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  1. #11
    Join Date
    Dec 2006
    Location
    Baltimore
    Posts
    4,033

    Default

    Quote Originally Posted by StrayRogue View Post
    Agreed. I think I can muster (no outside spells) an offensive DS of around 250. Not enough, unfortunately.

    Plus the area has lots of maneuvers and random elements: call wind, boar rushes, vipers spitting etc.

    While it's an easy place to hunt, it's a hard place to script. But then, what higher level area isn't?
    Agreed, not to mention if an ogre gets a shot over 20 on you your gonna go flying into the next room which would likely throw the pathing for a loop
    and leave you staring into space till you died. I dont think id run this without staring at the screen especially since viper poison will kill just about anyone within minutes if its not cured. I hunted a rogue through this area with 1.5 dodge and 1.5 cm and he still got poisoned often. The script is good the area is just not really scriptable IMO I would be more likely to put a rogue in dogmatists and filter to move past dogs and hide/ambush repeatedly on hiero's and supplicants, with 2 to 2.5x hiding wearing hauberk and a decent spell up you could prolly let the guy run for quite a while, he would still prolly need maintenance inbetween hunts and die occasionally though. Also im not positive but i think you need to have a handle for stun for every routine like treasure and skinning or even a 1 round stun while your in those routines will hang the script and will spell instant death if your not attending the character.

    just need
    match {current routine} stunmessaging in all routines

    heres a for instance routine for hiding, ambushing on a script once your encounter lets say a hierophant and a supplicant

    hide:
    put hide
    match hide notices your attempt to hide
    match attack You attempt to blend with the surroundings
    matchwait

    attack:
    put aim neck
    put target supp
    put target hiero//always want to kill the spike thorner first IMO
    pause 3
    put stance off
    put ambush
    pause 6
    put stance def
    put loot
    goto treasure or filter routine whatever
    worst that happens is you get discovered and open ambush and kick back to the filter routine

    I dont know just throwing ideas out there ill post a script that kind of sucks but might work for dogs too
    Last edited by g++; 02-05-2007 at 01:35 AM.

  2. #12
    Join Date
    Dec 2006
    Location
    Baltimore
    Posts
    4,033

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    Ok I wrote this for a 75th cleric mostly because i was bored and wanted to see if it would work, it kind of sucks but the pathing can be used for to hunt skull temple. Theres almost no attempt made to mitigate damage from creatures because they couldent really hurt the char it was written for but it could easily be touched up. Also if you want to kill dogs you need to change the path match in front of dog matchs to charchecks





    put stance offensive
    COUNTER SET 0
    save look
    start:
    put %s
    COUNTER ADD 1
    match path%c disk
    match path%c Obvious
    match path%c a hunch-backed dogmatist.
    match path%c a hunch-backed dogmatist
    match path%c a hunch-backed dogmatist,
    match path%c a hunch-backed dogmatist and
    match charcheck a muscular supplicant,
    match charcheck a muscular supplicant and
    match charcheck a muscular supplicant
    match charcheck an emaciated hierophant.
    match charcheck an emaciated hierophant,
    match charcheck an emaciated hierophant and
    match charcheck an emaciated hierophant
    match goon You can't go there
    match stand P>
    match dead DEAD>
    matchwait

    charcheck:
    match path%c disk
    match path%c Also here:
    match headcheck Obvious
    match stand P>
    match dead DEAD>
    matchwait
    headcheck:
    match killdir Your mind is
    match path%c You must rest!
    match stand P>
    match dead DEAD>
    put exp
    matchwait

    stand:
    match stand You struggle
    match goon You stand
    put stand
    matchwait
    dead:
    put exit
    #################################

    killdir:
    match killdir Geez!
    match goon Could not find
    match goon You do not
    match goon You search
    match goon What were you
    match goon You do not currently have a target.
    match stand P>
    match dead DEAD>
    #put stance off
    save 302
    put target hiero
    put target supp
    put incant %s
    pause 3
    put loot
    matchwait

    goon:
    COUNTER SUBTRACT 1
    put stow right
    save look
    goto start
    #################################

    path1:
    move s
    pause 1
    goto start

    path2:
    move s
    pause 1
    goto start

    path3:
    move s
    pause 1
    goto start

    path4:
    move se
    pause 1
    goto start

    path5:
    move se
    pause 1
    goto start

    path6:
    move se
    pause 1
    goto start

    path7:
    move s
    pause 1
    goto start

    path8:
    move s
    pause 1
    goto start

    path9:
    move se
    pause 1
    goto start

    path10:
    move e
    pause 1
    goto start

    path11:
    move e
    pause 1
    goto start

    path12:
    move e
    pause 1
    goto start

    path13:
    move e
    pause 1
    goto start

    path14:
    move e
    pause 1
    goto start

    path15:
    move ne
    pause 1
    goto start

    path16:
    move n
    pause 1
    goto start

    path17:
    move n
    pause 1
    goto start

    path18:
    move ne
    pause 1
    goto start

    path19:
    move ne
    pause 1
    goto start

    path20:
    move ne
    pause 1
    goto start

    path21:
    move n
    pause 1
    goto start

    path22:
    move n
    pause 1
    goto start

    path23:
    move n
    pause 1
    goto start

    path24:
    move nw
    pause 1
    goto start

    path25:
    move nw
    pause 1
    goto start

    path26:
    move nw
    pause 1
    goto start

    path27:
    move nw
    pause 1
    goto start

    path28:
    move w
    pause 1
    goto start

    path29:
    move w
    pause 1
    goto start

    path30:
    move w
    pause 1
    goto start

    path31:
    move w
    pause 1
    goto start

    path32:
    move w
    pause 1
    goto start

    path33:
    move sw
    pause 1
    goto start

    path34:
    move sw
    pause 1
    goto start

    path35:
    move sw
    pause 1
    goto start

    path36:
    move sw
    pause 1

    path37:
    match backtocrack You don't have
    match checkcrack I could not find
    match stand P>
    match dead DEAD>
    put send 30 asdf
    matchwait
    checkcrack:
    match backtocrack You must rest!
    match restart Your mind is
    match stand P>
    put exp
    matchwait

    restart:
    COUNTER SET 0
    save look
    goto start
    backtocrack:
    pause 1
    put rem go ring
    put wear go ring
    put turn go ring

  3. #13
    Join Date
    Jul 2003
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    Behind the Green Door
    Posts
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    The only contention I'd have with the temple would be if you're combatting a hiero or supplicant (or multiples of both) in a room when a dogmatist comes in.
    Xcalibur - The fool that enter a fool's game is fooler.
    PB - 9000 is 95% of 18000

  4. #14
    Join Date
    Dec 2006
    Location
    Baltimore
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    The script posted already avoids that, after each attack it looks if it sees a dogmatist it runs moves on

  5. Default Yo.

    New to PC. I think I can probably help you guys with some of that SF scripting. I tend to avoid the treasure table stuff. Stow your weapon and pop settings on to allow for loot to go straight to your hands. This lets you grab every gem, every box, etc. For my THW warrior I just quick stancedef/stow item/loot/stow right and left/get weapon. If it's a really dicey area I wait for an attack before stowing my weapon (usually I do a matchwait on "=" since every form of attack pops a calculation .. except certain maneuvers.)

    Every kill I health check and encum. check.

    Too heavy? Dump a chest/box/whatever and recheck encum until it's to whatever amount you want.

    Poison/Bleeders/Etc -- I try to bring a suitable amount of herbs and potions to remedy the common stuff. If it's one I can't handle I just direct to /quit. I suppose you could put a flee subtext in that pops you back to where you're supposed to go.

    For the knocking into another room, I'm still working on a cookie cutter coding mechanic for that, but essentially on every move command it matchwaits for either the room scroll (obvious exit/path) or for a "you can't go there". If the you can't go there comes in I direct to "where am I?" commands that check where I am, set the counter to the appropriate number for that room and I keep on trucking.

    Just my two cents.

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