 + CvA: +3 + d100: +90 == +62
    Warded off!
    Then it hangs... it won't exit, so starscream won't continue running, so eventually I timeout and logout.

    I think what I'm going to do is code an overlord script so that if sloot runs for more than 30 seconds it'll kill it.

  5. #5

    Default

    Quote Originally Posted by crb View Post
    It seems there is about a 1 in a thousand chance for Sloot to hang on skinning. Don't get why.

    This is your newest version of it, not my version.



    Then it hangs... it won't exit, so starscream won't continue running, so eventually I timeout and logout.

    I think what I'm going to do is code an overlord script so that if sloot runs for more than 30 seconds it'll kill it.
    If you have updated in the last few days that shouldn't be an issue any longer.
    It must be hard to type with ghostcrawlers penis lodged in your ass. - g++

  6. #6

    Default

    --- Lich: sloot active.
    sloot: You must upgrade your version of slib.lic in order to use this script.
    SRepo: Downloading: C:/Users/Pierce/Downloads/lich-4.1.13/lich/scripts/sloot-db.xml.txt.
    SRepo: This may take a while depending on the size...
    --- Lich: repository active.
    [repository: connecting to the server...]
    [repository: error: could not find that script on the server]
    --- Lich: repository has exited.

  7. Default

    Not sure if this is sloot or bigshot, but I've seen this behavior quite a bit, it's like either bigshot does not know that the mob's status has changed to dead and/or sloot is not kicking in:


    Valley]
    Each footstep is swallowed by the sea of grass that flows across the meadows and hills around you. High above you see gulls dancing on the ocean breezes. You also see a manticore, a manticore, a flail and an enruned thanot strongbox.
    Obvious paths: north, southwest, west
    >
    [bigshot]>stance guarded
    You are now in a guarded stance.
    >
    [bigshot]>prepare 1106
    You focus your thoughts while chanting the mystical phrase for Bone Shatter...
    Your spell is ready.
    >
    [bigshot]>channel target
    You channel at a manticore.
    You concentrate intently on a manticore, and a pulse of pearlescent energy ripples toward it!
    CS: +63 - TD: +1 + CvA: +25 + d100: +9 == +96
    Warded off!
    Cast Roundtime 3 Seconds.
    Roundtime: 3 sec.
    R>
    [bigshot]>prepare 1106
    A manticore swings a closed fist at you!
    AS: +122 vs DS: +144 with AvD: +20 + d100 roll: +85 = +83
    A clean miss.
    A manticore heads west.
    >
    A manticore claws at you!
    In the nick of time, you interpose your rune staff between yourself and the blow!
    >
    You focus your thoughts while chanting the mystical phrase for Bone Shatter...
    Your spell is ready.
    >
    [bigshot]>channel target
    You channel at a manticore.
    You concentrate intently on a manticore, and a pulse of pearlescent energy ripples toward it!
    CS: +63 - TD: +1 + CvA: +25 + d100: +26 == +113
    Warding failed!
    The manticore shudders with moderate convulsions as pearlescent ripples envelop its body.
    The manticore is battered for 33 points of damage!
    ... 15 points of damage!
    Strike hits close to the right eye.
    ... 15 points of damage!
    Blow grazes right arm lightly.
    Cast Roundtime 3 Seconds.
    Roundtime: 3 sec.
    R>
    [bigshot]>prepare 1106
    You focus your thoughts while chanting the mystical phrase for Bone Shatter...
    Your spell is ready.
    >
    [bigshot]>channel target
    You channel at a manticore.
    You concentrate intently on a manticore, and a pulse of pearlescent energy ripples toward it!
    CS: +63 - TD: +1 + CvA: +25 + d100: +25 == +112
    Warding failed!
    The manticore shudders with moderate convulsions as pearlescent ripples envelop its body.
    The manticore is battered for 33 points of damage!
    The manticore falls to the ground and dies.
    Cast Roundtime 3 Seconds.
    Roundtime: 3 sec.
    R>
    [bigshot]>prepare 1106
    You focus your thoughts while chanting the mystical phrase for Bone Shatter...
    Your spell is ready.
    >
    [bigshot]>channel target
    Cast at what?
    >
    [bigshot]>release
    You feel the magic of your spell rush away from you.
    >
    [bigshot]>release
    You don't have a prepared spell to release!
    >
    [bigshot]>prepare 1106
    You focus your thoughts while chanting the mystical phrase for Bone Shatter...
    Your spell is ready.
    >
    [bigshot]>channel target
    Cast at what?
    >
    [bigshot]>release
    You feel the magic of your spell rush away from you.
    >
    [bigshot]>release
    You don't have a prepared spell to release!
    >
    [bigshot]>prepare 1106
    You focus your thoughts while chanting the mystical phrase for Bone Shatter...
    Your spell is ready.
    >
    [bigshot]>channel target
    Cast at what?
    >
    [bigshot]>release
    You feel the magic of your spell rush away from you.
    >
    [bigshot]>release
    You don't have a prepared spell to release!
    >
    [bigshot]>prepare 1106
    You focus your thoughts while chanting the mystical phrase for Bone Shatter...
    Your spell is ready.
    >
    [bigshot]>channel target
    Cast at what?
    >
    [bigshot]>release
    You feel the magic of your spell rush away from you.
    >
    [bigshot]>release
    You don't have a prepared spell to release!
    >
    [bigshot]>prepare 1106
    You focus your thoughts while chanting the mystical phrase for Bone Shatter...
    Your spell is ready.
    >
    [bigshot]>channel target
    Cast at what?
    >
    [bigshot]>release
    You feel the magic of your spell rush away from you.
    >
    [bigshot]>release
    You don't have a prepared spell to release!
    >
    [bigshot]>prepare 1106
    You focus your thoughts while chanting the mystical phrase for Bone Shatter...
    Your spell is ready.
    >
    [bigshot]>channel target
    Cast at what?
    >
    [bigshot]>release
    You feel the magic of your spell rush away from you.
    >
    [bigshot]>release
    >;k bigshot
    You don't have a prepared spell to release!
    >
    [bigshot]>stance defensive
    You are now in a defensive stance.
    >
    --- Lich: bigshot has exited.

  8. Default

    Sorry about the lenght of that post. ;( But I just noticed something in the log, the orginal manticore ran (the one bigshot initially targetted), perhaps that's the source of the problem?

    Valdarrow

  9. Default

    Not sure what is causing that to loop forever, but...
    Code:
    result = Spell[id].cast(target_id)
    if( result =~ /at what/ )
    	bs_put 'release'
    elsif( result =~ /Spell Hindrance/ )
    	redo
    end
    I believe this code is redundant. Spell.cast already releases the spell if the result is Cast at what?. It also already retries if the spell fails due to hindrance.

    That is why you see:
    [bigshot]>release
    You feel the magic of your spell rush away from you.
    >
    [bigshot]>release
    You don't have a prepared spell to release!
    oh, this is most certainly a bigshot issue. didn't even realize this is the sloot thread
    Last edited by fenrus; 06-01-2010 at 08:03 PM.

  10. Default

    One last detail, I switched to a different mob and both Sloot and Bigshot are working perfectly.

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