Yeah, if you are going to put that in, it would be nice if it were configurable. I wrack to 1 spirit all the time
Yeah, if you are going to put that in, it would be nice if it were configurable. I wrack to 1 spirit all the time
So another instance of maybeimdoingitwrong... Is there an easy fix to kill the loot scripts before entering town? Only reason I ask is because I like to drop my boxes at a table and every time I get back to rest I see something like this...
You head over to the Long River Table.
[Long River Table]
Near the center of the dining hall, you find this table leaning slightly due to a loose board in the floor. A sign hangs on the wall near the rather large table closest to you. You also see an engraved steel strongbox, a scratched brass strongbox, an enruned gold strongbox and an enruned silver box.
Also here:
Obvious exits: out
>
[go2: travel time: 0:00:05]
--- Lich: go2 has exited.
-- You made a whopping 1160 silvers!
[sloot: IN STOW MULTIPLE ITEMS]
[sloot]>get #52536859
You pick up an engraved steel strongbox.
>
[sloot: Not phasing...]
[sloot]>put #52536859 in robe
You put an engraved steel strongbox in your velvet robes.
>
[sloot]>get #52541498
You pick up a scratched brass strongbox.
>
[sloot: Not phasing...]
[sloot]>put #52541498 in robe
Your strongbox won't fit in the velvet robes.
>
-- You're robe is full!
-- Trying overflows --
[sloot]>put #52541498 in disk
I could not find what you were referring to.
>
[sloot]>drop #52541498
>
You drop a scratched brass strongbox.
In what setting do you have 'sloot'? If it's in looting script, it shouldn't have to be stopped before resting, because it shouldn't be running for more than a few seconds at any given time anyway. Only when it thinks there might be loot on the ground. That looks like sloot sell to me, though I haven't kept up with sloot's changes.
~ Azanoth
Discord: carnivale1523
Im on a different comp atm but from what I remember it its the proper box, the looting script box. It probably is from SLoot sell, I do have that active as a resting script and this occurs after returning from selling the items. Im going to write my own little script for that anyway which will solve all this. Thanks for proving I did it wrong :P
Last edited by Anebriated; 05-18-2010 at 02:32 PM.
its an issue with sloot sell. For some reason it loots the room when it exits. That looks like sloot3 -- no idea if sloot2 (which is Spiffy's latest) has the same problem
yes it is sloot3. I have sloot2 set up and can switch back but I like the overflow containers from sloot3. Ill write that script to replace sloot sell tomorrow probably which will fix my issues.
It does not seem to matter what I put in the valid target box, I run through rooms with my target no matter what.
I have "702 target(xx)" in the solo hunting and group hunting commands
what am I doing wrong?
if hunting gnoll worker and gnoll ranger what do you put in the valid targets? You then have to put dont flee from them too right, and you have to set the flee if enemy count is above X right...
valid targets :gnoll worker, gnoll ranger, worker, ranger
dont flee: gnoll worker, gnoll ranger, worker, ranger
flee if more than 10
Last edited by inno; 05-20-2010 at 12:43 PM.
sounds like its not catching the target names, what do you have in that box?
Also, where are you hunting?
ok, when I got to my starting room there was another player there and a dead 'target', I looted it and took off running...
when I arrive at my starting room ID I always execute sloot regardless if theres some else there with dead critters or items
I also get this sometimes:
--- Lich: sloot active.
--- Lich: sloot has exited.
--- Lich: sloot active.
--- Lich: sloot has exited.
--- Lich: sloot active.
--- Lich: sloot has exited.
--- Lich: sloot active.
--- Lich: sloot has exited.
--- Lich: sloot active.
--- Lich: sloot has exited.
--- Lich: sloot active.
--- Lich: sloot has exited.
--- Lich: sloot active.
--- Lich: sloot has exited.
--- Lich: sloot active.
after it sloots then searches the critter, in this case there was nothing on it
when this does happen is there a way to stop the sloot repeat without ;k bigshot and starting all over again?
Last edited by inno; 05-20-2010 at 12:11 PM.