AA bit more on the out of mana error with no wand if the critter swings at me and I dodge it keeps erroring but if it connects it goes to rest
AA bit more on the out of mana error with no wand if the critter swings at me and I dodge it keeps erroring but if it connects it goes to rest
Created a little wizard and he just got haste. I put incant 506 for the prehunt then have haste in the hunting script. Works great at refreshing haste, as long as he has mana during the hunt. My question though, is there a way for bigshot to not cast haste until it sees the first critter? This probably wont be an issue down the road, but now i spend half my mana before the game ever spawns the first critter.
Not a real issue, just curious if i am missing something to make it wait to cast haste.
Just got home and ran bigshot and now getting the below after updating. It seems to keep spamming attacks after some kills. And won't stop until I manually search it. Seems like it happens whenever something happens between the kill and the loot.
[Wehnimer's, Tunnel]
The walls of this low stone tunnel are covered with a glowing, grey lichen that makes your eyes strain and gives your skin an eerie, pallid cast. The damp, close air is warmer here than you would have expected, but the lingering chill of the unknown stays with you. A stone stairway, appearing to turn sharply, breaches one wall of the room. You also see a giant rat and a giant rat.
Obvious exits: southwest
>
[bigshot]>stance forward
You are now in a forward stance.
>
[bigshot]>kill rat
A giant rat tries to bite you!
AS: +34 vs DS: +76 with AvD: +39 + d100 roll: +51 = +48
A clean miss.
>
You swing an ora flail at a giant rat!
AS: +65 vs DS: +14 with AvD: +40 + d100 roll: +95 = +186
... and hit for 99 points of damage!
Incredible shot impales a kidney. Too painful to even scream.
The giant rat collapses to the ground, emits a final squeal, and dies.
Roundtime: 6 sec.
R>
A giant rat tries to bite you!
At the last moment, you parry the blow with your flail!
R>
[bigshot]>kill rat
A little bit late for that don't you think?
A giant rat is already dead.
>
[bigshot]>kill rat
A little bit late for that don't you think?
A giant rat is already dead.
>
[bigshot]>kill rat
A little bit late for that don't you think?
A giant rat is already dead.
>
[bigshot]>kill rat
A little bit late for that don't you think?
A giant rat is already dead.
>
[bigshot]>kill rat
A little bit late for that don't you think?
A giant rat is already dead.
Last edited by Cyprion; 06-25-2010 at 03:17 PM.
Still not caring if the tail gets fried. Other than that, working great.
Thx Alorn
Still getting stuck when I should be resting and the critter isn't dead or hitting me, not just the wand thing either I got it for a head shot that wouldn't let me cast earlier
Cyprion - You need to change 'kill rat' to 'kill target'
Bigshot will now kill all valid targets in the room before looting/gathering ammo. That's why 'kill rat' was working before, but not now.
Boreus - Should be fixed now.
Also Bigshot will now flee from clouds. I'm wondering if this should be configurable?
Last edited by Alorn15; 06-25-2010 at 06:49 PM.
~ Azanoth
Discord: carnivale1523
OK the new version has an error in line 763 seems like changing && !should_rest ) to && !should_rest? ) fixes thar error and let's bigshot run but it runs without attacking
Should be fixed.
~ Azanoth
Discord: carnivale1523
I'm curious what the fix was. After I got it running by modifying line 763, I ended up in the valid_target function. I changed part of that to true and got it to start attacking again, but it wasn't using a target. This is what I get for trying to troubleshoot code I hardly understand. Heh
--Omrii