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Thread: Bigshot: The New Optimus Prime

  1. #411

    Default

    As requested. One of my tails just goes Rambo in my test. Others wait 30 seconds and swing instead of attacking after they swing. This is in steel golems. Also it looks like sometimes I'll overrun the golems and never stop, something that didn't happen with the last version. My guys minds were close to bell.


    Seeing this: | event: ATTACK
    instead of actual attack sometimes.

    Another:
    | Error adding event to members stack. Removing!

    --- Lich: bigshot active.
    [bigshot: Version: 2.000]
    [bigshot: hunting_stance: offensive]
    [bigshot: ammo_hide: false]
    [bigshot: g_disable_commands: kill target]
    [bigshot: resting_scripts: townsmith, sloot sell, go2node, healall, spellupall]
    [bigshot: oom: -10]
    [bigshot: loot_script: sloot]
    [bigshot: resting_commands: stow my maul]
    [bigshot: resting_room_id: 8671]
    [bigshot: signs: 9903, 9904, 9907, 9908, 9913, 9912]
    [bigshot: hunting_room_id: 7824]
    [bigshot: use_wracking: false]
    [bigshot: monitor_interaction: true]
    [bigshot: rest_till_mana: 100]
    [bigshot: hunting_commands: wait 30 and kill target]
    [bigshot: targets: golem, troll, ogre]
    [bigshot: hunting_boundaries: 7823]
    [bigshot: rest_till_exp: 62]
    [bigshot: disable_commands: kill target]
    [bigshot: spam: false]
    [bigshot: depart_switch: false]
    [bigshot: dead_man_switch: false]
    [bigshot: g_hunting_commands: kill target]
    [bigshot: wand_if_oom: false]
    [bigshot: fried: 100]
    [bigshot: hunting_prep_commands: get my maul, prep 1109, cast]
    [bigshot]>stance defensive
    You are now in a defensive stance.


    --- Lich: bigshot active.
    [bigshot: Version: 2.000]
    [bigshot: hunting_stance: off]
    [bigshot: ammo_hide: false]
    [bigshot: g_disable_commands: kill target]
    [bigshot: resting_scripts: spellupall]
    [bigshot: oom: -10]
    [bigshot: loot_script: sloot]
    [bigshot: hunting_scripts: haste2]
    [bigshot: resting_room_id: 9400]
    [bigshot: signs: 9903,9904,9906,9907,9913, 9912]
    [bigshot: hunting_room_id: 7824]
    [bigshot: use_wracking: false]
    [bigshot: monitor_interaction: false]
    [bigshot: rest_till_mana: 60]
    [bigshot: hunting_commands: wait 30 and kill target]
    [bigshot: targets: golem, troll, ogre]
    [bigshot: hunting_boundaries: 7823]
    [bigshot: rest_till_exp: 0]
    [bigshot: disable_commands: kill target]
    [bigshot: spam: true]
    [bigshot: depart_switch: false]
    [bigshot: dead_man_switch: false]
    [bigshot: g_hunting_commands: kill target]
    [bigshot: wand_if_oom: false]
    [bigshot: fried: 0]
    [bigshot: hunting_prep_commands: prep 507, cast, prep 425, cast]
    [bigshot]>stance defensive

    >;big display
    --- Lich: bigshot active.
    [bigshot: Version: 2.000]
    [bigshot: hunting_stance: off]
    [bigshot: ammo_hide: false]
    [bigshot: g_disable_commands: kill target]
    [bigshot: oom: 20]
    [bigshot: resting_room_id: 9400]
    [bigshot: signs: 9903, 9904, 9907, 9908, 9913, 9912]
    [bigshot: hunting_room_id: 7824]
    [bigshot: use_wracking: false]
    [bigshot: monitor_interaction: false]
    [bigshot: rest_till_mana: 100]
    [bigshot: hunting_commands: wait 30 and kill target]
    [bigshot: targets: golem, troll, ogre]
    [bigshot: hunting_boundaries: 7823]
    [bigshot: rest_till_exp: 62]
    [bigshot: disable_commands: kill target]
    [bigshot: spam: true]
    [bigshot: depart_switch: false]
    [bigshot: dead_man_switch: false]
    [bigshot: g_hunting_commands: kill target]
    [bigshot: wand_if_oom: false]
    [bigshot: fried: 100]
    Last edited by Netam; 06-20-2010 at 04:44 PM.

  2. Default

    Great improvement! Two asks an' a bug fer ya.

    1) Can ya put this in fer the ranged logic? Works better.

    replace lines:
    Code:
            waitrt? until checkrt == 0
            put 'ready ammo'
    wit':
    Code:
            #waitrt? until checkrt == 0
            until (checkright =~ /arrow/i)
            	fput 'ready ammo'
            	sleep 0.10
            end
    Might be wort' a bit o' trouble ta use a variable.

    2) Can ya add to yer NPC protections? Replace line:

    Code:
    return false if target.noun.downcase == 'child'
    wit'

    Code:
     return false if target.noun.downcase == 'traveller|scribe|merchant|dignitary|official|magistrate|child'
    An' I noticed while runnin'

    Code:
    Obvious exits: out
    >
    [go2: travel time: 0:00:08]
    --- Lich: go2 has exited.
    | Error adding event to members stack. Removing!
    --- Lich: shat-rester active.
    --- Lich: bigshot paused.
    An' from da tail:

    Code:
    >
    | event: ATTACK
    | skipping attack because it's stale
    | event: ATTACK
    | skipping attack because it's stale
    | event: ATTACK
    | skipping attack because it's stale
    | event: ATTACK
    | skipping attack because it's stale
    | event: ATTACK
    | skipping attack because it's stale
    | event: ATTACK
    | skipping attack because it's stale
    | event: ATTACK
    | skipping attack because it's stale
    | event: ATTACK
    | skipping attack because it's stale
    | event: HUNTING_SCRIPTS_STOP
    | event: RESTING_PREP_COMMANDS
    Now, I don' mind da extra output. But it fails next hunt 'cause it removed da tail. Twice in a row.

    Mebbe checkin' stack status an' clearin' before decidin' ta axe tail membership?

    - Smythe

    Did I tell ya dis is great stuff?!

  3. #413

    Default

    Ranged stuff should be a bit better... probably could still use some work though.

    I'm not sure why it's failing to add events, but at least now it won't remove the member if it does. There may be an invalid event being created... in that case we'll see the real error now, which will be helpful.

    As for the wait for swing stuff... Netam can you IM me so we can debug it? alexx1523
    ~ Azanoth

    Discord: carnivale1523

  4. #414

    Default

    I had one successful MA hunt with the new version, but after it rested it took me back out and wouldn't swing at anything. Just ran around the huntin spot till I killed it, and restarted it. Same thing, no swinging. It's weird that the first hunt worked though.

    Edit: Went back to town and restarted it from there with no settings changes. Hunting fine now. We'll see how it goes.
    Last edited by Bhaalizmo; 06-20-2010 at 06:07 PM.

  5. #415

    Default

    Bhaalizmo: Feel free to IM me to talk directly. alexx1523
    Last edited by Alorn15; 06-20-2010 at 06:08 PM.
    ~ Azanoth

    Discord: carnivale1523

  6. #416

    Default

    I see the issue. New upload.
    ~ Azanoth

    Discord: carnivale1523

  7. #417

    Default

    Quote Originally Posted by Alorn15 View Post
    I see the issue. New upload.
    Thank you sir. I'll be testing this in a new hunting spot in about 5 minutes, including the "always flee from" field.

    Edit: So far so good. No problems. Muchos gracias.
    Last edited by Bhaalizmo; 06-20-2010 at 07:09 PM.

  8. #418

    Default

    I've never really tried to get the wands part working, but I'm trying now in my new hunting spot. I got this message.

    --- Exception: undefined method `messsage' for #<Bigshot:0x4864df0>
    bigshot:396:in `cmd_wand'
    [bigshot]>stance defensive
    You are now in a defensive stance.

    I don't have an empty wands container set, I'd like to simply drop them. Is that an option, or do I need to set a container?

  9. #419

    Default

    Quote Originally Posted by Bhaalizmo View Post
    I've never really tried to get the wands part working, but I'm trying now in my new hunting spot. I got this message.

    --- Exception: undefined method `messsage' for #<Bigshot:0x4864df0>
    bigshot:396:in `cmd_wand'
    [bigshot]>stance defensive
    You are now in a defensive stance.

    I don't have an empty wands container set, I'd like to simply drop them. Is that an option, or do I need to set a container?
    Wands doesn't really work too well for me, either. I'm sure it won't be much better in conflict with wracking, as well.

  10. #420

    Default

    Fixed 'messsage' and made it so that itll drop the wand if you don't specify a dead wand container.

    Wands are something that I hope someone who actually uses them and can code will eventually tell me how the routine needs to be changed. This is because I don't myself use wands. Same with ranged.

    Wracking is the same too, but it's a stretch to ask someone to rewrite that convoluted crap.
    ~ Azanoth

    Discord: carnivale1523

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