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Thread: Pookas: Smart cone script and 906 bolt script.

  1. #1

    Default Pookas: Smart cone script and 906 bolt script.

    I made these two scripts while i was waiting for my boss to leave work so i could get into gemstone, i hope they work for what you need or somethin....

    P.S. - The smart part of the script is based specificaly for pookas since that is where i hunt, same goes with the 906 Bolt script.

    P.S.S. Also the scripts go back to an advance stance after casting the spell because thats how i hunt, if you need it to goto a different stance you know how to edit it i'm sure...

    Smart cone script (also e-waves before cone):

    #E-Wave + Cone - Pooka hunting Specific

    410Exec:
    put prep 410
    goto 410Prep
    exit

    410Prep:
    Match 410Cast Your spell is ready.
    Match FearWait1 You don't seem to be able to move to do that.
    Match StunWait1 You are still stunned.
    Match SpellWait1 sec.
    Match RTWait1 ...wait
    Matchwait
    exit

    410Cast:
    put cast
    waitfor You gesture.
    pause 2
    goto 518Exec
    exit

    FearWait1:
    pause 1
    goto 410Exec
    exit

    StunWait1:
    pause .5
    goto 410Exec
    exit

    SpellWait1:
    pause .5
    goto 410Exec
    exit

    RTWait1:
    pause 1
    goto 410Exec
    exit



    518Exec:
    put prep 518
    goto 518Prep
    exit

    518Prep:
    Match 518Cast Your spell is ready.
    Match FearWait2 You don't seem to be able to move to do that.
    Match StunWait2 You are still stunned.
    Match SpellWait2 sec.
    Match RTWait2 ...wait
    Matchwait
    exit

    518Cast:
    put stance off
    put cast
    waitfor You gesture.
    put stance adv
    exit

    FearWait2:
    pause 1
    goto 410Exec
    exit

    StunWait2:
    pause .5
    goto 410Exec
    exit

    SpellWait2:
    pause .5
    goto 410Exec
    exit

    RTWait2:
    pause 1
    goto 410Exec
    exit

    Smart 906 Bolt script, based specificaly for pookas:

    #Pooka Attack Script - Profession: Wizard

    Initiate:
    put prep 906
    goto 906Prep
    exit

    906Prep:
    Match 906Cast Your spell is ready.
    Match FearWait You don't seem to be able to move to do that.
    Match StunWait You are still stunned.
    Match SpellWait sec.
    Match RTWait ...wait
    Matchwait
    exit

    906Cast:
    put stance off
    put cast at pooka
    Match TargetLoss Cast at what?
    Match End You gesture at a ghostly pooka.
    Matchwait
    exit

    FearWait:
    pause 1
    goto Initiate
    exit

    StunWait:
    pause .5
    goto Initiate
    exit

    SpellWait:
    pause .5
    goto Initiate
    exit

    RTWait:
    pause 1
    goto Initiate
    exit

    TargetLoss:
    put stance adv
    echo *************************************
    echo You target has evaded you
    echo When target is located enter:
    echo "1"
    echo To reinitiate attack sequence.
    echo *************************************
    waitfor 1
    goto 906Cast
    exit

    End:
    put search pooka
    put stance adv
    exit
    -John

    [Edited on 1-15-2004 by J-Tech]
    -= c S k =-

    - CiN SiTY KRiMiNaLZ -

    MySpace:
    http://www.myspace.com/pstilez

    E-Mail:
    admin@csknetworks.com

    7-0-2 Northtown, CinSity LasVegas born.
    &
    Nuthin' but luv 2 tha 9-1-Siccness, tha bay, an every 1 from tha northside of california.

  2. #2

    Default

    I never understood why folks make scripts like this. Isn't it easier to simply bind Prep 906 \r cast at pooka \r to the F1 key?

    I don't get it.
    RETARD HALL OF FAME

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  3. #3

    Default

    because i can only play at work, so i cant pay much attention to the game, so if i use a macro to hit prep 906\r cast at pooka\r and i'm in roundtime or something else i may not notice, so if i have a script that works til it hits it i'm all good then...you know the funny thing is, i execute my scripts through macros. LOL

    -John
    -= c S k =-

    - CiN SiTY KRiMiNaLZ -

    MySpace:
    http://www.myspace.com/pstilez

    E-Mail:
    admin@csknetworks.com

    7-0-2 Northtown, CinSity LasVegas born.
    &
    Nuthin' but luv 2 tha 9-1-Siccness, tha bay, an every 1 from tha northside of california.

  4. Default

    Actually I had 2 scripts I used when I played. Cast and Chan. It looked something like this:

    .cast 111 glac

    You prepare Fire Spirit.
    You are now in Offensive Stance.
    You cast Fire Spirit at the minor glacei.
    Glacei gets owie.
    You are now in guarded stance.
    Script ended.

    Or...

    .chan 1106 corpse

    You prepare Bone Shatter.
    You are now in Offensive stance.
    You channel at a frozen corpse.
    Corpse go boom.
    Wait 3 sec.
    You are now in Defensive stance.
    The end.

    Much easier than macros, I think. Not only because it does it all in sequence for you, but you can watch and respond to any surprises easier.

  5. #5

    Default

    TIP:
    For RT problems in scripts, just do something like this:
    1st:
    save 1st
    match blah something happens
    match wait ...wait
    put do something
    matchWait

    2nd:
    save 2nd
    match blahBlah something else happens
    match wait ...wait
    put do something else
    matchWait

    wait:
    wait
    goto %2
    This way there is less code because all the sections that you have the wait error match go to the same section and I just hate pauses.
    - Me

  6. #6
    Join Date
    Sep 2003
    Location
    Philadelphia
    Posts
    5,610

    Default

    a pause 1 will basically pause the script until the rt is up. Has always worked for me in the past. I could post my sorcerer pooka hunting script but i havent fully debugged it yet...

  7. #7

    Default

    Oh and you can combine the Casting roundtime error section with the RT sections by matching to the word "wait" alone, instead of "...wait".

    PS The word exit after every section that ends woth either a goto statement or matchWait is pointless.

    [Edited on 1-15-2004 by Jonty]
    - Me

  8. #8
    Join Date
    Sep 2003
    Location
    Philadelphia
    Posts
    5,610

    Default

    FearWait:
    pause 1
    goto Initiate
    exit

    StunWait:
    pause .5
    goto Initiate
    exit

    SpellWait:
    pause .5
    goto Initiate
    exit

    RTWait:
    pause 1
    goto Initiate
    exit
    if you really wanted to save space all of these could be combined

  9. #9

    Default

    Originally posted by Elrodin
    a pause 1 will basically pause the script until the rt is up. Has always worked for me in the past. I could post my sorcerer pooka hunting script but i havent fully debugged it yet...
    Yes, I know what pauses do. I hate them; I don't use them unless it's neseccary. I'd rather use the wait command.
    - Me

  10. #10

    Default

    Originally posted by Elrodin
    if you really wanted to save space all of these could be combined
    Hehe, yup.
    - Me

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