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Thread: Bigshot: The New Optimus Prime

  1. #21

    Default

    So I'm pretty much a retard, but is this on the repo?

  2. #22

    Default

    Yes bigshot.lic

  3. #23

    Default

    Uploaded a new version.

    - Lots of speed improvements, especially for solo mode.
    - Fixed some stuff with cmans
    - Changed targets to match against nouns, instead of names. Before you couldn't differentiate between a jungle troll and a jungle troll chieftain, nor could you differentiate between a wasp and a wasp nest.
    - Hunting/resting scripts now take arguments. e.g. useherbs nobench
    Last edited by Alorn15; 05-01-2010 at 06:00 PM.
    "You burn with hunger for food that does not exist."

    Playershops 3

    ~ GSF:Azathoth

  4. Default

    Excellent script. I'm having some problems with it trying to kill creatures that are already dead. It gets stuck in the attack loop and never stops. Any suggestions?

  5. Default

    This is probably due to Simu XML fail. I've started adding a workaround for it to infomon. Give me the death messages for critters it didn't recognize as dead.

  6. #26

    Default

    Ok strange thing here, when I log off and on with one character all my settings in bigshot for that character disappear and I have to do setup everytime I come in. with my other character it saves all the settings.
    Thanks in advance for any info on this

  7. #27

    Default

    Boreus -
    I've had issues with this as well, and unfortunately I'm not sure exactly what's going on. UserVars appears to be the culprit, but I haven't looked into it enough to say for sure. I'll let you know when I do.
    "You burn with hunger for food that does not exist."

    Playershops 3

    ~ GSF:Azathoth

  8. Default

    I use this and it hasn't failed me yet.

    Code:
    fput "attack ##{target.id}"
    		if matchtimeout(1,"You currently have no valid target|What were you referring to?") and !checknpcs
    			do_not_attack
    			loot
    			can_we_move
    			wander
    			break
    		end

  9. Default

    I messed around with it a bit more, and it appears that it will only happen if the creature was killed with a spell.

  10. Default

    It's only certain spells and voln-fu, and only against certain npcs. It's not a new problem, even if it's a new script.

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