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Thread: A thread for people who finished a Post-Cap goal Today

  1. Default

    Quote Originally Posted by Kitsun View Post
    Be that as it may, I'm just glad I still enjoy the game.
    And that is all that really matters eh? Good job.

  2. Default

    Quote Originally Posted by Kitsun View Post

    Empath Experience: 17229478
    Rogue Experience: 15671619
    Bard Experience: 8178189

    plus 2 at 18m exper? ...and to think it took me 9 years to get 7.9m exper....fucking A

  3. #1103

    Default

    Finished my near-term CM training:

    Combat Maneuvers...................| 202 102
    Droit, your Combat Maneuver training is as follows:

    Skill name Mnemonic Ranks
    Disarm Weapon disarm 5
    Sweep sweep 4
    Feint feint 3
    Subdual Strike sstrike 3

    Entirely for defense.

    Also:

    Survival...........................| 142 42
    First Aid..........................| 40 8
    When I get back to Teras, we'll see whether the 50 combined ranks get me skinning tasks or not.

  4. #1104

    Default

    Durfin (at level 100), your current skill bonuses and ranks (including all modifiers) are:
    Skill Name | Current Current
    | Bonus Ranks
    Armor Use..........................| 300 200

    Durfin, your Armor Specialization training is as follows:

    Skill name Mnemonic Ranks
    Puncture Protection puncture 5

    You remove some masterwork plate armor fittings from in your leather satchel.
    >armor puncture adjust my armor
    You adjust your spiked armor with your plate armor fittings, rearranging and reinforcing the armor to better protect against puncturing damage.

    Roundtime: 20 sec.
    Roundtime changed to 12 seconds.
    R>assess my armor
    You assess the armor for structural weaknesses and strengths.

    Careful examination indicates the spiked armor has a base strength of 69 and a base durability of 665. You also determine the current integrity of the spiked armor to be at 100.0%.

    You notice that custom fittings have been added to the armor, making it incredibly resistant to puncturing attacks. You estimate that the fittings will degrade away after eighty to ninty strikes.

  5. #1105

    Default

    Quote Originally Posted by Drunken Durfin View Post
    Durfin (at level 100), your current skill bonuses and ranks (including all modifiers) are:
    Skill Name | Current Current
    | Bonus Ranks
    Armor Use..........................| 300 200

    Durfin, your Armor Specialization training is as follows:

    Skill name Mnemonic Ranks
    Puncture Protection puncture 5

    You remove some masterwork plate armor fittings from in your leather satchel.
    >armor puncture adjust my armor
    You adjust your spiked armor with your plate armor fittings, rearranging and reinforcing the armor to better protect against puncturing damage.

    Roundtime: 20 sec.
    Roundtime changed to 12 seconds.
    R>assess my armor
    You assess the armor for structural weaknesses and strengths.

    Careful examination indicates the spiked armor has a base strength of 69 and a base durability of 665. You also determine the current integrity of the spiked armor to be at 100.0%.

    You notice that custom fittings have been added to the armor, making it incredibly resistant to puncturing attacks. You estimate that the fittings will degrade away after eighty to ninty strikes.

    We're friends, right?

  6. #1106

    Default

    Climbing...........................| 201 101 101
    Swimming...........................| 201 101 101

    FUCK YEAHHHHHHHHH!

    RIFT AREA HERE I COME, BITCHES!

  7. #1107

    Default

    Survival?

  8. Default

    Quote Originally Posted by Drunken Durfin View Post
    Durfin (at level 100), your current skill bonuses and ranks (including all modifiers) are:
    Skill Name | Current Current
    | Bonus Ranks
    Armor Use..........................| 300 200

    Durfin, your Armor Specialization training is as follows:

    Skill name Mnemonic Ranks
    Puncture Protection puncture 5

    You remove some masterwork plate armor fittings from in your leather satchel.
    >armor puncture adjust my armor
    You adjust your spiked armor with your plate armor fittings, rearranging and reinforcing the armor to better protect against puncturing damage.

    Roundtime: 20 sec.
    Roundtime changed to 12 seconds.
    R>assess my armor
    You assess the armor for structural weaknesses and strengths.

    Careful examination indicates the spiked armor has a base strength of 69 and a base durability of 665. You also determine the current integrity of the spiked armor to be at 100.0%.

    You notice that custom fittings have been added to the armor, making it incredibly resistant to puncturing attacks. You estimate that the fittings will degrade away after eighty to ninty strikes.
    Can more than one resistance be put on one piece of armor?
    Quote Originally Posted by Nachos DLC View Post
    Blame Kranar!


    Protect Net Neutrality!
    https://www.dearfcc.org

  9. #1109

    Default

    Quote Originally Posted by waywardgs View Post
    Can more than one resistance be put on one piece of armor?
    Not more than one warrior added resistance. You can have multiple permanent resistances though. I also believe you can add a temporary to your armor that has permanent resistances as long as it isn't a type it already has.
    Last edited by TheLastShamurai; 08-12-2009 at 07:43 PM.

  10. Default

    All I know is that soft/rigid leathers should have the Durfin/Regyy resistance tag team applied to them and chain/plate need to let just Durfin work his magic.

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