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Thread: spell burst factors

  1. #1

    Default spell burst factors

    Could someone please list all of the skills that increase your spell burst threshold? I'm mostly interested in whether lores help with burst, but I figure it couldn't hurt to get the complete list.

  2. #2

    Default

    The only ones that I know of are:
    Magic Item Use
    Arcane Symbols
    Harness Power
    Mana Control

    And, of course, if you know the spell and can cast it yourself then it does not count against you.

    With the upcoming fixskill I would be more than willing to work with some folks to try and determine the exact formula. I was counting on Gib doing the work, but since he is gone now....

    Speaking of, Gib, could you post what you have so far so that we are not repeating work that you have already done? It would really be appreciated. That and any tips you have on testing procedures would also be great.

    Thanks.

  3. #3
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    I have 1x in HP and 30 ranks of each of the other skills you mention and I can wear 401, 406, 414, 503, 508, 509, 911, and 202 on my ranger in OTF.

    I also have 30 ranks of one lore, but I don't think it helps.

    I think spell ranks may help too. I did a bunch of testing a few years back when we had the fast migration, but I don't know what I did with the info. I think I used to get hit with SB if I wore both 202 and 508 until I went with my current, magic-heavy build.

    Group spells don't count at all, like 307, 310, and bardsongs.
    Last edited by Trouble; 05-10-2008 at 11:42 AM. Reason: forgot about 911

  4. #4

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    Quote Originally Posted by Trouble View Post

    Group spells don't count at all, like 307, 310, and bardsongs.
    Are you sure? Seems that Mass Blur used to blow me up all the time. At least that is what I remember, but, my memory has been known to be faulty.

  5. #5
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    I think the group spells where you can LEAVE the group and still keep the spells count, but ones where you must remain grouped do not count.

    Stuff like:

    Arm of the Arkati, Divine Shield, Benediction, Warding Sphere, Bard spells, 211 and 215 in group form, etc
    Vote for Gemstone Once a Day at The Mud Connection & Top Mud Sites

  6. #6
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    Yeah sorry I meant group vs mass spells.

  7. #7
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    I'm thinking lores factor into spellburst as well. Gib pretty much proved that actual spell ranks do not.
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  8. Default

    too bad Gib's posts from the officials weren't dug up. because he showed how he had more than 3 spell ranks and couldn't even wear 401... but long story short he for the most part nailed down the 3 ranks per 1 mana formula with it...I've always went with the formula he's come up with and I've never burst following his formula

  9. #9

    Default

    If this helps, I usually wear the following in the temple:

    101: Spirit Warding I
    103: Spirit Defense
    107: Spirit Warding II
    202: Spirit Shield
    401: Elemental Defense I
    406: Elemental Defense II
    414: Elemental Defense III
    503: Thurfel's Ward
    506: Haste
    509: Strength
    911: Mass Blur

    My skills are as follows:

    Arcane Symbols.....................| 170 70
    Magic Item Use.....................| 170 70
    Harness Power......................| 25 5
    Spirit Mana Control................| 50 10

    Spell Lists
    Minor Spirit.......................| 3


    This past trip I added Mass Colors into the mix and went boom. I have been told that Colors counts as 1 mana, not 11.

    Supposedly knowing 101 and 103 takes them off of the list as far as counting against me for Spell Burst, but who knows.

  10. #10

    Default

    Quote Originally Posted by SolitareConfinement View Post
    too bad Gib's posts from the officials weren't dug up. because he showed how he had more than 3 spell ranks and couldn't even wear 401...
    Y'all posted while I was typing that last one. So, he had knowledge up to 403 and could not even wear 401? That is interesting. Kinda irks me too, seeing how I was planning on learning up to 120.

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