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Thread: Zombie hunting script - need help

  1. #21

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    Quote Originally Posted by Kyrandos View Post
    Zombies are slow as dirt, they have AROUND a 10 second RT, maybe 11. I have been fighting zombies off and on since my character was in his low-mid (probably mid) teens using a claidhmore. I started doing this when I played Kyrandos as a warrior about 10 years ago - when it was completely unheard of for someone that level to even look at zombies much less kill a few of them. Needless to say I used to die - a LOT.

    Anyways, trust me, it's completely doable - it's so doable in fact, that I've been doing it for the last 5 levels. I fight in full offensive, and no, I don't die. Ever. (anymore)
    If you've been doing IT for the past 5 levels, then your script would work.

    Since this isn't the case, IT does not work.

    Clearly you are confused as to what IT is. Let me explain.

    The IT that I was refering to is your script, and the lack of need and praticality of said script. I made no mention of whether or not you died or whether or not your character was viable at whatever train to hunt zombies.

    I bow to your 10 year(old) wisdom. Zombies attack in 10-11 seconds.

    Now, if you're hunting in full OFF with no difficulties, why bother with a stance dancing script?

  2. #22

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    Quote Originally Posted by Kyrandos View Post
    HummMMmm.....

    Ok, don't take this the wrong way, because I by no means am an accomplished scripter (Im just learning) and the score has it YOU have a working script and I dont... but...

    Your script doesnt stance dance. It ambushes a critters head repeatedly untill it dies, and then goes to stance defensive. That's not stance dancing.

    Stance dancing is waiting for the enemy to swing, then switching quickly to offense stance and swinging yourself.
    Modifications in bold which make script do YOUR version of the dance. Wow, that was hard...

    Main:
    WAITFOR swings at you [or whatever it looks like when a zombie attacks]

    put stance offensive

    AmbushHead:
    put ambush zombie head
    MATCH AmbushHead ...wait
    MATCH AmbushHead You are still stunned
    MATCH Gone What were you referring
    MATCH Dead is already dead
    MATCH Hit Roundtime
    MATCHWAIT

    Hit:
    PUT stance def
    GOTO Main


    Dead:
    put Stance defensive
    put Search %1

    Gone:
    put Stance defensive
    EXIT

  3. #23
    Join Date
    Sep 2007
    Location
    Manchester, NH
    Posts
    286

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    Quote Originally Posted by thefarmer View Post
    If you've been doing IT for the past 5 levels, then your script would work.

    Since this isn't the case, IT does not work.

    Clearly you are confused as to what IT is. Let me explain.

    The IT that I was refering to is your script, and the lack of need and praticality of said script. I made no mention of whether or not you died or whether or not your character was viable at whatever train to hunt zombies.

    I bow to your 10 year(old) wisdom. Zombies attack in 10-11 seconds.

    Now, if you're hunting in full OFF with no difficulties, why bother with a stance dancing script?

    This thread is not about the need or practicality of this script.

    And if that is what you were referring to, Wow. You it sure sounded to me like you were saying zombies swing too fast to stance dance. What with you saying that and all. My bad, once again I make the mistake of thinking someone on these forums REALLY meant what they said.
    Last edited by Kyrandos; 09-14-2007 at 06:00 PM.

  4. #24
    Join Date
    Sep 2007
    Location
    Manchester, NH
    Posts
    286

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    Quote Originally Posted by Drunken Durfin View Post
    Modifications in bold which make script do YOUR version of the dance. Wow, that was hard...

    Main:
    WAITFOR swings at you [or whatever it looks like when a zombie attacks]

    put stance offensive

    AmbushHead:
    put ambush zombie head
    MATCH AmbushHead ...wait
    MATCH AmbushHead You are still stunned
    MATCH Gone What were you referring
    MATCH Dead is already dead
    MATCH Hit Roundtime
    MATCHWAIT

    Hit:
    PUT stance def
    GOTO Main


    Dead:
    put Stance defensive
    put Search %1

    Gone:
    put Stance defensive
    EXIT
    Now your script stance dances. Anyways like I said, I'm not having trouble with this part of the script. It's the movement thats bugging up right now. I run the script and all that happens is a LOOK, and then its waiting for something.
    Last edited by Kyrandos; 09-14-2007 at 06:09 PM.

  5. #25
    Join Date
    Nov 2004
    Location
    Upstate NY
    Posts
    428

    Default

    I didn't read every word in this thread (sorry, but my attention span just ain't what I wish it were), so I may have missed a detail or two like where you're running the script when it hangs, but look at the first part of it:
    Code:
    counter set 0
    
    start:
    pause 1
    put look
    match checkexp Before you lies
    match hunting [Ruined Potter's Field]
    match restorhunt [Town Well]
    match logoff [Scripting Violation Limbo]
    match logoff [Consoltation Lounge]
    match logoff [The Cell]
    match lost Obvious exits:
    match filter zombie
    matchwait
    
    hunting:
    match filter a zombie
    match mover Obvious exits:
    matchwait
    If you start it in "[Ruined Potter's Field]" it's going to look, wait, end up jumping to the "hunting" label, and immediately start waiting again.

    Put a "look" at the start of the "hunting" label. Or whatever else is appropriate for your purposes. Or make a copy of it and put a "look" at the beginning of the copy, if doing it would screw up the rest of the script (which I frankly didn't bother looking at). I haven't actually used or written a Wizard script in years, but my memory is that even though the room title is on a separate line, it's unreliable to assume the script will properly match the lines directly after that (since they arrived in the same "chunk").
    Last edited by Shaelun; 10-04-2007 at 05:40 PM.
    I visualize a time when we will be to robots what dogs are to humans, and I'm rooting for the machines. -- Claude Shannon

  6. Default

    I tried that script in plat and was unable to get it to work it got lost before it got out of dragonclaws.

    HELP?

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