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Thread: "The Art of the Bow" - GSIV Archery Guide

  1. #11
    Join Date
    Apr 2004
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    Natick, MA
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    5,710

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    BF,

    great job with this. I only got to read some excerpts, but I definitely need to read this whole thing. Thanks for putting it out.

  2. #12

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    Yer good. Post it.

    - Smythe

  3. #13

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    Could put in the 402/404 benefits, maybe a bit about how sighting works.
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  4. #14

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    Quote Originally Posted by waywardgs View Post
    Could put in the 402/404 benefits, maybe a bit about how sighting works.
    Oh, good call. Is anything known specifically about them or do they just help to some unknown extent?

  5. #15

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    Also, thanks for the advice on the dodge formula and the puncture tables. I'll update the first and move the second to the bottom of the post as an appendix. I want to leave them in somewhere accessible just for ease of reference.

  6. #16

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    Quote Originally Posted by BriarFox View Post
    Oh, good call. Is anything known specifically about them or do they just help to some unknown extent?
    Unfortunately I haven't seen any specifics on how either works, and I've looked. Also, where we have a very good idea of the mechanics of weighting or padding, sighting as far as I know hasn't been deconstructed in the slightest. Anyone else want to weigh in on the sighting point system translation of aiming bonuses?
    Last edited by waywardgs; 02-08-2010 at 05:55 PM.
    Quote Originally Posted by Nachos DLC View Post
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  7. #17

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    I don't think we'll ever know sighting. I can't think of any method to test it beyond just keep firing at a single area thousands of times.

  8. #18

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    Quote Originally Posted by Asrial View Post
    I don't think we'll ever know sighting. I can't think of any method to test it beyond just keep firing at a single area thousands of times.
    Yeah, it's a difficult thing to test. There should be a target practice area, like a dart board or something. I'd use it.
    Quote Originally Posted by Nachos DLC View Post
    Blame Kranar!


    Protect Net Neutrality!
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  9. #19

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    Hell yeah. Same here.

  10. #20

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    Updated! Added info about aiming, sighting, spell effects, and fatal crit thresholds. Moved puncture crit table to second post/appendix. Corrected Dodge/Evade DS formula.

    Loved the suggestions. Any more?

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