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Thread: Bigshot: The New Optimus Prime

  1. #1391
    Join Date
    Jun 2007
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    Mars
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    34,077
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    Quote Originally Posted by horibu View Post
    Active script. It will auto pause big shot and cast at a creature for you then resume.
    It isn't doing anything, is there any other settings I have to mess with?
    Ceterum censeo Carthaginem esse delendam

  2. Default

    i can confirm that ;manaleech did not do anything for my wizard in the active scripts field either.

  3. #1393
    Join Date
    Mar 2008
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    Virginia, USA
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    287

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    Please paste EXACTLY what you have in your active hunting scripts box for me. Thanks.
    Websites
    Lich Wiki Info
    EO Scripts Github Repository - Collaborative script development by the community.
    EO Lich5 Github Repository - Collaborative Lich Development for GS4 & DR for modern Ruby.
    Elanthia Online Forums Archive

    Player of Tysong

  4. Default

    manaleech

    thats all I have in my wizard's active script field.

  5. #1395
    Join Date
    Mar 2008
    Location
    Virginia, USA
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    287

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    That should be good enough, and when you are hunting you can see it running in the backround via ;list all ? Also, running the latest version? Nothing should be stopping it unless you are just attacking WAY to fast and one shot killing everything. I could see that possibly not letting it trigger.
    Websites
    Lich Wiki Info
    EO Scripts Github Repository - Collaborative script development by the community.
    EO Lich5 Github Repository - Collaborative Lich Development for GS4 & DR for modern Ruby.
    Elanthia Online Forums Archive

    Player of Tysong

  6. Default

    after re-DLing both scripts i can report this is working for me now.

  7. #1397

    Default

    What's a good way to handle an arrow losing its' bless with bigshot? Will the bless weapon checkbox re-bless an arrow that lost its' bless?

  8. Default

    fixskill

  9. #1399

    Default

    Has anyone been able to get the MOB command to work in bigshot? I see on the wiki that it's an option but haven't been able to make it work.

    mob# - Checks for the number of npcs in room. Performs command if npcs in room is equal to number specified.

    I'd like to be able to use it with a wizard for core tap if the number of npcs are 5 or greater.

  10. Default

    does mob have the ability to utilize "greater than or equal to" vs. just equal to?

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