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Thread: Coastal Cliffs - Greater Kappas 7-12

  1. #1

    Default Coastal Cliffs - Greater Kappas 7-12

    Wrote this after learning some of the main scripting codes. Labeled sections to make it easier for newer players to follow/create their own variations. Starts at the well and moves out to the coast cliffs shore. Works near flawlessly only problem is occasionally sticking on a RT if client lags. Stance dances aggressively (will keep attacking if kappas is stunned or knocked down), skins, searches. Working on a loot system that doesn't hang up after the search, if anyone can suggest one to help make this better let me know. No sell features implemented yet, no banking either.

    Comments appreciated.

    Code:
    # Greater Kappa Hunter
    
    #*****************************
    #OPENING LINE - STARTS SCRIPT BY CHECKING EXPERIENCE
    #*****************************
    goto checkexp
    
    #*****************************
    #HUNTING EXPERIENCE CHECK - MAKES SURE YOU ARE FULL BEFORE RESTING
    #*****************************
    checkexp:
    match torest Your mind can't take much more
    match tohunt Your mind is numbed
    match tohunt Your mind is becoming numbed
    match tohunt Your mind is muddled
    match tohunt Your mind is clear
    match tohunt Your mind is fresh and clear
    match tohunt Your mind is as clear as a bell
    put exp
    matchwait
    
    #*****************************
    #HUNTING EXPERIENCE CHECK - MAKES SURE YOU ARE ARE MUDDLED BEFORE STARTING AGAIN
    #*****************************
    rcheckexp:
    match torest Your mind can't take much more
    match torest Your mind is numbed
    match torest Your mind is becoming numbed
    match tohunt Your mind is muddled
    match tohunt Your mind is clear
    match tohunt Your mind is fresh and clear
    match tohunt Your mind is as clear as a bell
    put exp
    matchwait
    
    #*****************************
    #START TO HUNT
    #*****************************
    tohunt:
    pause 1
    match filter a greater kappa
    match toshore [Town Well]
    match starthunt [Beach Area, Tide Pool]
    put look
    matchwait
    
    #*****************************
    #PAUSE
    #*****************************
    pause:
    pause 60
    goto rcheckexp
    
    #*****************************
    #HOME ROOM - HUNTING EXPERIENCE CHECK - WILL MOVE TO REST LOCATION IF FRIED
    #*****************************
    torest:
    match pause [Town Well]
    match towell [Beach Area, Tide Pool]
    put look
    matchwait
    
    #*****************************
    #DIRECTIONS FROM WELL TO SHORE
    #*****************************
    toshore:
    put stand
    put ready weapon
    put ready shield
    pause 10
    put s
    put nw
    put n
    put n
    put e
    put n
    put go gate
    put nw
    put nw
    put nw
    put go road
    put w
    put w
    put nw
    put w
    put w
    put w
    put nw
    put nw
    put w
    put w
    put sw
    put w
    put w
    put w
    put sw
    put w
    put go path
    put e
    goto starthunt
    
    #*****************************
    #DIRECTIONS FROM SHORE TO WELL
    #*****************************
    towell:
    put w
    put go path
    put e
    put ne
    put e
    put e
    put e
    put ne
    put e
    put e
    put se
    put se
    put e
    put e
    put e
    put se
    put e
    put e
    put go road
    put se
    put se
    put se
    put go gate
    put s
    put w
    put s
    put s
    put se
    put go well
    put sit
    pause 10
    goto pause
    
    #*****************************
    #HUNTING - EAST TO WEST AND BACK
    #*****************************
    starthunt:
    pause .5
    put w
    counter set 1
    goto checkroom
    
    move1:
    pause .5
    put w
    counter set 2
    goto checkroom
    
    move2:
    pause .5
    put w
    counter set 3
    goto checkroom
    
    move3:
    pause .5
    put w
    counter set 4
    goto checkroom
    
    move4:
    pause .5
    put w
    counter set 5
    goto checkroom
    
    move5:
    pause .5
    put n
    counter set 6
    goto checkroom
    
    move6:
    pause .5
    put s
    counter set 7
    goto checkroom
    
    move7:
    pause .5
    put w
    counter set 8
    goto checkroom
    
    move8:
    pause .5
    put ne
    counter set 9
    goto checkroom
    
    move9:
    pause .5
    put nw
    counter set 10
    goto checkroom
    
    move10:
    pause .5
    put sw
    counter set 11
    goto checkroom
    
    move11:
    pause .5
    put se
    counter set 12
    goto checkroom
    
    move12:
    pause .5
    put w
    counter set 13
    goto checkroom
    
    move13:
    pause .5
    put w
    counter set 14
    goto checkroom
    
    move14:
    pause .5
    put w
    counter set 15
    goto checkroom
    
    move15:
    pause .5
    put w
    counter set 16
    goto checkroom
    
    move16:
    pause .5
    put w
    counter set 17
    goto checkroom
    
    move17:
    pause .5
    put nw
    counter set 18
    goto checkroom
    
    move18:
    pause .5
    put sw
    counter set 19
    goto checkroom
    
    move19:
    pause .5
    put w
    counter set 20
    goto checkroom
    
    move20:
    pause .5
    put w
    counter set 21
    goto checkroom
    
    move21:
    pause .5
    put w
    counter set 22
    goto checkroom
    
    move22:
    pause .5
    put e
    counter set 23
    goto checkroom
    
    move23:
    pause .5
    put e
    counter set 24
    goto checkroom
    
    move24:
    pause .5
    put e
    counter set 25
    goto checkroom
    
    move25:
    pause .5
    put e
    counter set 26
    goto checkroom
    
    move26:
    pause .5
    put e
    counter set 27
    goto checkroom
    
    move27:
    pause .5
    put e
    counter set 28
    goto checkroom
    
    move28:
    pause .5
    put e
    counter set 29
    goto checkroom
    
    move29:
    pause .5
    put e
    counter set 30
    goto checkroom
    
    move30:
    pause .5
    put e
    counter set 31
    goto checkroom
    
    move31:
    pause .5
    put e
    counter set 32
    goto checkroom
    
    move32:
    pause .5
    put e
    counter set 33
    goto checkroom
    
    move33:
    pause .5
    put e
    counter set 34
    goto checkroom
    
    move34:
    pause .5
    put e
    counter set 35
    goto checkroom
    
    move35:
    pause .5
    put e
    counter set 36
    goto checkroom
    
    move36:
    pause .5
    put e
    counter set 37
    goto checkroom
    
    move37:
    pause .5
    put e
    goto checkexp
    
    
    #*****************************
    #CHECKS ROOM FOR VARIABLES, OTHER PLAYERS, CREATURES, MOVEMENT
    #*****************************
    checkroom:
    match tohunt Sorry, you may only type
    match move%c You can't go there
    match move%c I could not find what
    match filter a greater kappa
    match move%c Obvious paths
    matchwait
    
    
    #*****************************
    #FILTERS MOVEMENT, ALSO CHECKS FOR OTHER PLAYERS
    #*****************************
    filter:
    put look
    match tohunt You can't go there
    match move%c Also here:
    match stance Obvious paths
    matchwait
    
    #*****************************
    #STANCE DANCING - IF KAPPAS IS NOT STUNNED OR KNOCKED TO GROUND WILL WAIT IN DEFENSIVE UNTIL IT ATTACKS
    #*****************************
    stance:
    put stance def
    match attack A greater kappa swings a handaxe
    match dead The greater kappa screams evilly
    match dead The greater kappa falls to the ground
    match dead already dead.
    match pauseatt Please wait
    match pauseatt ...wait
    match pauseatt Roundtime:
    match move%c you referring to
    match move%c You currently have no valid target
    matchwait
    
    #*****************************
    #ATTACKING MOTION - WILL CONTINUE ATTACKING IF KAPPA IS STUNNED OR KNOCKED TO GROUND
    #*****************************
    attack:
    put stance off
    put attack kappa
    match dead The greater kappa screams evilly
    match dead The greater kappa falls to the ground
    match dead already dead.
    match attack only type ahead
    match attack Please Wait
    match attack The greater kappa is knocked to the ground!
    match attack The greater kappa is stunned!
    match pauseatt Please wait
    match pauseatt ...wait
    match pauseatt Roundtime:
    match move%c you referring to
    match move%c You currently have no valid target
    matchwait
    
    #*****************************
    #HUNTING TO FAST - SLOWS IT DOWN
    #*****************************
    pauseatt:
    pause 1
    goto stance
    
    #*****************************
    #CREATURE DIES - STANCE DEFENSIVE, ATTEMPTS TO SKIN THE CREATURE
    #*****************************
    dead:
    put stance def
    waitfor You are now in a defensive stance.
    put skin kappa
    match pauseatt ...wait
    match skinned You skinned
    match attack You might want
    match botched You botched
    match botched You can only skin creatures
    match botched been skinned
    matchwait
    
    #*****************************
    #SKINNING SUCCESSFUL - STOWS WEAPON, LOOTS SKIN, SEARCHES CORPSE
    #*****************************
    skinned:
    put stow cutlass
    waitfor You put
    put get fin
    put stow fin
    waitfor You put
    put get cutlass
    waitfor You remove
    put search kappa
    waitfor You search
    put look
    goto checkroom
    
    #*****************************
    #SKINNING FAILED - BACK TO HUNTING
    #*****************************
    botched:
    put search kappa
    waitfor You search
    put look
    goto checkroom
    Last edited by srm08; 01-23-2008 at 10:29 PM.

  2. Default

    i added a looting system and it now stops at the bank on the way back. there is one minor bug, the script 'put look' s after entering every room. if you can find a way to change this and the script continue to work, feel free to update.


    Code:
    # Greater Kappa Hunter
    
    #*****************************
    #OPENING LINE - STARTS SCRIPT BY CHECKING EXPERIENCE
    #*****************************
    goto checkexp
    
    #*****************************
    #HUNTING EXPERIENCE CHECK - MAKES SURE YOU ARE FULL BEFORE RESTING
    #*****************************
    checkexp:
    match torest Your mind can't take much more
    match tohunt Your mind is numbed
    match tohunt Your mind is becoming numbed
    match tohunt Your mind is muddled
    match tohunt Your mind is clear
    match tohunt Your mind is fresh and clear
    match tohunt Your mind is as clear as a bell
    put exp
    matchwait
    
    #*****************************
    #HUNTING EXPERIENCE CHECK - MAKES SURE YOU ARE ARE MUDDLED BEFORE STARTING AGAIN
    #*****************************
    rcheckexp:
    match torest Your mind can't take much more
    match torest Your mind is numbed
    match torest Your mind is becoming numbed
    match tohunt Your mind is muddled
    match tohunt Your mind is clear
    match tohunt Your mind is fresh and clear
    match tohunt Your mind is as clear as a bell
    put exp
    matchwait
    
    #*****************************
    #START TO HUNT
    #*****************************
    tohunt:
    pause 1
    match filter a greater kappa
    match toshore [Town Well]
    match starthunt [Beach Area, Tide Pool]
    put look
    matchwait
    
    #*****************************
    #PAUSE
    #*****************************
    pause:
    pause 60
    goto rcheckexp
    
    #*****************************
    #HOME ROOM - HUNTING EXPERIENCE CHECK - WILL MOVE TO REST LOCATION IF FRIED
    #*****************************
    torest:
    match pause [Town Well]
    match towell [Beach Area, Tide Pool]
    put look
    matchwait
    
    #*****************************
    #DIRECTIONS FROM WELL TO SHORE
    #*****************************
    toshore:
    put ready weapon
    put ready 2weapon
    put stand
    pause 10
    put se
    put sw
    put s
    put nw
    put n
    put n
    put e
    put n
    put go gate
    put nw
    put nw
    put nw
    put go road
    put w
    put w
    put nw
    put w
    put w
    put w
    put nw
    put nw
    put w
    put w
    put sw
    put w
    put w
    put w
    put sw
    put w
    put go path
    put e
    goto starthunt
    
    #*****************************
    #DIRECTIONS FROM SHORE TO WELL
    #*****************************
    towell:
    put w
    put go path
    put e
    put ne
    put e
    put e
    put e
    put ne
    put e
    put e
    put se
    put se
    put e
    put e
    put e
    put se
    put e
    put e
    put go road
    put se
    put se
    put se
    put go gate
    put s
    put go shop
    pause .5
    put store weapon
    put store 2weapon
    put remove longcoat
    put sell longcoat
    put wear longcoat
    pause .5
    move out
    move w
    move s
    move s
    move s
    put go bank
    put go arc
    pause .5
    put depo all
    put go arc
    move out
    move e
    put go well
    move ne
    move nw
    put sit
    pause 10
    goto pause
    
    #*****************************
    #HUNTING - EAST TO WEST AND BACK
    #*****************************
    starthunt:
    pause .5
    put w
    counter set 1
    goto checkroom
    
    move1:
    pause .5
    put w
    counter set 2
    goto checkroom
    
    move2:
    pause .5
    put w
    counter set 3
    goto checkroom
    
    move3:
    pause .5
    put w
    counter set 4
    goto checkroom
    
    move4:
    pause .5
    put w
    counter set 5
    goto checkroom
    
    move5:
    pause .5
    put n
    counter set 6
    goto checkroom
    
    move6:
    pause .5
    put s
    counter set 7
    goto checkroom
    
    move7:
    pause .5
    put w
    counter set 8
    goto checkroom
    
    move8:
    pause .5
    put ne
    counter set 9
    goto checkroom
    
    move9:
    pause .5
    put nw
    counter set 10
    goto checkroom
    
    move10:
    pause .5
    put sw
    counter set 11
    goto checkroom
    
    move11:
    pause .5
    put se
    counter set 12
    goto checkroom
    
    move12:
    pause .5
    put w
    counter set 13
    goto checkroom
    
    move13:
    pause .5
    put w
    counter set 14
    goto checkroom
    
    move14:
    pause .5
    put w
    counter set 15
    goto checkroom
    
    move15:
    pause .5
    put w
    counter set 16
    goto checkroom
    
    move16:
    pause .5
    put w
    counter set 17
    goto checkroom
    
    move17:
    pause .5
    put nw
    counter set 18
    goto checkroom
    
    move18:
    pause .5
    put sw
    counter set 19
    goto checkroom
    
    move19:
    pause .5
    put w
    counter set 20
    goto checkroom
    
    move20:
    pause .5
    put w
    counter set 21
    goto checkroom
    
    move21:
    pause .5
    put w
    counter set 22
    goto checkroom
    
    move22:
    pause .5
    put e
    counter set 23
    goto checkroom
    
    move23:
    pause .5
    put e
    counter set 24
    goto checkroom
    
    move24:
    pause .5
    put e
    counter set 25
    goto checkroom
    
    move25:
    pause .5
    put e
    counter set 26
    goto checkroom
    
    move26:
    pause .5
    put e
    counter set 27
    goto checkroom
    
    move27:
    pause .5
    put e
    counter set 28
    goto checkroom
    
    move28:
    pause .5
    put e
    counter set 29
    goto checkroom
    
    move29:
    pause .5
    put e
    counter set 30
    goto checkroom
    
    move30:
    pause .5
    put e
    counter set 31
    goto checkroom
    
    move31:
    pause .5
    put e
    counter set 32
    goto checkroom
    
    move32:
    pause .5
    put e
    counter set 33
    goto checkroom
    
    move33:
    pause .5
    put e
    counter set 34
    goto checkroom
    
    move34:
    pause .5
    put e
    counter set 35
    goto checkroom
    
    move35:
    pause .5
    put e
    counter set 36
    goto checkroom
    
    move36:
    pause .5
    put e
    counter set 37
    goto checkroom
    
    move37:
    pause .5
    put e
    goto checkexp
    
    
    #*****************************
    #CHECKS ROOM FOR VARIABLES, OTHER PLAYERS, CREATURES, MOVEMENT
    #*****************************
    checkroom:
    put look
    match tohunt Sorry, you may only type
    match move%c You can't go there
    match move%c I could not find what
    match filter a greater kappa
    match move%c Obvious paths
    matchwait
    
    
    #*****************************
    #FILTERS MOVEMENT, ALSO CHECKS FOR OTHER PLAYERS
    #*****************************
    filter:
    put look
    match tohunt You can't go there
    match move%c Also here:
    match stance Obvious paths
    matchwait
    
    #*****************************
    #STANCE DANCING - IF KAPPAS IS NOT STUNNED OR KNOCKED TO GROUND WILL WAIT IN DEFENSIVE UNTIL IT ATTACKS
    #*****************************
    stance:
    put stance def
    match attack A greater kappa swings a handaxe
    match dead The greater kappa screams evilly
    match dead The greater kappa falls to the ground
    match dead already dead.
    match pauseatt Please wait
    match pauseatt ...wait
    match pauseatt Roundtime:
    match move%c you referring to
    match move%c You currently have no valid target
    matchwait
    
    #*****************************
    #ATTACKING MOTION - WILL CONTINUE ATTACKING IF KAPPA IS STUNNED OR KNOCKED TO GROUND
    #*****************************
    attack:
    put stance off
    put attack kappa
    match dead The greater kappa screams evilly
    match dead The greater kappa falls to the ground
    match dead already dead.
    match attack only type ahead
    match attack Please Wait
    match attack The greater kappa is knocked to the ground!
    match attack The greater kappa is stunned!
    match pauseatt Please wait
    match pauseatt ...wait
    match pauseatt Roundtime:
    match move%c you referring to
    match move%c You currently have no valid target
    matchwait
    
    #*****************************
    #HUNTING TO FAST - SLOWS IT DOWN
    #*****************************
    pauseatt:
    pause 1
    goto stance
    
    #*****************************
    #CREATURE DIES - STANCE DEFENSIVE, ATTEMPTS TO SKIN THE CREATURE
    #*****************************
    dead:
    put stance def
    waitfor You are now in a defensive stance.
    put skin kappa
    match pauseatt ...wait
    match skinned You skinned
    match attack You might want
    match botched You botched
    match botched You can only skin creatures
    match botched been skinned
    matchwait
    
    #*****************************
    #SKINNING SUCCESSFUL - STOWS WEAPON, LOOTS SKIN, SEARCHES CORPSE
    #*****************************
    skinned:
    put store weapon
    waitfor You put
    put get fin
    put stow fin
    waitfor You put
    put ready weapon
    waitfor You remove
    put search kappa
    goto checktre
    
    #*****************************
    #SKINNING FAILED - BACK TO HUNTING
    #*****************************
    botched:
    put search kappa
    goto checktre
    
    #    #
    #LOOT#
    #    #
    
    checktre:
    match getzircon zircon
    match gettopaz topaz
    match getwand wand
    match getring gold ring
    match getfaenor faenor-bloom
    match getcoral coral
    match getstatue small statue
    match getgarnet garnet
    match gettopaz topaz
    match getgem gem
    match getglim glim
    match getsap sapphire
    match getlap lapis
    match getpearl pearl
    match getruby ruby
    match getquartz quartz
    match getame amethyst
    match gettou tourmaline
    match getopal opal
    match getdiamond diamond
    match getemerald emerald
    match getstrongbox strongbox
    match getchest chest
    match getcoffer coffer
    match gettrunk trunk
    match filter still alive
    match checkroom I could not find what you were referring to.
    match checkroom A greater kappa
    matchwait
    
    getstrongbox:
    save strongbox
    goto gettreasure
    
    getchest:
    save chest
    goto gettreasure
    
    getcoffer:
    save coffer
    goto gettreasure
    
    gettrunk:
    save trunk
    goto gettreasure
    
    getemerald:
    save emerald
    goto gettreasure
    
    getcoral:
    save coral
    goto gettreasure
    
    getring:
    save ring
    goto gettreasure
    
    getfaenor:
    save faenor
    goto gettreasure
    
    getzircon:
    save zircon
    goto gettreasure
    
    getwand:
    save wand
    goto gettreasure
    
    getstatue:
    save statue
    goto gettreasure
    
    getpearl:
    save pearl
    goto gettreasure
    
    getgarnet:
    save garnet
    goto gettreasure
    
    gettopaz:
    save topaz
    goto gettreasure
    
    getglim:
    save glim
    goto gettreasure
    
    getgem:
    save gem
    goto gettreasure
    
    getsap:
    save sapphire
    goto gettreasure
    
    getlap:
    save lapis
    goto gettreasure
    
    getruby:
    save ruby
    goto gettreasure
    
    getquartz:
    save quartz
    goto gettreasure
    
    getame:
    save amethyst
    goto gettreasure
    
    gettou:
    save tourmaline
    goto gettreasure
    
    getopal:
    save opal
    goto gettreasure
    
    getdiamond:
    save diamond
    goto gettreasure
    
    gettreasure:
    put store weapon
    waitfor You put a
    put get %s
    match treasurefinal Get what?
    match treasurefinal I could not find
    match continuetre You pick up
    matchwait
    
    continuetre:
    put stow right
    waitfor You put
    goto treasurefinal
    
    treasurefinal:
    put ready weapon
    waitfor You remove
    goto checkroom

  3. Default

    i added a looting system and it now stops at the bank on the way back. there is one minor bug, the script 'put look' s after entering every room. if you can find a way to change this and the script continue to work, feel free to update.


    Code:
    # Greater Kappa Hunter
    
    #*****************************
    #OPENING LINE - STARTS SCRIPT BY CHECKING EXPERIENCE
    #*****************************
    goto checkexp
    
    #*****************************
    #HUNTING EXPERIENCE CHECK - MAKES SURE YOU ARE FULL BEFORE RESTING
    #*****************************
    checkexp:
    match torest Your mind can't take much more
    match tohunt Your mind is numbed
    match tohunt Your mind is becoming numbed
    match tohunt Your mind is muddled
    match tohunt Your mind is clear
    match tohunt Your mind is fresh and clear
    match tohunt Your mind is as clear as a bell
    put exp
    matchwait
    
    #*****************************
    #HUNTING EXPERIENCE CHECK - MAKES SURE YOU ARE ARE MUDDLED BEFORE STARTING AGAIN
    #*****************************
    rcheckexp:
    match torest Your mind can't take much more
    match torest Your mind is numbed
    match torest Your mind is becoming numbed
    match tohunt Your mind is muddled
    match tohunt Your mind is clear
    match tohunt Your mind is fresh and clear
    match tohunt Your mind is as clear as a bell
    put exp
    matchwait
    
    #*****************************
    #START TO HUNT
    #*****************************
    tohunt:
    pause 1
    match filter a greater kappa
    match toshore [Town Well]
    match starthunt [Beach Area, Tide Pool]
    put look
    matchwait
    
    #*****************************
    #PAUSE
    #*****************************
    pause:
    pause 60
    goto rcheckexp
    
    #*****************************
    #HOME ROOM - HUNTING EXPERIENCE CHECK - WILL MOVE TO REST LOCATION IF FRIED
    #*****************************
    torest:
    match pause [Town Well]
    match towell [Beach Area, Tide Pool]
    put look
    matchwait
    
    #*****************************
    #DIRECTIONS FROM WELL TO SHORE
    #*****************************
    toshore:
    put ready weapon
    put ready 2weapon
    put stand
    pause 10
    put se
    put sw
    put s
    put nw
    put n
    put n
    put e
    put n
    put go gate
    put nw
    put nw
    put nw
    put go road
    put w
    put w
    put nw
    put w
    put w
    put w
    put nw
    put nw
    put w
    put w
    put sw
    put w
    put w
    put w
    put sw
    put w
    put go path
    put e
    goto starthunt
    
    #*****************************
    #DIRECTIONS FROM SHORE TO WELL
    #*****************************
    towell:
    put w
    put go path
    put e
    put ne
    put e
    put e
    put e
    put ne
    put e
    put e
    put se
    put se
    put e
    put e
    put e
    put se
    put e
    put e
    put go road
    put se
    put se
    put se
    put go gate
    put s
    put go shop
    pause .5
    put store weapon
    put store 2weapon
    put remove longcoat
    put sell longcoat
    put wear longcoat
    pause .5
    move out
    move w
    move s
    move s
    move s
    put go bank
    put go arc
    pause .5
    put depo all
    put go arc
    move out
    move e
    put go well
    move ne
    move nw
    put sit
    pause 10
    goto pause
    
    #*****************************
    #HUNTING - EAST TO WEST AND BACK
    #*****************************
    starthunt:
    pause .5
    put w
    counter set 1
    goto checkroom
    
    move1:
    pause .5
    put w
    counter set 2
    goto checkroom
    
    move2:
    pause .5
    put w
    counter set 3
    goto checkroom
    
    move3:
    pause .5
    put w
    counter set 4
    goto checkroom
    
    move4:
    pause .5
    put w
    counter set 5
    goto checkroom
    
    move5:
    pause .5
    put n
    counter set 6
    goto checkroom
    
    move6:
    pause .5
    put s
    counter set 7
    goto checkroom
    
    move7:
    pause .5
    put w
    counter set 8
    goto checkroom
    
    move8:
    pause .5
    put ne
    counter set 9
    goto checkroom
    
    move9:
    pause .5
    put nw
    counter set 10
    goto checkroom
    
    move10:
    pause .5
    put sw
    counter set 11
    goto checkroom
    
    move11:
    pause .5
    put se
    counter set 12
    goto checkroom
    
    move12:
    pause .5
    put w
    counter set 13
    goto checkroom
    
    move13:
    pause .5
    put w
    counter set 14
    goto checkroom
    
    move14:
    pause .5
    put w
    counter set 15
    goto checkroom
    
    move15:
    pause .5
    put w
    counter set 16
    goto checkroom
    
    move16:
    pause .5
    put w
    counter set 17
    goto checkroom
    
    move17:
    pause .5
    put nw
    counter set 18
    goto checkroom
    
    move18:
    pause .5
    put sw
    counter set 19
    goto checkroom
    
    move19:
    pause .5
    put w
    counter set 20
    goto checkroom
    
    move20:
    pause .5
    put w
    counter set 21
    goto checkroom
    
    move21:
    pause .5
    put w
    counter set 22
    goto checkroom
    
    move22:
    pause .5
    put e
    counter set 23
    goto checkroom
    
    move23:
    pause .5
    put e
    counter set 24
    goto checkroom
    
    move24:
    pause .5
    put e
    counter set 25
    goto checkroom
    
    move25:
    pause .5
    put e
    counter set 26
    goto checkroom
    
    move26:
    pause .5
    put e
    counter set 27
    goto checkroom
    
    move27:
    pause .5
    put e
    counter set 28
    goto checkroom
    
    move28:
    pause .5
    put e
    counter set 29
    goto checkroom
    
    move29:
    pause .5
    put e
    counter set 30
    goto checkroom
    
    move30:
    pause .5
    put e
    counter set 31
    goto checkroom
    
    move31:
    pause .5
    put e
    counter set 32
    goto checkroom
    
    move32:
    pause .5
    put e
    counter set 33
    goto checkroom
    
    move33:
    pause .5
    put e
    counter set 34
    goto checkroom
    
    move34:
    pause .5
    put e
    counter set 35
    goto checkroom
    
    move35:
    pause .5
    put e
    counter set 36
    goto checkroom
    
    move36:
    pause .5
    put e
    counter set 37
    goto checkroom
    
    move37:
    pause .5
    put e
    goto checkexp
    
    
    #*****************************
    #CHECKS ROOM FOR VARIABLES, OTHER PLAYERS, CREATURES, MOVEMENT
    #*****************************
    checkroom:
    put look
    match tohunt Sorry, you may only type
    match move%c You can't go there
    match move%c I could not find what
    match filter a greater kappa
    match move%c Obvious paths
    matchwait
    
    
    #*****************************
    #FILTERS MOVEMENT, ALSO CHECKS FOR OTHER PLAYERS
    #*****************************
    filter:
    put look
    match tohunt You can't go there
    match move%c Also here:
    match stance Obvious paths
    matchwait
    
    #*****************************
    #STANCE DANCING - IF KAPPAS IS NOT STUNNED OR KNOCKED TO GROUND WILL WAIT IN DEFENSIVE UNTIL IT ATTACKS
    #*****************************
    stance:
    put stance def
    match attack A greater kappa swings a handaxe
    match dead The greater kappa screams evilly
    match dead The greater kappa falls to the ground
    match dead already dead.
    match pauseatt Please wait
    match pauseatt ...wait
    match pauseatt Roundtime:
    match move%c you referring to
    match move%c You currently have no valid target
    matchwait
    
    #*****************************
    #ATTACKING MOTION - WILL CONTINUE ATTACKING IF KAPPA IS STUNNED OR KNOCKED TO GROUND
    #*****************************
    attack:
    put stance off
    put attack kappa
    match dead The greater kappa screams evilly
    match dead The greater kappa falls to the ground
    match dead already dead.
    match attack only type ahead
    match attack Please Wait
    match attack The greater kappa is knocked to the ground!
    match attack The greater kappa is stunned!
    match pauseatt Please wait
    match pauseatt ...wait
    match pauseatt Roundtime:
    match move%c you referring to
    match move%c You currently have no valid target
    matchwait
    
    #*****************************
    #HUNTING TO FAST - SLOWS IT DOWN
    #*****************************
    pauseatt:
    pause 1
    goto stance
    
    #*****************************
    #CREATURE DIES - STANCE DEFENSIVE, ATTEMPTS TO SKIN THE CREATURE
    #*****************************
    dead:
    put stance def
    waitfor You are now in a defensive stance.
    put skin kappa
    match pauseatt ...wait
    match skinned You skinned
    match attack You might want
    match botched You botched
    match botched You can only skin creatures
    match botched been skinned
    matchwait
    
    #*****************************
    #SKINNING SUCCESSFUL - STOWS WEAPON, LOOTS SKIN, SEARCHES CORPSE
    #*****************************
    skinned:
    put store weapon
    waitfor You put
    put get fin
    put stow fin
    waitfor You put
    put ready weapon
    waitfor You remove
    put search kappa
    goto checktre
    
    #*****************************
    #SKINNING FAILED - BACK TO HUNTING
    #*****************************
    botched:
    put search kappa
    goto checktre
    
    #    #
    #LOOT#
    #    #
    
    checktre:
    match getzircon zircon
    match gettopaz topaz
    match getwand wand
    match getring gold ring
    match getfaenor faenor-bloom
    match getcoral coral
    match getstatue small statue
    match getgarnet garnet
    match gettopaz topaz
    match getgem gem
    match getglim glim
    match getsap sapphire
    match getlap lapis
    match getpearl pearl
    match getruby ruby
    match getquartz quartz
    match getame amethyst
    match gettou tourmaline
    match getopal opal
    match getdiamond diamond
    match getemerald emerald
    match getstrongbox strongbox
    match getchest chest
    match getcoffer coffer
    match gettrunk trunk
    match filter still alive
    match checkroom I could not find what you were referring to.
    match checkroom A greater kappa
    matchwait
    
    getstrongbox:
    save strongbox
    goto gettreasure
    
    getchest:
    save chest
    goto gettreasure
    
    getcoffer:
    save coffer
    goto gettreasure
    
    gettrunk:
    save trunk
    goto gettreasure
    
    getemerald:
    save emerald
    goto gettreasure
    
    getcoral:
    save coral
    goto gettreasure
    
    getring:
    save ring
    goto gettreasure
    
    getfaenor:
    save faenor
    goto gettreasure
    
    getzircon:
    save zircon
    goto gettreasure
    
    getwand:
    save wand
    goto gettreasure
    
    getstatue:
    save statue
    goto gettreasure
    
    getpearl:
    save pearl
    goto gettreasure
    
    getgarnet:
    save garnet
    goto gettreasure
    
    gettopaz:
    save topaz
    goto gettreasure
    
    getglim:
    save glim
    goto gettreasure
    
    getgem:
    save gem
    goto gettreasure
    
    getsap:
    save sapphire
    goto gettreasure
    
    getlap:
    save lapis
    goto gettreasure
    
    getruby:
    save ruby
    goto gettreasure
    
    getquartz:
    save quartz
    goto gettreasure
    
    getame:
    save amethyst
    goto gettreasure
    
    gettou:
    save tourmaline
    goto gettreasure
    
    getopal:
    save opal
    goto gettreasure
    
    getdiamond:
    save diamond
    goto gettreasure
    
    gettreasure:
    put store weapon
    waitfor You put a
    put get %s
    match treasurefinal Get what?
    match treasurefinal I could not find
    match continuetre You pick up
    matchwait
    
    continuetre:
    put stow right
    waitfor You put
    goto treasurefinal
    
    treasurefinal:
    put ready weapon
    waitfor You remove
    goto checkroom

  4. #4

    Default

    In SF or Wizard, pause .5 just does a pause 1. It doesn't do anything.

    How about instead of:

    Code:
    checkroom:
    put look
    match tohunt Sorry, you may only type
    match move%c You can't go there
    match move%c I could not find what
    match filter a greater kappa
    match move%c Obvious paths
    matchwait
    
    
    #*****************************
    #FILTERS MOVEMENT, ALSO CHECKS FOR OTHER PLAYERS
    #*****************************
    filter:
    put look
    match tohunt You can't go there
    match move%c Also here:
    match stance Obvious paths
    matchwait
    try this:
    Code:
    checkroom:
    	match move%c Also here:
    	match move%c disk
    	match tohunt Sorry, you may only type
    	match move%c You can't go there
    	match move%c I could not find what
    	match filter a greater kappa
    	match move%c Obvious paths
    	match move%c Obvious exits
    	matchwait
    
    
    #*****************************
    #FILTERS MOVEMENT, ALSO CHECKS FOR OTHER PLAYERS
    #*****************************
    filter:
    	match tohunt You can't go there
    	match move%c Also here:
    	match stance Obvious paths
    		put look
    	matchwait
    That way it keeps running if it sees somebody (or a disk) in the room.

    Since you're using 'put' instead of 'move', you don't need that look in checkroom.

    Here's a sample of one of my older scripts. It's for a sorcerer, but it should show you what I'm talking about

    Code:
    #Hunting: (Landing) Lesser Vruul
    goto ComeBackToCenterL
    
    	#####################################
    	########     Very Start      ########
    	#####################################
    
    	#####################################
    	########       Resting       ########
    	#####################################
    
    		#@@@@@@@@@@@@@@@@@@@@@@@@@#
    		#@@@@@@ Spelling Up @@@@@@#
    		#@@@@@@@@@@@@@@@@@@@@@@@@@#
    	
    	#####################################
    	########   Move Room Add     ########
    	#####################################
    
    MoveRoomAddLookVruul:
    	Save Hunt
    MoveRoomAddLook:
    	put look
    	goto MoveRoomAdd
    
    MoveRoomAddWaitVruul:
    	Save Hunt
    MoveRoomAddWait:
    	Waitfor obvious
    	goto MoveRoomAdd
    	
    MoveRoomAddVruul:
    	Save Hunt
    MoveRoomAdd:
    	counter add 1
    	goto MoveRoom%s%c
    
    	#####################################
    	########       Generics      ########
    	#####################################
    
    GenericStandupAdd:
    	counter add 1
    GenericStandupP:
    	pause 1
    GenericStandup:
    	Match GenericStandupP Sorry, you may only type ahead 1 command.
    	Match GenericStandupP ...wait
    	Match GenericStandupP You are still stunned.
    	Match %sGenericSub You stand back up.
    	Match %sGenericSub You are already standing.
    	Match GenericStandupP You are still stunned.
    	Match GenericStandupP You struggle, but fail to stand.
    		put stand
    	Matchwait
    
    GenericSignsAdd:
    	counter add 1
    GenericSignsP:
    	pause 1
    GenericSigns:
    	Match GenericSignsP ...wait
    	Match GenericSignsP Wait 1 seconds.
    	Match GenericSignsP Wait 2 seconds.
    	Match GenericSignsP Wait 3 seconds.
    	Match GenericStandup you are still stunned
    	Match GenericSigns2P Repeating the sign has no effect!
    	Match GenericSigns2P Your dancing fingers weave a web of protection around you!
    	Match %sGenericSub Your punishment does not end for another
    		Put Sign Shields
    	Matchwait
    GenericSigns2P:
    	pause 1
    GenericSigns2:
    	Match GenericSigns2P ...wait
    	Match GenericSigns2P Wait 1 seconds.
    	Match GenericSigns2P Wait 2 seconds.
    	Match GenericSigns2P Wait 3 seconds.
    	Match GenericStandup you are still stunned
    	Match GenericSigns3P Repeating the sign has no effect!
    	Match GenericSigns3P Your dancing fingers weave a web of protection around you!
    	Match %sGenericSub Your punishment does not end for another
    		Put Sign Defending
    	Matchwait
    GenericSigns3P:
    	pause 1
    GenericSigns3:
    	Match GenericSigns3P ...wait
    	Match GenericSigns3P Wait 1 seconds.
    	Match GenericSigns3P Wait 2 seconds.
    	Match GenericSigns3P Wait 3 seconds.
    	Match GenericStandup you are still stunned
    	Match %sGenericSub Repeating the sign has no effect!
    	Match %sGenericSub Your dancing fingers weave a web of protection around you!
    	Match %sGenericSub Your punishment does not end for another
    		Put Sign Warding
    	Matchwait
    
    	#####################################
    	########   To/From Hostile   ########
    	#####################################
    
    ToFromGenericSub:
    ToFromRoomLook:
    	counter set 0
    	put look
    ToFromRoomCheck:
    	save ToFrom
    	Match MoveRoomToFrom ...wait
    	Match ComeBackFromHunt You can't go there.
    	Match ComeBackFromHunt I could not find what you were referring to.
    	Match GenericUnDisease !D>
     	Match GenericStandup P>
    	Match GenericStandup You can't do that while laying down
    	Match GenericStandup You don't seem to be able to move to do that.
    	Match GenericStandup You must be standing to do that
    	Match GenericStandup You are still stunned.
    	Match MoveroomAddWait Obvious paths:
    	Match MoveroomAddWait Obvious exits:
    	Matchwait
    
    		#@@@@@@@@@@@@@@@@@@@@@@@@@#
    		#@@@@@@     TO      @@@@@@#
    		#@@@@@@@@@@@@@@@@@@@@@@@@@#
    
    		#@@@@@@@@@@@@@@@@@@@@@@@@@#
    		#@@@@@@    FROM     @@@@@@#
    		#@@@@@@@@@@@@@@@@@@@@@@@@@#
    
    	#####################################
    	########       Hunting       ########
    	#####################################
    
    		#@@@@@@@@@@@@@@@@@@@@@@@@@#
    		#@@@@@@ Room Check  @@@@@@#
    		#@@@@@@@@@@@@@@@@@@@@@@@@@#
    
    HuntRoomCheckLookP:
    	pause 1
    HuntRoomCheckLook:
    	put look
    HuntRoomCheck:
    	Save Hunt
    	Match HuntRoomCheckLookP You slog your way through the thick mud.
    	Match GenericStandupAdd P>
    	Match KillVruul a lesser vruul
    	Match MoveRoomHunt ...wait
    	Match MoveRoomAdd Obvious exits:
    	Match MoveRoomAdd Obvious paths:
    	Match ComeBackToCenterL You can't go there.
    	Match ComeBackToCenterL Where are you trying to go?
    	Match ComeBackFromGoGo I could not find what you were referring to.
    	Match ComeBackFromGoGo around you.
    	Match ComeBackFromGoGo leaves you.
    	Match ComeBackFromGoGo A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
    	Match GenericStandupAdd You don't seem to be able to move to do that.
    	Match GenericStandupAdd You can't do that while laying down.
    	Match GenericStandupAdd You must be standing to do that.
    	Match GenericStandupAdd You are still stunned.
    	Match GenericSignsAdd is no longer effective.
    	Matchwait
    
    
    		#@@@@@@@@@@@@@@@@@@@@@@@@@#
    		#@@@@@@   Moving    @@@@@@#
    		#@@@@@@@@@@@@@@@@@@@@@@@@@#
    
    MoveRoomHuntP:
    	pause 1
    HuntGenericSub:
    MoveRoomHunt:
    	goto MoveRoomHunt%c
    MoveRoomHunt1:
    	put Northeast
    	goto huntRoomCheck
    MoveRoomHunt2:
    	put East
    	goto huntRoomCheck
    MoveRoomHunt3:
    	put Go Tap
    	goto huntRoomCheck
    MoveRoomHunt4:
    	put Out
    	goto huntRoomCheck
    MoveRoomHunt5:
    	put West
    	goto huntRoomCheck
    MoveRoomHunt6:
    	put Northwest
    	goto huntRoomCheck
    MoveRoomHunt7:
    	put SouthWest
    	goto huntRoomCheck
    MoveRoomHunt8:
    	put West
    	goto huntRoomCheck
    MoveRoomHunt9:
    	put Go Arch
    	goto huntRoomCheck
    MoveRoomHunt10:
    	put Out
    	goto huntRoomCheck
    MoveRoomHunt11:
    	put West
    	goto huntRoomCheck
    MoveRoomHunt12:
    	put West
    	goto huntRoomCheck
    MoveRoomHunt13:
    	put South
    	goto huntRoomCheck
    MoveRoomHunt14:
    	pause 15
    	goto huntRoomCheckLook
    MoveRoomHunt15:
    	put Go bronze door
    	goto huntRoomCheck
    MoveRoomHunt16:
    	put Go door
    	goto huntRoomCheck
    MoveRoomHunt17:
    	put Go large door
    	goto huntRoomCheck
    MoveRoomHunt18:
    	put Out
    	goto huntRoomCheck
    MoveRoomHunt19:
    	put Go small door
    	goto huntRoomCheck
    MoveRoomHunt20:
    	put Out
    	goto huntRoomCheck
    MoveRoomHunt21:
    	put North
    	goto huntRoomCheck
    MoveRoomHunt22:
    	put West
    	goto huntRoomCheck
    MoveRoomHunt23:
    	put West
    	goto huntRoomCheck
    MoveRoomHunt24:
    	put East
    	goto huntRoomCheck
    MoveRoomHunt25:
    	put East
    	goto huntRoomCheck
    MoveRoomHunt26:
    	put East
    	goto huntRoomCheck
    MoveRoomHunt27:
    	put East
    	goto huntRoomCheck
    MoveRoomHunt28:
    	put East
    	goto huntRoomCheck
    MoveRoomHunt29:
    	Counter set 0
    	put Southeast
    	Goto huntRoomCheck
    
    		#@@@@@@@@@@@@@@@@@@@@@@@@@#
    		#@@@@@@   Killing   @@@@@@#
    		#@@@@@@@@@@@@@@@@@@@@@@@@@#
    
    KillVruul:
    	save Vruul
    	goto KillingitRoomCheck
    
    KillingitRoomCheck:
    	Match KillingitRoomCheck2p Roundtime:
    	Match KillitRoomFull disk
    	Match KillitRoomFull Also here:
    	Match KillitRoomFull Also in the room:
    	Match KillingitRoomCheck2P Obvious exits:
    	Match KillingitRoomCheck2P Obvious paths:
    	Matchwait
    
    KillingitRoomCheck2P:
    	pause 3
    KillingitRoomCheck2:
    	Match KillingitRoomCheck2p Roundtime:
    	Match KillitRoomFull disk
    	Match KillitRoomFull Also here:
    	Match KillitRoomFull Also in the room:
    	Match KillingitKill Obvious exits:
    	Match KillingitKill Obvious paths:
    		put look
    	Matchwait
    
    KillitRoomFull:
    	put Experience
    	waitfor Exp. until next:
    	goto MoveRoomAdd%s
    
    KillingitKillP3:
    	pause 1
    KillingitKillP2:
    	pause 1
    VruulGenericSub:
    KillingitKillP1:
    	pause 1
    KillingitKill:
    	Match GenericStandup P>
    	Match GenericStandup PR>
    	Match GenericStandup !PD>
    	Match ComeBackFromGoGo The brilliant luminescence fades from around you.
    	Match ComeBackFromGoGo The bright luminescence fades from around you.
    	Match ComeBackFromGoGo The silvery luminescence fades from around you.
    	Match ComeBackFromGoGo The very powerful look leaves you.
    	Match ComeBackFromGoGo The white light leaves you.
    	Match ComeBackFromGoGo The deep blue glow leaves you.
    	Match ComeBackFromGoGo The powerful look leaves you.
    	Match ComeBackFromGoGo The air calms down around you.
    	Match ComeBackFromGoGo The light blue glow leaves you.
    	Match ComeBackFromGoGo A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
    	Match GenericCast430 The tingling sensation and sense of security leaves you.
    	Match GenericStandup You are still stunned.
    	Match GenericStandup You don't seem to be able to move to do that.
    	Match GenericSigns is no longer effective.
    
    	Match ComeBackFromGoGo You can't think clearly enough to prepare a spell!
    	Match ComeBackFromGoGo You can't make that dextrous of a move!
    	Match ComeBackFromGoGo But you don't have any mana!
    	Match KillingitKillP2 You can't seem to remember the words to the spell.
    
    	Match KillingitKillP1 ...wait
    	Match KillingitKillP1 Wait 1 sec.
    	Match KillingitKillP2 Wait 2 sec.
    	Match KillingitKillP3 Wait 3 sec.
    	Match KillingitKillCast your spell is ready
    	Match KillingitKillCast You already have a spell readied!  You must RELEASE it if you wish to prepare another!
    		put prep %user8
    	Matchwait
    KillingitKillCast:
    	Match GenericStandup P>
    	Match GenericStandup PR>
    	Match GenericStandup !PD>
    	Match GenericSigns is no longer effective.
    
    	Match KillingitKillP1 ...wait
    	Match KillingitKillP1 Wait 1 sec.
    	Match KillingitKillP2 Wait 2 sec.
    	Match KillingitKillP3 Wait 3 sec.
    
    	Match GenericStandup You are still stunned.
    	Match GenericStandup You are unable to do that right now.
    
    	Match ComeBackFromGoGo You can't make that dextrous of a move!
    	Match ComeBackFromGoGo But you don't have any mana!
    	Match ComeBackFromGoGo You have overextended yourself!
    
    	Match HuntManaCheck Cast at what?
    	Match HuntManaCheck You cast at a dead lesser vruul and nothing happens.
    	Match KillingitKillP1 Roundtime:
    	Match KillingItSearchCheck You don't have a spell prepared!
    	Match KillingItSearchCheck d100 == 1 FUMBLE!
    	Match KillingItMatches A stiff breeze begins to swirl around a lesser vruul.
    	Match KillingItMatches You increase the intensity of the tempest raging on a lesser vruul impressively.
    
    		put cast at %s
    	Matchwait
    
    KillingItMatches:
    	Match KillingItRanDown A lesser vruul heads down.
    	Match KillingItRanUp A lesser vruul heads up.
    	Match KillingItRanNorth A lesser vruul heads north.
    	Match KillingItRanSouth A lesser vruul heads south.
    	Match KillingItRanWest A lesser vruul heads west.
    	Match KillingItRanEast A lesser vruul heads east.
    	Match KillingItRanSouthEast A lesser vruul heads southeast.
    	Match KillingItRanSouthWest A lesser vruul heads southwest.
    	Match KillingItRanNorthWest A lesser vruul heads northwest.
    	Match KillingItRanNorthEast A lesser vruul heads northeast.
    	Match HuntManaCheck A tightly focused tempest drifts off.
    	Match KillintItSearchCheck You cast at a dead lesser vruul and nothing happens.
    	Match KillingItSearchCheck The lesser vruul falls to the ground and lies still.
    	Match KillingItSearchCheck The lesser vruul screams one last time and lies still.
    	Matchwait
    
    	KillingItRanDown:
    	save down
    	goto KillingItRunOrStay
    	KillingItRanUp:
    	save up
    	goto KillingItRunOrStay
    	KillingItRanNorth:
    	save north
    	goto KillingItRunOrStay
    	KillingItRanSouth:
    	save south
    	goto KillingItRunOrStay
    	KillingItRanEast:
    	save east
    	goto KillingItRunOrStay
    	KillingItRanWest:
    	save west
    	goto KillingItRunOrStay
    	KillingItRanNorthEast:
    	save northeast
    	goto KillingItRunOrStay
    	KillingItRanSouthEast:
    	save southeast
    	goto KillingItRunOrStay
    	KillingItRanSouthWest:
    	save southwest
    	goto KillingItRunOrStay
    	KillingItRanNorthWest:
    	save northwest
    	goto KillingItRunOrStay
    	KillingItRunNow:
    	put %s
    	KillingItStayhere:
    	save vruul
    	goto KillingItMatches
    
    KillingItRunOrStay:
    	Match KillingItRunNow A tightly focused tempest drifts off.
    	Match KillingItStayhere Brilliant flashes of lightning surround
    	Match KillingItStayhere Violent winds tighten around
    	Match KillingItStayhere Large hailstones pound relentlessly on
    	Matchwait
    
    KillingItSearchCheckP:
    	pause 1
    KillingItSearchCheck:
    	Match KillingItSearchCheckP Roundtime:
    	Match KillingItSearchCheckP ...wait
    	Match KillingitKillP2 Geez!  It's still alive!  Not a good time for that.
    	Match HuntManaCheck What were you referring to?
    	Match HuntmanaCheck Could not find a valid target to loot.
    	Match SkinSearchStowRight You pick up
    	Match HuntManaCheck A lesser vruul decays away.
    		put loot
    	Matchwait
    
    		#@@@@@@@@@@@@@@@@@@@@@@@@@#
    		#@@@@@@ Skin Search @@@@@@#
    		#@@@@@@@@@@@@@@@@@@@@@@@@@#
    
    SkinSearchStowRightP:
    	pause 1
    SkinSearchStowRight:
    	Match SkinSearchStowRightP ...wait
    	Match SkinSearchPutStrongbox strongbox in your left
    	Match SkinSearchPutCoffer coffer in your left
    	Match SkinSearchPutTrunk trunk in your left
    	Match SkinSearchPutChest chest in your left
    	Match SkinSearchPutBox box in your left
    	Match SkinSearchStowRight2 in your left hand
    		Put Glance
    	Matchwait
    
    SkinSearchPutStrongbox:
    	save Strongbox
    	goto SkinSearchPutContainer
    SkinSearchPutCoffer:
    	save Coffer
    	goto SkinSearchPutContainer
    SkinSearchPutTrunk:
    	save Trunk
    	goto SkinSearchPutContainer
    SkinSearchPutChest:
    	save Chest
    	goto SkinSearchPutContainer
    SkinSearchPutBox:
    	save Box
    	goto SkinSearchPutContainer
    
    SkinSearchPutContainerP:
    	pause 1
    SkinSearchPutContainer:
    	Match SkinSearchPutContainerP ...wait
    	Match HuntManaCheck You put
    	Match SkinSearchPutContainer2P won't fit in the
    		Put Put my %s in my %user5
    	Matchwait
    SkinSearchPutContainer2P:
    	pause 1
    SkinSearchPutContainer2:
    	Match SkinSearchPutContainer2P ...wait
    	Match HuntManaCheck You put
    	Match SkinSearchPutContainer3P won't fit in the
    		Put Put my %s in my %user6
    	Matchwait
    SkinSearchPutContainer3P:
    	pause 1
    SkinSearchPutContainer3:
    	Match SkinSearchPutContainer3P ...wait
    	Match HuntManaCheck You put
    	Match ComeBackFromGoGo won't fit in the
    		Put Put my %s in my %user7
    	Matchwait
    
    SkinSearchStowRight2P:
    	pause 1
    SkinSearchStowRight2:
    	Match SkinSearchStowRight2P ...wait
    	Match HuntManaCheck You put
    	Match SkinSearchStowRight3 won't fit in the
    		Put Stow Left
    	Matchwait
    SkinSearchStowRight3P:
    	pause 1
    SkinSearchStowRight3:
    	Match SkinSearchStowRight3P ...wait
    	Match SkinSearchStowRight4 to be your default container when STOWing.
    		put Stow Set %user7
    	Matchwait
    SkinSearchStowRight4P:
    	pause 1
    SkinSearchStowRight4:
    	Match SkinSearchStowRight4P ...wait
    	Match HuntManaCheck You put
    	Match SkinSearchStowRight5 won't fit in the
    		Put Stow Left
    	Matchwait
    SkinSearchStowRight5P:
    	pause 1
    SkinSearchStowRight5:
    	Match SkinSearchStowRight5P ...wait
    	Match SkinSearchStowRight6 to be your default container when STOWing.
    		put Stow Set %user6
    	Matchwait
    SkinSearchStowRight6P:
    	pause 1
    SkinSearchStowRight6:
    	Match SkinSearchStowRight6P ...wait
    	Match HuntManaCheck You put
    	Match ComeBackFromGoGo won't fit in the
    		Put Stow Left
    	Matchwait
    
    		#@@@@@@@@@@@@@@@@@@@@@@@@@#
    		#@@@@@@  Checking   @@@@@@#
    		#@@@@@@@@@@@@@@@@@@@@@@@@@#
    
    HuntManaCheck:
    	Match ComeBackFromGoGo Mana: 0/
    	Match ComeBackFromGoGo Mana: 1/
    	Match ComeBackFromGoGo Mana: 2/
    	Match ComeBackFromGoGo Mana: 3/
    	Match ComeBackFromGoGo Mana: 4/
    	Match ComeBackFromGoGo Mana: 5/
    	Match ComeBackFromGoGo Mana: 6/
    	Match ComeBackFromGoGo Mana: 7/
    	Match ComeBackFromGoGo Mana: 8/
    	Match ComeBackFromGoGo Mana: 9/
    	Match ComeBackFromGoGo Mana: 10/
    	Match ComeBackFromGoGo Mana: 11/
    	Match ComeBackFromGoGo Mana: 12/
    	Match ComeBackFromGoGo Mana: 13/
    	Match ComeBackFromGoGo Mana: 14/
    	Match ComeBackFromGoGo Mana: 15/
    	Match ComeBackFromGoGo Mana: 16/
    	Match ComeBackFromGoGo Mana: 17/
    	Match ComeBackFromGoGo Mana: 18/
    	Match ComeBackFromGoGo Mana: 19/
    	Match HuntRoomCheckLook Phy converted to Mnt)
    		put Experience
    	Matchwait
    
    ComeBackToCenterL:
    	put look
    ComeBackToCenter:
    	Match ComeBackToCenterDone Obvious exits: northeast, northwest
    	Match ComeBackToCenterSw Obvious exits: east, southwest, northwest
    	Match ComeBackToCenterSe Obvious exits: southeast, southwest
    	Match ComeBackToCenterW Obvious exits: west
    	Match ComeBackToCenterOut Obvious exits: out
    	Match ComeBackToCenterW Obvious exits: northeast, southeast, west
    	Match ComeBackToCenterE Obvious exits: east, west
    	Match ComeBackToCenterE Obvious exits: east, south, west
    	Match ComeBackToCenterN Obvious exits: north
    	Match ComeBackToCenterDoor Obvious exits: none
    	Match ComeBackToCenterE Obvious exits: east
    	Matchwait
    
    ComeBackToCenterDone:
    	counter set 0
    	goto HuntRoomCheckLook
    ComeBackToCenterDoor:
    	counter set 15
    	goto HuntRoomCheckLook
    ComeBackToCenterOut:
    	counter set 17
    	goto HuntRoomCheckLook
    ComeBackToCenterSw:
    	counter set 1
    	goto HuntRoomCheckLook
    ComeBackToCenterSe:
    	counter set 6
    	goto HuntRoomCheckLook
    ComeBackToCenterN:
    	counter set 20
    	goto HuntRoomCheckLook
    ComeBackToCenterW:
    	counter set 7
    	goto HuntRoomCheckLook
    ComeBackToCenterE:
    	counter set 23
    	goto HuntRoomCheckLook
    Discord: Valendr0s#6885

  5. #5

    Default

    Check out that "HuntRoomCheck" label.

    Info on that script, it only really cared about boxes, not xp at all. It was to gather boxes for my lockmastery training rogue.

    I'd try to squelch as much screen scroll as possible. You can get rid of that pause in each room if you search in what the room gives you rather than looking. Screen scroll will only make you unable to see if a GM is testing you.
    Last edited by Deathravin; 03-18-2008 at 11:20 AM.
    Discord: Valendr0s#6885

  6. Default

    well honestly i know next to nothing about scripting. i was jsut using this one and wished it to loot. so i copied someone else's loot code and applied it, but the script would stop after searching the body and if i look after the looting it would continue normally. so i added that put look and it fixed it. i'll look into editing the script later. right now i'm just happy it works

  7. Default

    There are quite a few items dropping that aren't in that script, including regular old "box"es, crystal amulets, and precious "stone"s. I added these lines and I recommend other people do too. Just means adding categories to the 'checktre' string. Also, it seems that after looting, skinning, or anything like that which results after a kill, the script just stalls. I put in a 'put look' line after the 'checktre' is done with treasure so hopefully that will help. I figured that was the best and simplest solution since when I noticed my script had stalled and was just sitting in a room waiting for a match, I could just hit 'l' (aka 'look') and the script would start running again as normal.

  8. Default

    Okay i've been messing around with this script, at first i found that it was going entirely too fast, so i changed it to pause 2 instead of the .5 however i'm running into issues eigther when a kappa runs into another room, or occassionally the script will move to another room after seeing a kappa then go defensive in a room without any creatures. any experienced scripters able to help me work out the last couple kinks? also had an issue with attacking kappas that attack me in a room with another player in it, is there a way to fix that aspect?

    # Greater Kappa Hunter

    #*****************************
    #OPENING LINE - STARTS SCRIPT BY CHECKING EXPERIENCE
    #*****************************
    goto checkexp

    #*****************************
    #HUNTING EXPERIENCE CHECK - MAKES SURE YOU ARE FULL BEFORE RESTING
    #*****************************
    checkexp:
    match torest Your mind can't take much more
    match tohunt Your mind is numbed
    match tohunt Your mind is becoming numbed
    match tohunt Your mind is muddled
    match tohunt Your mind is clear
    match tohunt Your mind is fresh and clear
    match tohunt Your mind is as clear as a bell
    put exp
    matchwait

    #*****************************
    #HUNTING EXPERIENCE CHECK - MAKES SURE YOU ARE ARE MUDDLED BEFORE STARTING AGAIN
    #*****************************
    rcheckexp:
    match torest Your mind can't take much more
    match torest Your mind is numbed
    match torest Your mind is becoming numbed
    match tohunt Your mind is muddled
    match tohunt Your mind is clear
    match tohunt Your mind is fresh and clear
    match tohunt Your mind is as clear as a bell
    put exp
    matchwait

    #*****************************
    #START TO HUNT
    #*****************************
    tohunt:
    pause 1
    match filter a greater kappa
    match toshore [Town Well]
    match starthunt [Beach Area, Tide Pool]
    put look
    matchwait

    #*****************************
    #PAUSE
    #*****************************
    pause:
    pause 60
    goto rcheckexp

    #*****************************
    #HOME ROOM - HUNTING EXPERIENCE CHECK - WILL MOVE TO REST LOCATION IF FRIED
    #*****************************
    torest:
    match pause [Town Well]
    match towell [Beach Area, Tide Pool]
    put look
    put psinet spellup auto
    matchwait

    #*****************************
    #DIRECTIONS FROM WELL TO SHORE
    #*****************************
    toshore:
    put gird
    put stand
    pause 10
    put se
    put sw
    put s
    put nw
    put n
    put n
    put e
    put n
    put go gate
    put nw
    put nw
    put nw
    put go road
    put w
    put w
    put nw
    put w
    put w
    put w
    put nw
    put nw
    put w
    put w
    put sw
    put w
    put w
    put w
    put sw
    put w
    put go path
    put e
    goto starthunt

    #*****************************
    #DIRECTIONS FROM SHORE TO WELL
    #*****************************
    towell:
    put w
    put go path
    put e
    put ne
    put e
    put e
    put e
    put ne
    put e
    put e
    put se
    put se
    put e
    put e
    put e
    put se
    put e
    put e
    put go road
    put se
    put se
    put se
    put go gate
    put s
    put go shop
    pause .5
    put stow falchion
    put remove my rucksack
    put sell my rucksack
    put wear my rucksack
    pause .5
    move out
    move w
    move s
    move s
    move s
    put go bank
    put go arc
    pause .5
    put depo all
    put go arc
    move out
    move e
    put go well
    move ne
    move nw
    put sit
    pause 10
    goto pause

    #*****************************
    #HUNTING - EAST TO WEST AND BACK
    #*****************************
    starthunt:
    pause 2
    put w
    counter set 1
    goto checkroom

    move1:
    pause 2
    put w
    counter set 2
    goto checkroom

    move2:
    pause 2
    put w
    counter set 3
    goto checkroom

    move3:
    pause 2
    put w
    counter set 4
    goto checkroom

    move4:
    pause 2
    put w
    counter set 5
    goto checkroom

    move5:
    pause 2
    put n
    counter set 6
    goto checkroom

    move6:
    pause 2
    put s
    counter set 7
    goto checkroom

    move7:
    pause 2
    put w
    counter set 8
    goto checkroom

    move8:
    pause 2
    put ne
    counter set 9
    goto checkroom

    move9:
    pause 2
    put nw
    counter set 10
    goto checkroom

    move10:
    pause 2
    put sw
    counter set 11
    goto checkroom

    move11:
    pause 2
    put se
    counter set 12
    goto checkroom

    move12:
    pause 2
    put w
    counter set 13
    goto checkroom

    move13:
    pause 2
    put w
    counter set 14
    goto checkroom

    move14:
    pause 2
    put w
    counter set 15
    goto checkroom

    move15:
    pause 2
    put w
    counter set 16
    goto checkroom

    move16:
    pause 2
    put w
    counter set 17
    goto checkroom

    move17:
    pause 2
    put nw
    counter set 18
    goto checkroom

    move18:
    pause 2
    put sw
    counter set 19
    goto checkroom

    move19:
    pause 2
    put w
    counter set 20
    goto checkroom

    move20:
    pause 2
    put w
    counter set 21
    goto checkroom

    move21:
    pause 2
    put w
    counter set 22
    goto checkroom

    move22:
    pause 2
    put e
    counter set 23
    goto checkroom

    move23:
    pause 2
    put e
    counter set 24
    goto checkroom

    move24:
    pause 2
    put e
    counter set 25
    goto checkroom

    move25:
    pause 2
    put e
    counter set 26
    goto checkroom

    move26:
    pause 2
    put e
    counter set 27
    goto checkroom

    move27:
    pause 2
    put e
    counter set 28
    goto checkroom

    move28:
    pause 2
    put e
    counter set 29
    goto checkroom

    move29:
    pause 2
    put e
    counter set 30
    goto checkroom

    move30:
    pause 2
    put e
    counter set 31
    goto checkroom

    move31:
    pause 2
    put e
    counter set 32
    goto checkroom

    move32:
    pause 2
    put e
    counter set 33
    goto checkroom

    move33:
    pause 2
    put e
    counter set 34
    goto checkroom

    move34:
    pause 2
    put e
    counter set 35
    goto checkroom

    move35:
    pause 2
    put e
    counter set 36
    goto checkroom

    move36:
    pause 2
    put e
    counter set 37
    goto checkroom

    move37:
    pause 2
    put e
    goto checkexp


    #*****************************
    #CHECKS ROOM FOR VARIABLES, OTHER PLAYERS, CREATURES, MOVEMENT
    #*****************************
    checkroom:
    put look
    match tohunt Sorry, you may only type
    match move%c You can't go there
    match move%c I could not find what
    match filter a greater kappa
    match move%c Obvious paths
    matchwait


    #*****************************
    #FILTERS MOVEMENT, ALSO CHECKS FOR OTHER PLAYERS
    #*****************************
    filter:
    put look
    match tohunt You can't go there
    match move%c Also here:
    match stance Obvious paths
    matchwait

    #*****************************
    #STANCE DANCING - IF KAPPAS IS NOT STUNNED OR KNOCKED TO GROUND WILL WAIT IN DEFENSIVE UNTIL IT ATTACKS
    #*****************************
    stance:
    put stance def
    match attack A greater kappa swings a handaxe
    match dead The greater kappa screams evilly
    match dead The greater kappa falls to the ground
    match dead already dead.
    match pauseatt Please wait
    match pauseatt ...wait
    match pauseatt Roundtime:
    match move%c you referring to
    match move%c You currently have no valid target
    matchwait

    #*****************************
    #ATTACKING MOTION - WILL CONTINUE ATTACKING IF KAPPA IS STUNNED OR KNOCKED TO GROUND
    #*****************************
    attack:
    put stance off
    put attack kappa
    match dead The greater kappa screams evilly
    match dead The greater kappa falls to the ground
    match dead already dead.
    match attack only type ahead
    match attack Please Wait
    match attack The greater kappa is knocked to the ground!
    match attack The greater kappa is stunned!
    match pauseatt Please wait
    match pauseatt ...wait
    match pauseatt Roundtime:
    match move%c you referring to
    match move%c You currently have no valid target
    matchwait

    #*****************************
    #HUNTING TO FAST - SLOWS IT DOWN
    #*****************************
    pauseatt:
    pause 1
    goto stance

    #*****************************
    #CREATURE DIES - STANCE DEFENSIVE, ATTEMPTS TO SKIN THE CREATURE
    #*****************************
    dead:
    put stance def
    waitfor You are now in a defensive stance.
    put skin kappa
    match pauseatt ...wait
    match skinned You skinned
    match attack You might want
    match botched You botched
    match botched You can only skin creatures
    match botched been skinned
    matchwait

    #*****************************
    #SKINNING SUCCESSFUL - STOWS WEAPON, LOOTS SKIN, SEARCHES CORPSE
    #*****************************
    skinned:
    put store weapon
    waitfor You put
    put get fin
    put stow fin
    waitfor You put
    put ready weapon
    waitfor You remove
    put search kappa
    goto checktre

    #*****************************
    #SKINNING FAILED - BACK TO HUNTING
    #*****************************
    botched:
    put search kappa
    goto checktre

    # #
    #LOOT#
    # #

    checktre:
    match getzircon zircon
    match gettopaz topaz
    match getwand wand
    match getring gold ring
    match getfaenor faenor-bloom
    match getcoral coral
    match getstatue small statue
    match getgarnet garnet
    match gettopaz topaz
    match getgem gem
    match getglim glim
    match getsap sapphire
    match getlap lapis
    match getpearl pearl
    match getruby ruby
    match getquartz quartz
    match getame amethyst
    match gettou tourmaline
    match getopal opal
    match getdiamond diamond
    match getemerald emerald
    match filter still alive
    match checkroom I could not find what you were referring to.
    match checkroom A greater kappa
    matchwait

    getstrongbox:
    save strongbox
    goto gettreasure

    getchest:
    save chest
    goto gettreasure

    getcoffer:
    save coffer
    goto gettreasure

    gettrunk:
    save trunk
    goto gettreasure

    getemerald:
    save emerald
    goto gettreasure

    getcoral:
    save coral
    goto gettreasure

    getring:
    save ring
    goto gettreasure

    getfaenor:
    save faenor
    goto gettreasure

    getzircon:
    save zircon
    goto gettreasure

    getwand:
    save wand
    goto gettreasure

    getstatue:
    save statue
    goto gettreasure

    getpearl:
    save pearl
    goto gettreasure

    getgarnet:
    save garnet
    goto gettreasure

    gettopaz:
    save topaz
    goto gettreasure

    getglim:
    save glim
    goto gettreasure

    getgem:
    save gem
    goto gettreasure

    getsap:
    save sapphire
    goto gettreasure

    getlap:
    save lapis
    goto gettreasure

    getruby:
    save ruby
    goto gettreasure

    getquartz:
    save quartz
    goto gettreasure

    getame:
    save amethyst
    goto gettreasure

    gettou:
    save tourmaline
    goto gettreasure

    getopal:
    save opal
    goto gettreasure

    getdiamond:
    save diamond
    goto gettreasure

    gettreasure:
    put store weapon
    waitfor You put a
    put get %s
    match treasurefinal Get what?
    match treasurefinal I could not find
    match continuetre You pick up
    matchwait

    continuetre:
    put stow right
    waitfor You put
    goto treasurefinal

    treasurefinal:
    put ready weapon
    waitfor You remove
    goto checkroom

  9. #9

    Default

    Can anyone help me find a lesser mummy script or undead script for a pali

  10. Default

    this one works alot better imo. so far haven't found any bugs

    # Greater Kappa Hunter

    #*****************************
    #OPENING LINE - STARTS SCRIPT BY CHECKING EXPERIENCE
    #*****************************
    goto checkexp

    #*****************************
    #HUNTING EXPERIENCE CHECK - MAKES SURE YOU ARE FULL BEFORE

    RESTING
    #*****************************
    checkexp:
    match torest Your mind can't take much more
    match tohunt Your mind is numbed
    match tohunt Your mind is becoming numbed
    match tohunt Your mind is muddled
    match tohunt Your mind is clear
    match tohunt Your mind is fresh and clear
    match tohunt Your mind is as clear as a bell
    put exp
    matchwait

    #*****************************
    #HUNTING EXPERIENCE CHECK - MAKES SURE YOU ARE ARE MUDDLED

    BEFORE STARTING AGAIN
    #*****************************
    rcheckexp:
    match torest Your mind can't take much more
    match torest Your mind is numbed
    match torest Your mind is becoming numbed
    match tohunt Your mind is muddled
    match tohunt Your mind is clear
    match tohunt Your mind is fresh and clear
    match tohunt Your mind is as clear as a bell
    put exp
    matchwait

    #*****************************
    #START TO HUNT
    #*****************************
    tohunt:
    pause 1
    match filter a greater kappa
    match toshore [Town Well]
    match starthunt [Beach Area, Tide Pool]
    put look
    matchwait

    #*****************************
    #PAUSE
    #*****************************
    pause:
    pause 60
    goto rcheckexp

    #*****************************
    #HOME ROOM - HUNTING EXPERIENCE CHECK - WILL MOVE TO REST

    LOCATION IF FRIED
    #*****************************
    torest:
    match pause [Town Well]
    match towell [Beach Area, Tide Pool]
    put look
    matchwait

    #*****************************
    #DIRECTIONS FROM WELL TO SHORE
    #*****************************
    toshore:
    put ready weapon
    put ready 2weapon
    put stand
    pause 10
    put se
    put sw
    put s
    put nw
    put n
    put n
    put e
    put n
    put go gate
    put nw
    put nw
    put nw
    put go road
    put w
    put w
    put nw
    put w
    put w
    put w
    put nw
    put nw
    put w
    put w
    put sw
    put w
    put w
    put w
    put sw
    put w
    put go path
    put e
    counter set 0
    goto move1

    #*****************************
    #DIRECTIONS FROM SHORE TO WELL
    #*****************************
    towell:
    put w
    put go path
    put e
    put ne
    put e
    put e
    put e
    put ne
    put e
    put e
    put se
    put se
    put e
    put e
    put e
    put se
    put e
    put e
    put go road
    put se
    put se
    put se
    put go gate
    put s
    put go shop
    pause 1
    put store weapon
    put store 2weapon
    put remove backpack
    put sell backpack
    put wear backpack
    pause
    put out
    put w
    put s
    put s
    put s
    put go bank
    put go arc
    pause
    put depo all
    put go arc
    put out
    put e
    put go well
    put ne
    put nw
    put sit
    pause 10
    goto pause

    #*****************************
    #HUNTING - EAST TO WEST AND BACK
    #*****************************
    starthunt:
    move0:
    put w
    counter set 0
    goto checkroom

    move1:
    put w
    goto checkroom

    move2:
    put w
    goto checkroom

    move3:
    put w
    goto checkroom

    move4:
    put w
    goto checkroom

    move5:
    put n
    goto checkroom

    move6:
    put s
    goto checkroom

    move7:
    put w
    goto checkroom

    move8:
    put ne
    goto checkroom

    move9:
    put nw
    goto checkroom

    move10:
    put sw
    goto checkroom

    move11:
    put se
    goto checkroom

    move12:
    put w
    goto checkroom

    move13:
    put w
    goto checkroom

    move14:
    put w
    goto checkroom

    move15:
    put w
    goto checkroom

    move16:
    put w
    goto checkroom

    move17:
    put nw
    goto checkroom

    move18:
    put sw
    goto checkroom

    move19:
    put w
    goto checkroom

    move20:
    put w
    goto checkroom

    move21:
    put w
    goto checkroom

    move22:
    put e
    goto checkroom

    move23:
    put e
    goto checkroom

    move24:
    put e
    goto checkroom

    move25:
    put e
    goto checkroom

    move26:
    put e
    goto checkroom

    move27:
    put e
    goto checkroom

    move28:
    put e
    goto checkroom

    move29:
    put e
    goto checkroom

    move30:
    put e
    goto checkroom

    move31:
    put e
    goto checkroom

    move32:
    put e
    goto checkroom

    move33:
    put e
    goto checkroom

    move34:
    put e
    goto checkroom

    move35:
    put e
    goto checkroom

    move36:
    put e
    goto checkroom

    move37:
    put e
    goto checkexp


    #*****************************
    #CHECKS ROOM FOR VARIABLES, OTHER PLAYERS, CREATURES,

    MOVEMENT
    #*****************************
    checkrooml:
    put look
    checkroom:
    match tohunt Sorry, you may only type
    match moveit You can't go there
    match moveit I could not find what
    match filter a greater kappa
    match moveit Also in the room:
    match moveit Also here:
    match moveit Obvious paths
    match moveit Obvious exits
    matchwait

    moveit:
    pause 2
    counter add 1
    goto move%c%

    #*****************************
    #FILTERS MOVEMENT, ALSO CHECKS FOR OTHER PLAYERS
    #*****************************
    filter:
    match tohunt You can't go there
    match moveit disk.
    match moveit disk,
    match moveit Also in the room:
    match moveit Also here:
    match stance Obvious paths
    matchwait

    #*****************************
    #STANCE DANCING - IF KAPPAS IS NOT STUNNED OR KNOCKED TO

    GROUND WILL WAIT IN DEFENSIVE UNTIL IT ATTACKS
    #*****************************
    stance:
    put stance def
    match attack A greater kappa swings a handaxe
    match dead The greater kappa screams evilly
    match dead The greater kappa falls to the ground
    match dead already dead.
    match pauseatt Please wait
    match pauseatt ...wait
    match pauseatt Roundtime:
    match moveit you referring to
    match moveit You currently have no valid target
    matchwait

    #*****************************
    #ATTACKING MOTION - WILL CONTINUE ATTACKING IF KAPPA IS

    STUNNED OR KNOCKED TO GROUND
    #*****************************
    attack:
    put stance off
    put attack kappa
    match dead The greater kappa screams evilly
    match dead The greater kappa falls to the ground
    match dead already dead.
    match attack only type ahead
    match attack Please Wait
    match attack The greater kappa is knocked to the ground!
    match attack The greater kappa is stunned!
    match pauseatt Please wait
    match pauseatt ...wait
    match pauseatt Roundtime:
    match moveit you referring to
    match moveit You currently have no valid target
    matchwait

    #*****************************
    #HUNTING TO FAST - SLOWS IT DOWN
    #*****************************
    pauseatt:
    pause 1
    goto stance

    #*****************************
    #CREATURE DIES - STANCE DEFENSIVE, ATTEMPTS TO SKIN THE

    CREATURE
    #*****************************
    dead:
    put stance def
    waitfor You are now in a defensive stance.
    put skin kappa
    match pauseatt ...wait
    match skinned You skinned
    match attack You might want
    match botched You botched
    match botched You can only skin creatures
    match botched been skinned
    matchwait

    #*****************************
    #SKINNING SUCCESSFUL - STOWS WEAPON, LOOTS SKIN, SEARCHES

    CORPSE
    #*****************************
    skinned:
    put store weapon
    waitfor You put
    put get fin
    put stow fin
    waitfor You put
    put ready weapon
    waitfor You remove
    put search kappa
    goto checktre

    #*****************************
    #SKINNING FAILED - BACK TO HUNTING
    #*****************************
    botched:
    put search kappa
    goto checktre

    # #
    #LOOT#
    # #

    checktre:
    match getzircon zircon
    match gettopaz topaz
    match getwand wand
    match getring gold ring
    match getfaenor faenor-bloom
    match getcoral coral
    match getstatue small statue
    match getgarnet garnet
    match gettopaz topaz
    match getgem gem
    match getglim glim
    match getsap sapphire
    match getlap lapis
    match getpearl pearl
    match getruby ruby
    match getquartz quartz
    match getame amethyst
    match gettou tourmaline
    match getopal opal
    match getdiamond diamond
    match getemerald emerald
    match getstrongbox strongbox
    match getchest chest
    match getcoffer coffer
    match gettrunk trunk
    match filter still alive
    match checkrooml I could not find what you were referring

    to.
    match checkrooml A greater kappa
    matchwait

    getstrongbox:
    save strongbox
    goto gettreasure

    getchest:
    save chest
    goto gettreasure

    getcoffer:
    save coffer
    goto gettreasure

    gettrunk:
    save trunk
    goto gettreasure

    getemerald:
    save emerald
    goto gettreasure

    getcoral:
    save coral
    goto gettreasure

    getring:
    save ring
    goto gettreasure

    getfaenor:
    save faenor
    goto gettreasure

    getzircon:
    save zircon
    goto gettreasure

    getwand:
    save wand
    goto gettreasure

    getstatue:
    save statue
    goto gettreasure

    getpearl:
    save pearl
    goto gettreasure

    getgarnet:
    save garnet
    goto gettreasure

    gettopaz:
    save topaz
    goto gettreasure

    getglim:
    save glim
    goto gettreasure

    getgem:
    save gem
    goto gettreasure

    getsap:
    save sapphire
    goto gettreasure

    getlap:
    save lapis
    goto gettreasure

    getruby:
    save ruby
    goto gettreasure

    getquartz:
    save quartz
    goto gettreasure

    getame:
    save amethyst
    goto gettreasure

    gettou:
    save tourmaline
    goto gettreasure

    getopal:
    save opal
    goto gettreasure

    getdiamond:
    save diamond
    goto gettreasure

    gettreasure:
    put store weapon
    waitfor You put a
    put get %s%
    match treasurefinal Get what?
    match treasurefinal I could not find
    match continuetre You pick up
    matchwait

    continuetre:
    put stow right
    waitfor You put
    goto treasurefinal

    treasurefinal:
    put ready weapon
    waitfor You remove
    goto checkrooml

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