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Thread: Bigshot: The New Optimus Prime

  1. #1441

    Default

    Thought that would have fixed it but no bueno. Here's what I am getting with ammo/quiver both deleted from the tabs and "ready ammo, fire" set for the command line:

    [bigshot]>ready ammo
    You remove a single faewood bolt from a bundle of faewood bolts.
    >
    [bigshot]>aim head
    You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
    >
    [bigshot]>get 1
    >
    Get what?

    I get the same "Get what?" error without the ready ammo as well.
    A gremlock whispers, "You died so easily. You need to get used to it.".

  2. Default

    Quote Originally Posted by nichelas View Post
    Thought that would have fixed it but no bueno. Here's what I am getting with ammo/quiver both deleted from the tabs and "ready ammo, fire" set for the command line:

    [bigshot]>ready ammo
    You remove a single faewood bolt from a bundle of faewood bolts.
    >
    [bigshot]>aim head
    You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
    >
    [bigshot]>get 1
    >
    Get what?

    I get the same "Get what?" error without the ready ammo as well.
    Odd. Do you have the bundle set under ready ammo? Remove all the settings from the Ammo/wand tab as well. That might be causing trouble if you have those settings filled out.

    This is what I get with hunting command: ready ammo, fire

    Code:
    [bigshot]>target #36762513
    You are now targeting a fenghai.
    >
    [bigshot]>ready ammo
    You remove a single wooden bolt from a bundle of wooden bolts.
    >
    [bigshot]>fire #36762513
    You fire a wooden bolt at a fenghai!
      AS: +246 vs DS: +172 with AvD: +35 + d100 roll: +58 = +167
       ... and hit for 47 points of damage!
       Incredible shot to the eye penetrates deep into skull!
    The fenghai falls to the ground motionless.
    The fenghai no longer bristles with energy.
    The glowing specks of energy surrounding a fenghai suddenly shoot off in all directions, then quickly fade away.
    The brilliant luminescence fades from around a fenghai.
    A fenghai appears somehow different.
    The bright luminescence fades from around a fenghai.
    The silvery luminescence fades from around a fenghai.
    The bolt sticks in a fenghai's right eye!
    Roundtime: 5 sec.
    If you are a ranger I'd suggest doing something like this in the hunting command:

    608(m10), cock cross, hide,ready ammo, fire

    You can cock crossbows in soft/casting RT. So its slightly faster to fire.
    Last edited by wetsand; 12-11-2020 at 11:10 PM.

  3. Default Bless and Consecrate 'issue'

    Hi, very new here and to lich scripts. I am using a paly with a permanently sanctified weapon and fighting Ghostly Warriors. I have the 'Bless Weapon' box checked. When my handaxe returns to normal, it casts the consecrate spell fine. The issue arises when I take my next swing: if I hit, everything is great, but if the target dodges, parries, blocks or otherwise does not get hit and take damage, I get sent to the 'no blessed weapon' kill switch and go to my rest spot and bigshot exits.

    For my local file, I have added a global $bigshot_is_consecrate = false variable that I set true in the if/else block that casts 1604 and set false in all the other blocks in that group. In the final else, I only set it to weapon not blessed and must rest if is_consecrate is false, which fixed the problem for my pally and I don't have other characters, especially a cleric, to test that on.

    Also, before I'd trained away all the spell hinderance, spell failure would cause it to hit the 'no bless' kill switch too, instead of casting again.

    Worth mentioning also is that it worked beautifully to refresh consecrate on my sanctified armor and shield when the spell expired.
    Last edited by ChupacabraJones; 12-25-2020 at 07:02 PM.

  4. #1444

    Default

    So bigshot has always worked great foe me, but for some reason now I am getting an error message and bigshot is turning itself off. The message is:

    --- Lich: error: undefined local variable or method `spell' for #<Bigshot:0x0000000014503098>
    bigshot:1213:in `mstrike_spell_check'
    bigshot:1225:in `cmd_mstrike'
    --- Lich: bigshot has exited.

    Anyone have any idea what might be causing it? Is it a setup thing since it is the first time I have used it on this alt. Oh, and he does not train in mstrike, he is a UAC empath, for the time being anyway.

    Edit:

    Just realized one of his enhancives does give him 2 ranks of MOC.
    Last edited by kutter; 01-10-2021 at 03:54 PM.

  5. #1445

    Default

    There should be a tickbox in bigshot that allows you to auto flee rooms as soon as you get this message:

    Be at peace my child, there is no need for spells of war in here.
    Ghengkin's Outfitting Teras - (;go2 1974, go adobe shop) Enhansives!
    Nektarius's Magic Shoppe IMT - (;go2 2377, go boutique) Enhansives!
    Maltreis's Magic Shoppe WL - (;go2 355, go simple shop) You guessed it!

  6. #1446

    Default

    Quote Originally Posted by Leigo View Post
    There should be a tickbox in bigshot that allows you to auto flee rooms as soon as you get this message:

    Be at peace my child, there is no need for spells of war in here.
    Flee from environmental message in the attacking tab
    I don't want the world; I just want your half.
    Discord BigNasty#8519

  7. #1447

    Default

    Never had that field actually work, ill play with the message seperation syntex.
    Ghengkin's Outfitting Teras - (;go2 1974, go adobe shop) Enhansives!
    Nektarius's Magic Shoppe IMT - (;go2 2377, go boutique) Enhansives!
    Maltreis's Magic Shoppe WL - (;go2 355, go simple shop) You guessed it!

  8. #1448

    Default

    Is there any easy way to fix the stupid room ID bug when swimming to Nelemar? It's not consistent, but it will peer down when you swim up the steps and blank out the room number, therefore breaking the go2 movement.

  9. Default

    Are there any settings to allow bigshot to not kick when tiering up with UAC? With my bard I can hit undead with my sonics, but my kicks cant land because they are not blessed. Thanks for any assistance

  10. #1450
    Join Date
    Feb 2010
    Location
    Louisville, KY
    Posts
    1,165

    Default

    Quote Originally Posted by cabiliss View Post
    Are there any settings to allow bigshot to not kick when tiering up with UAC? With my bard I can hit undead with my sonics, but my kicks cant land because they are not blessed. Thanks for any assistance
    No settings, the unarmed combat procedures are written into the script itself for tiering up. You could try digging into the script to see if you can figure out how to remove them, but it would be easier to just get a bless on your boots


    Selling Stuff and Things
    Elgrim#0001 on Discord or Elgrim on the Official GS Discord server under Nitro Boosters.

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