I messed around with it a bit more, and it appears that it will only happen if the creature was killed with a spell.
I messed around with it a bit more, and it appears that it will only happen if the creature was killed with a spell.
It's only certain spells and voln-fu, and only against certain npcs. It's not a new problem, even if it's a new script.
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I wish you weren't such a liar.
The monsterbold doesn't work in the wizard, by the way. It literally prints out:
Easily fixed by changing the single quotes around monsterbold start/end lines to double quotes. I'm assume you know this, but just in case -- there is already a monsterbold start/end defined in lich.rb\034GSL\r\n
| Bigshot hunting
\034GSM\r\n
Thanks. It wasn't working in SF either, and I hadn't bothered to figure out why. Fixed in SF, haven't confirmed with wizard.
I experimented with lich.rbw monsterbold but it didn't seem to work:
;e monsterbold_start; puts 'eh'; monsterbold_end;
At this point, what do people care about? Feature requests? Bug fixes? What's up?
~ Azanoth
Discord: carnivale1523
My only issue with bigshot is, with an archer, you shoot and pick up your arrows immediately. You don't wait until you kill the creature to collect your arrows. This results in a huge screen scroll with gather arrows and the game replying you can't get them yet. It also wastes time!
What does your attack routine look like?
I just added something to avoid this kind of behavior, but I'd imagine your attack routine looks something like this:
fire target
and should look like this:
fire target(xx)
~ Azanoth
Discord: carnivale1523
That fixed it. Thanks!
It seems to be poaching kills if there is a PC fighting an NPC in the starting room when you first get there