Death Recovery vs. Death's Sting - POLL · on 3/17/2004 2:08:02 PM 568
An alternative to Death Recovery has been designed and we are looking for your input as to which method, Death Recovery or Death's Sting, would be most appealing to you.
Please read the two options and vote at https://www.play.net/gs4/news/deathpoll.asp.
Please discuss these two options in the Hunting and Game Design Discussions folder, Developer's Corner - Design Discussions subfolder.
Thank you.
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Option One - Death Recovery
When a character dies and is later restored to life, the character will accrue Death Recovery (DR) points. When a character has DR points, half of the character's experience earned will go toward the character's Death Recovery "bucket", while the other half will go towards the character's Experience total. Once the character has fully recovered (DR points have returned to zero), all experience gained will go towards the character's Experience total.
Death Recovery points are assessed at the time of resurrection. Characters will also lose any unabsorbed field experience at the time of resurrection.
DEATH WITH DEEDS AND RESURRECTION
If a character dies with deeds and is resurrected, the character will accrue 1,000 Death Recovery (DR) points.
DEATH WITH RESURRECTION, BUT WITHOUT DEEDS
If a character dies without deeds and is resurrected, the character will accrue 10,000 DR points.
DECAYING WITH DEEDS
If a character decays with deeds, the character will accrue 10,000 DR points.
DECAYING WITHOUT DEEDS
Say goodbye to permanent death! If a character decays without deeds, the character will accrue 20,000 DR points.
Types of Death DR Points
Deaths with Deeds and Ressurection 1,000
Death with Ressurection, No Deeds 10,000
Decay with Deeds 10,000
Decay without Deeds 20,000
Characters levels 0-9 will not receive DR Points.
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Option Two - Death's Sting
Upon being restored to life, a character will be in a weakened state, with all stats experiencing a reduction of 40%. The rate of recovery depends on how the character died and was restored to life.
Types of Death Stat Recovery
Death with Deeds and Ressurection 4% per minute
Death with Ressurection, No Deeds 2% per minute
Decay with Deeds 2% per minute
Decay without Deeds 1% per minute
The Cleric spell, Holy Receptacle (325) - Chrism, can be used to mitigate this weakness, reducing it by up to 50% (to a 20% stat reduction). This will allow characters to prepare for emergencies, like major invasions, and be able to get fallen heroes back into the fray within just a few minutes, if needed, but at a cost of a Chrism gem. Also, characters under level 10 will recover at twice the normal rate.
In addition to the above, the character's max Hit Points (HP) and max mana will be reduced, with the amount based on the way that the character died and the number of times the character has died that level.
Types of Death Temporary Max Health & Mana Reduction
Death with Deeds and Ressurection 1 per death that level
Death with Ressurection, No Deeds 2 + 1 per death that level
Decay with Deeds 2 + 1 per death that level
Decay without Deeds 5 + 1 per death that level
The modifier for deaths that level will be capped at 5; even if a character has a chronic death problem, the character will not lose more than 5 max health/mana for a normal death with resurrection. The cumulative maximum reduction will be capped at 25% of the character's total, so a character should never get to the point where it is not possible to function. These points will be recouped at a rate of 1 point per 1000 exp gained. The Cleric spell, Holy Receptacle (325) - Chrism, may mitigate this weakness, reducing it by up to 2 points. Characters under level 10 will not lose health or mana for deaths. Characters will also lose any unabsorbed field experience at the time of resurrection.
There will be a means by which characters can recoup these temporary losses other than gaining experience, but it will be costly (silvers).
This message was originally posted in Hunting and Game Design Discussions, Developer's Corner -- Design Discussions. To discuss the above follow the link below.
http://www.play.net/forums/messages....p;message=1919