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Thread: Bigshot: The New Optimus Prime

  1. #1371
    Join Date
    Mar 2008
    Location
    N. Carolina, USA
    Posts
    272

    Default

    Also, ;bigshot's usage of VOLN SMITE on non-corporeal undead relies on you currently using ;xmlpatch as the NPC type for noncorporeal isn't a default NPC type in the current form of the gameobj-data.xml. Which is being worked on to resolve.

    So make sure you've got ;xmlpatch downloaded and set to run automatically. If not, it will NEVER do voln smite in the current state of the gameobj-data.xml.
    Websites
    Tillmen's Lich Homepage
    Lich Wiki Info
    Elanthia Online Forums Archive
    Elanthia Online Github Repository - Collaborative script development by the community. (now home to ;bigshot and gameobj-data.xml)

    Player of Tysong

  2. Default

    It was the xmlpatch issue. thanks for clearing that up

  3. Default

    anyone able to direct me to the process to stop bigshot from changing stance to offensive before incanting a spell? I have attack stance set to defensive. command is "incant 1030".

    should it be "stance guarded and incant 1030"??

  4. #1374
    Join Date
    Mar 2008
    Location
    N. Carolina, USA
    Posts
    272

    Default

    @Khelbaen what version of bigshot are you running. Bigshot is owned by elanthia-online now ( https://github.com/elanthia-online/scripts ) and in the latest update to the script (v3.76 on 7/4/2018) Bigshot was updated to respect the stance setting in spell-list.xml. Which by default 1030 is set to NOT stance dance. So if you're running the newest version you should be safe. If you aren't, please ;repo download bigshot and try again. Let us know if that worked for you.
    Websites
    Tillmen's Lich Homepage
    Lich Wiki Info
    Elanthia Online Forums Archive
    Elanthia Online Github Repository - Collaborative script development by the community. (now home to ;bigshot and gameobj-data.xml)

    Player of Tysong

  5. Default

    once again your simple solution has fixed the issue. thanks

  6. Default

    Running into a weird issue trying to MA with Bigshot. I am hunting with 2 characters (Character A is head and Character B is tail).

    Character A will fill up his mind before Character B. Bigshot will continute to find creatures to kill but will not attack creatures when his mind is full and just stands there while Character B attacks the creature.

    Anybody have a solution for me?

    Thank you.

  7. Default

    @Loumeer - You can set your Should_rest? *when percentmind >= 1000 or any number higher than 100 to have both characters to continue hunting and attacking indefinitely. This is handy if one is a caster as casters tend to fry faster than melee fighters or if you want to grind loot or society favor.

    That's the only workaround I'm aware of for the issue you described.

  8. Default

    Don't know if anybody is still working on Bigshot but if you are it would be awesome to enable a setting when MA Bigshot to keep attacking when fried and still be able to go back to town when everybody is fried.

    Makes it much safer and inevitably faster to hunt.

  9. Default

    I agree

  10. Default

    Any chance 1020 (Travelers Song) can be added to the "Fog Options?"

    Thanks
    My dad always told me not to argue with fools or drunks. And I don't smell alcohol on your breath.

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