Results 1 to 8 of 8

Thread: old hobgoblin script

  1. Default old hobgoblin script

    found an old hobgoblin script .. i did not write this but thought i would post it here



    #Perfect hobs Hunter 3.0b


    echo ************************************************** *************************
    echo * Perfect Slow Hunter Version 3.0b *
    echo ************************************************** *************************
    echo * V1.0b has smart movement, anti poaching code, and smart hunting *
    echo * V2.0b Runs From Clouds, Logs off if Dead, runs faster,ignores pelts etc *
    echo * V3.0b is autogenerated, rests when fried, and has anti GM code *
    echo ************************************************** *************************
    echo * Author: Virilneus Date: 6/4/00 last updated 8/1/00 *
    echo * You can use scripts and abide by policy, scripts like this help people *
    echo * with bad wrist problems. Use Dont Abuse. *
    echo * http://www.jalic.com/gemstone/index.html *
    echo ************************************************** *************************


    Main:
    put stand
    put look
    MATCH caught Game Master
    MATCH caught none.
    match caught out.
    match caught GameMaster
    match caught GameHost
    match caught Game Host
    match caught [Scripting Violation Limbo]
    pause 1
    put set roomnames
    match resting [Town Square, Small Park]
    match begin Obvious
    put look
    matchwait

    begin:
    put exp
    match dead You are a ghost!
    match rest much more of this!
    match start2 bell.
    match start2 numbed.
    match start2 muddled.
    match start2 clear.
    matchwait


    dead:
    echo YOU ARE DEAD!
    echo EXITING
    put quit

    start2:
    pause 2
    put stance defensive
    goto n2

    N:
    echo now in N
    pause 1
    put n
    match caught [Scripting Violation Limbo]
    MATCH n2 also
    MATCH n2 cloud
    MATCH n2 hobgoblin scalp
    MATCH n2 hobgoblin null
    MATCH n2 hobgoblin null
    MATCH NCheck Obvious
    MATCHWAIT

    Ncheck:
    pause 1
    put look
    match caught [Scripting Violation Limbo]

    MATCH nkill1 hobgoblin
    MATCH nkill2 hobgoblin
    MATCH nkill3 hobgoblin
    MATCH n2 Obvious
    MATCHWAIT

    nkill1:
    echo now in nkill1
    Put Stance offensive
    Put attack hobgoblin
    pause 5
    put stance defensive
    put search hobgoblin
    pause 1
    put Look
    match caught [Scripting Violation Limbo]
    match nkill1 hobgoblin
    match n2 obvious
    matchwait


    nkill2:
    echo now in nkill2
    Put Stance offensive
    Put attack hobgoblin
    pause 5
    put stance defensive
    put search hobgoblin
    pause 1
    put Look
    match caught [Scripting Violation Limbo]
    match nkill2 hobgoblin
    match n2 obvious
    matchwait


    nkill3:
    echo now in nkill3
    Put Stance offensive
    Put attack hobgoblin
    pause 5
    put stance defensive
    put search hobgoblin
    pause 1
    put Look
    match caught [Scripting Violation Limbo]
    match nkill3 hobgoblin
    match n2 obvious
    matchwait



    n2:
    echo now in n2

    pause 2
    put Look
    match caught [Scripting Violation Limbo]
    MATCH NE northeast,
    MATCH NE northeast.
    MATCH NW northwest,
    MATCH NW northwest.
    MATCH N north,
    MATCH N north.
    MATCH SE southeast,
    MATCH SE southeast.
    MATCH SW southwest,
    MATCH SW southwest.
    MATCH E east,
    MATCH E east.
    MATCH W west,
    MATCH W west.
    MATCH S south,
    MATCH S south.
    MATCHWAIT

    S:
    echo now in S
    wait

    put s
    match caught [Scripting Violation Limbo]
    MATCH s2 also
    MATCH s2 cloud
    MATCH s2 hobgoblin scalp
    MATCH s2 hobgoblin null
    MATCH s2 hobgoblin null
    MATCH SCheck Obvious
    MATCHWAIT

    Scheck:
    pause 1
    put look
    match caught [Scripting Violation Limbo]
    MATCH skill1 hobgoblin
    MATCH skill2 hobgoblin
    MATCH skill3 hobgoblin
    MATCH s2 Obvious
    MATCHWAIT

    skill1:
    echo now in skill1
    Put Stance offensive
    Put attack hobgoblin
    pause 5
    put stance defensive
    put search hobgoblin
    pause 1
    put Look
    match caught [Scripting Violation Limbo]
    match skill1 hobgoblin
    match s2 obvious
    matchwait

    skill2:
    echo now in skill2
    Put Stance offensive
    Put attack hobgoblin
    pause 5
    put stance defensive
    put search hobgoblin
    pause 1
    put Look
    match caught [Scripting Violation Limbo]
    match skill2 hobgoblin
    match s2 obvious
    matchwait

    skill3:
    echo now in skill3
    Put Stance offensive
    Put attack hobgoblin
    pause 5
    put stance defensive
    put search hobgoblin
    pause 1
    put Look
    match caught [Scripting Violation Limbo]
    match skill3 hobgoblin
    match s2 obvious
    matchwait



    s2:
    echo now in s2
    pause 2
    put look
    match caught [Scripting Violation Limbo]
    MATCH SW southwest,
    MATCH SW southwest.
    MATCH SE southeast,
    MATCH SE southeast.
    MATCH S south,
    MATCH S south.
    MATCH NW northwest,
    MATCH NW northwest.
    MATCH NE northeast,
    MATCH NE northeast.
    MATCH W west,
    MATCH W west.
    MATCH E east,
    MATCH E east.
    MATCH N north,
    MATCH N north.

    MATCHWAIT

    E:
    echo now in e
    wait

    put e
    match caught [Scripting Violation Limbo]
    MATCH e2 also
    MATCH e2 cloud
    MATCH e2 hobgoblin scalp
    MATCH e2 hobgoblin null
    MATCH e2 hobgoblin null
    MATCH ECheck Obvious
    MATCHWAIT

    Echeck:
    pause 1
    put look
    match caught [Scripting Violation Limbo]
    MATCH ekill1 hobgoblin
    MATCH ekill2 hobgoblin
    MATCH ekill3 hobgoblin
    MATCH e2 Obvious
    MATCHWAIT

    ekill1:
    echo now in ekill1
    Put Stance offensive
    Put attack hobgoblin
    pause 5
    put stance defensive
    put search hobgoblin
    pause 1
    put Look
    match caught [Scripting Violation Limbo]
    match ekill1 hobgoblin
    match e2 obvious
    matchwait

    ekill2:
    echo now in ekill2
    Put Stance offensive
    Put attack hobgoblin
    pause 5
    put stance defensive
    put search hobgoblin
    pause 1
    put Look
    match caught [Scripting Violation Limbo]
    match ekill2 hobgoblin
    match e2 obvious
    matchwait

    ekill3:

    echo now in ekill3
    Put Stance offensive
    Put attack hobgoblin
    pause 5
    put stance defensive
    put search hobgoblin
    pause 1
    put Look
    match caught [Scripting Violation Limbo]
    match ekill3 hobgoblin
    match e2 obvious
    matchwait


    e2:
    echo now in e2
    pause 2
    put look
    match caught [Scripting Violation Limbo]
    MATCH NE northeast,
    MATCH NE northeast.
    MATCH SE southeast,
    MATCH SE southeast.
    MATCH E east,
    MATCH E east.
    MATCH NW northwest,
    MATCH NW northwest.
    MATCH SW southwest,
    MATCH SW southwest.
    MATCH N north,
    MATCH N north.
    MATCH S south,
    MATCH S south.
    MATCH W west,
    MATCH W west.

    MATCHWAIT

    W:
    echo now in w
    wait

    put w
    match caught [Scripting Violation Limbo]
    MATCH w2 also
    MATCH w2 cloud
    MATCH w2 hobgoblin scalp
    MATCH w2 hobgoblin null
    MATCH w2 hobgoblin null
    MATCH WCheck Obvious
    MATCHWAIT

    Wcheck:
    pause 1
    put look
    match caught [Scripting Violation Limbo]
    MATCH wkill1 hobgoblin
    MATCH wkill2 hobgoblin
    MATCH wkill3 hobgoblin
    MATCH w2 Obvious
    MATCHWAIT

    wkill1:
    echo now in wkill1
    Put Stance offensive
    Put attack hobgoblin
    pause 5
    put stance defensive
    put search hobgoblin
    pause 1
    put Look
    match caught [Scripting Violation Limbo]
    match wkill1 hobgoblin
    match w2 obvious
    matchwait

    wkill2:
    echo now in wkill2
    Put Stance offensive
    Put attack hobgoblin
    pause 5
    put stance defensive
    put search hobgoblin
    pause 1
    put Look
    match caught [Scripting Violation Limbo]
    match wkill2 hobgoblin
    match w2 obvious
    matchwait

    wkill3:

    echo now in wkill3
    Put Stance offensive
    Put attack hobgoblin
    pause 5
    put stance defensive
    put search hobgoblin
    pause 1
    put Look
    match caught [Scripting Violation Limbo]
    match wkill3 hobgoblin
    match w2 obvious
    matchwait


    w2:
    echo now in w2
    pause 2
    put look
    match caught [Scripting Violation Limbo]
    MATCH SW southwest,
    MATCH SW southwest.
    MATCH NW northwest,
    MATCH NW northwest.
    MATCH W west,
    MATCH W west.
    MATCH SE southeast,
    MATCH SE southeast.
    MATCH NE northeast,
    MATCH NE northeast.
    MATCH S south,
    MATCH S south.
    MATCH N north,
    MATCH N north.
    MATCH E east,
    MATCH E east.

    MATCHWAIT

    NE:
    echo now in ne
    wait

    put ne
    match caught [Scripting Violation Limbo]
    MATCH ne2 also
    MATCH ne2 cloud
    MATCH ne2 hobgoblin scalp
    MATCH ne2 hobgoblin null
    MATCH ne2 hobgoblin null
    MATCH NeCheck Obvious
    MATCHWAIT

    Necheck:
    pause 1
    put look
    match caught [Scripting Violation Limbo]
    MATCH nekill1 hobgoblin
    MATCH nekill2 hobgoblin
    MATCH nekill3 hobgoblin
    MATCH ne2 Obvious
    MATCHWAIT

    nekill1:
    echo now in nekill1
    Put Stance offensive
    Put attack hobgoblin
    pause 5
    put stance defensive
    put search hobgoblin
    pause 1
    put Look
    match caught [Scripting Violation Limbo]
    match nekill1 hobgoblin
    match ne2 obvious
    matchwait

    nekill2:
    echo now in nekill2
    Put Stance offensive
    Put attack hobgoblin
    pause 5
    put stance defensive
    put search hobgoblin
    pause 1
    put Look
    match caught [Scripting Violation Limbo]
    match nekill2 hobgoblin
    match ne2 obvious
    matchwait

    nekill3:
    echo now in nekill3
    Put Stance offensive
    Put attack hobgoblin
    pause 5
    put stance defensive
    put search hobgoblin
    pause 1
    put Look
    match caught [Scripting Violation Limbo]
    match nekill3 hobgoblin
    match ne2 obvious
    matchwait


    ne2:

    echo now in ne2
    pause 2
    put look
    match caught [Scripting Violation Limbo]
    MATCH NE northeast,
    MATCH NE northeast.
    MATCH NW northwest,
    MATCH NW northwest.
    MATCH N north,
    MATCH N north.
    MATCH SE southeast,
    MATCH SE southeast.
    MATCH E east,
    MATCH E east.
    match S south.
    match S south,
    match W , west
    match W : west
    MATCH SW southwest,
    MATCH SW southwest.

    MATCHWAIT

    SE:
    echo now in se
    wait

    put se
    match caught [Scripting Violation Limbo]
    MATCH se2 also
    MATCH se2 cloud
    MATCH se2 hobgoblin scalp
    MATCH se2 hobgoblin null
    MATCH se2 hobgoblin null
    MATCH SeCheck Obvious
    MATCHWAIT

    Secheck:
    pause 1
    put look
    match caught [Scripting Violation Limbo]
    MATCH Sekill1 hobgoblin
    MATCH Sekill2 hobgoblin
    MATCH Sekill3 hobgoblin
    MATCH Se2 Obvious
    MATCHWAIT

    sekill1:
    echo now in sekill1
    Put Stance offensive
    Put attack hobgoblin
    pause 5
    put stance defensive
    put search hobgoblin
    pause 1
    put Look
    match caught [Scripting Violation Limbo]
    match sekill1 hobgoblin
    match se2 obvious
    matchwait

    sekill2:
    echo now in sekill2
    Put Stance offensive
    Put attack hobgoblin
    pause 5
    put stance defensive
    put search hobgoblin
    pause 1
    put Look
    match caught [Scripting Violation Limbo]
    match sekill2 hobgoblin
    match se2 obvious
    matchwait

    sekill3:
    echo now in sekill3
    Put Stance offensive
    Put attack hobgoblin
    pause 5
    put stance defensive
    put search hobgoblin
    pause 1
    put Look
    match caught [Scripting Violation Limbo]
    match sekill3 hobgoblin
    match se2 obvious
    matchwait


    se2:

    echo now in se2
    pause 2
    put look
    match caught [Scripting Violation Limbo]
    MATCH SE southeast,
    MATCH SE southeast.
    MATCH SW southwest,
    MATCH SW southwest.
    MATCH S south,
    MATCH S south.
    MATCH NE northeast,
    MATCH NE northeast.
    MATCH E east,
    MATCH E east.
    MATCH N north,
    MATCH N north.
    MATCH W : west
    MATCH W , west
    MATCH NW northwest,
    MATCH NW northwest.

    MATCHWAIT

    NW:
    echo now in nw
    wait

    put nw
    match caught [Scripting Violation Limbo]
    MATCH nw2 also
    MATCH nw2 cloud
    MATCH nw2 hobgoblin scalp
    MATCH nw2 hobgoblin null
    MATCH nw2 hobgoblin null
    MATCH NwCheck Obvious
    MATCHWAIT

    Nwcheck:
    pause 1
    put look
    match caught [Scripting Violation Limbo]
    MATCH nwkill1 hobgoblin
    MATCH nwkill2 hobgoblin
    MATCH nwkill3 hobgoblin
    MATCH nw2 Obvious
    MATCHWAIT

    nwkill1:
    echo now in nwkill1
    Put Stance offensive
    Put attack hobgoblin
    pause 5
    put stance defensive
    put search hobgoblin
    pause 1
    put Look
    match caught [Scripting Violation Limbo]
    match nwkill1 hobgoblin
    match nw2 obvious
    matchwait

    nwkill2:
    echo now in nwkill2
    Put Stance offensive
    Put attack hobgoblin
    pause 5
    put stance defensive
    put search hobgoblin
    pause 1
    put Look
    match caught [Scripting Violation Limbo]
    match nwkill2 hobgoblin
    match nw2 obvious
    matchwait

    nwkill3:
    echo now in nwkill3
    Put Stance offensive
    Put attack hobgoblin
    pause 5
    put stance defensive
    put search hobgoblin
    pause 1
    put Look
    match caught [Scripting Violation Limbo]
    match nwkill3 hobgoblin
    match nw2 obvious
    matchwait


    nw2:
    echo now in nw2
    pause 2
    put look
    match caught [Scripting Violation Limbo]
    MATCH NW northwest,
    MATCH NW northwest.
    MATCH NE northeast,
    MATCH NE northeast.
    MATCH N north,
    MATCH N north.
    MATCH SW southwest,
    MATCH SW southwest.
    MATCH W west,
    MATCH W west.
    MATCH S south,
    MATCH S south.
    MATCH E : east
    MATCH E , east
    MATCH SE southeast,
    MATCH SE southeast.

    MATCHWAIT

    SW:
    echo now in sw
    wait

    put sw
    match caught [Scripting Violation Limbo]
    MATCH sw2 also
    MATCH sw2 cloud
    MATCH sw2 hobgoblin scalp
    MATCH sw2 hobgoblin null
    MATCH sw2 hobgoblin null
    MATCH SwCheck Obvious
    MATCHWAIT

    Swcheck:
    pause 1
    put look
    match caught [Scripting Violation Limbo]
    MATCH swkill1 hobgoblin
    MATCH swkill2 hobgoblin
    MATCH swkill3 hobgoblin
    MATCH sw2 Obvious
    MATCHWAIT

    swkill1:
    echo now in swkill1
    Put Stance offensive
    Put attack hobgoblin
    pause 5
    put stance defensive
    put search hobgoblin
    pause 1
    put Look
    match caught [Scripting Violation Limbo]
    match swkill1 hobgoblin
    match sw2 obvious
    matchwait

    swkill2:
    echo now in swkill2
    Put Stance offensive
    Put attack hobgoblin
    pause 5
    put stance defensive
    put search hobgoblin
    pause 1
    put Look
    match caught [Scripting Violation Limbo]
    match swkill2 hobgoblin
    match sw2 obvious
    matchwait

    swkill3:
    echo now in swkill3
    Put Stance offensive
    Put attack hobgoblin
    pause 5
    put stance defensive
    put search hobgoblin
    pause 1
    put Look
    match caught [Scripting Violation Limbo]
    match swkill3 hobgoblin
    match sw2 obvious
    matchwait


    sw2:
    echo now in sw2
    pause 2
    put look
    match caught [Scripting Violation Limbo]
    MATCH SW southwest,
    MATCH SW southwest.
    MATCH SE southeast,
    MATCH SE southeast.
    MATCH S south,
    MATCH S south.
    MATCH NW northwest,
    MATCH NW northwest.
    goto sw22

    sw22:
    MATCH W west,
    MATCH W west.
    MATCH N north,
    MATCH N north.
    MATCH E : east
    MATCH E , east
    MATCH SE southeast,
    MATCH SE southeast.
    MATCH NE northeast,
    MATCH NE northeast.
    MATCHWAIT

    no:
    echo ****************************
    echo * GM Present or *
    echo * Mana Supply Depleted *
    echo * Script Will Exit *
    echo * or still resting... *
    echo ****************************

    put stance defensive
    exit


    rest:
    put set roomnames
    put stand
    put look
    goto Nr

    Nr:
    wait
    move n
    goto n2r

    n2r:
    match gopark The landscape is wild and challenging here, remote and forbidding. The ground dips and rises between thick, close undergrowth and rocky outcroppings. The level of the land rises to the south gradually at first, and then more sharply, disappearing up into the distance. To the north, the slope is gentler and less hazardous. You also see a dirt footpath.
    MATCH NEr northeast,
    MATCH NEr northeast.
    MATCH NWr northwest,
    MATCH NWr northwest.
    MATCH Nr north,
    MATCH Nr north.
    MATCH SEr southeast,
    MATCH SEr southeast.
    goto n2r2

    n2r2:
    MATCH SWr southwest,
    MATCH SWr southwest.
    MATCH Er east,
    MATCH Er east.
    MATCH Wr west,
    MATCH Wr west.
    MATCH Sr south,
    MATCH Sr south.
    put LOOK
    MATCHWAIT

    Sr:
    wait
    move s
    goto s2r

    s2r:
    match gopark The landscape is wild and challenging here, remote and forbidding. The ground dips and rises between thick, close undergrowth and rocky outcroppings. The level of the land rises to the south gradually at first, and then more sharply, disappearing up into the distance. To the north, the slope is gentler and less hazardous. You also see a dirt footpath.
    MATCH SWr southwest,
    MATCH SWr southwest.
    MATCH SEr southeast,
    MATCH SEr southeast.
    MATCH Sr south,
    MATCH Sr south.
    MATCH NWr northwest,
    MATCH NWr northwest.
    MATCH NEr northeast,
    MATCH NEr northeast.
    MATCH Wr west,
    MATCH Wr west.
    MATCH Er east,
    MATCH Er east.
    MATCH Nr north,
    MATCH Nr north.
    put LOOK
    MATCHWAIT

    Er:
    wait
    move e
    goto e2r

    e2r:
    match gopark The landscape is wild and challenging here, remote and forbidding. The ground dips and rises between thick, close undergrowth and rocky outcroppings. The level of the land rises to the south gradually at first, and then more sharply, disappearing up into the distance. To the north, the slope is gentler and less hazardous. You also see a dirt footpath.
    MATCH NEr northeast,
    MATCH NEr northeast.
    MATCH SEr southeast,
    MATCH SEr southeast.
    MATCH Er east,
    MATCH Er east.
    MATCH NWr northwest,
    MATCH NWr northwest.
    MATCH SWr southwest,
    MATCH SWr southwest.
    MATCH Nr north,
    MATCH Nr north.
    MATCH Sr south,
    MATCH Sr south.
    MATCH Wr west,
    MATCH Wr west.
    put LOOK
    MATCHWAIT

    Wr:
    wait
    move w
    goto w2r

    w2r:
    match gopark The landscape is wild and challenging here, remote and forbidding. The ground dips and rises between thick, close undergrowth and rocky outcroppings. The level of the land rises to the south gradually at first, and then more sharply, disappearing up into the distance. To the north, the slope is gentler and less hazardous. You also see a dirt footpath.
    MATCH SWr southwest,
    MATCH SWr southwest.
    MATCH NWr northwest,
    MATCH NWr northwest.
    MATCH Wr west,
    MATCH Wr west.
    MATCH SEr southeast,
    MATCH SEr southeast.
    MATCH NEr northeast,
    MATCH NEr northeast.
    MATCH Sr south,
    MATCH Sr south.
    MATCH Nr north,
    MATCH Nr north.
    MATCH Er east,
    MATCH Er east.
    put LOOK
    MATCHWAIT

    NEr:
    wait
    move ne
    goto NE2r

    NE2r:
    match gopark The landscape is wild and challenging here, remote and forbidding. The ground dips and rises between thick, close undergrowth and rocky outcroppings. The level of the land rises to the south gradually at first, and then more sharply, disappearing up into the distance. To the north, the slope is gentler and less hazardous. You also see a dirt footpath.
    MATCH NEr northeast,
    MATCH NEr northeast.
    MATCH NWr northwest,
    MATCH NWr northwest.
    MATCH Nr north,
    MATCH Nr north.
    MATCH SEr southeast,
    MATCH SEr southeast.
    MATCH Er east,
    MATCH Er east.
    match Sr south.
    match Sr south,
    match Wr , west
    match Wr : west
    MATCH SWr southwest,
    MATCH SWr southwest.
    put LOOK
    MATCHWAIT

    SEr:
    wait
    move se
    goto Se2r

    Se2r:
    match gopark The landscape is wild and challenging here, remote and forbidding. The ground dips and rises between thick, close undergrowth and rocky outcroppings. The level of the land rises to the south gradually at first, and then more sharply, disappearing up into the distance. To the north, the slope is gentler and less hazardous. You also see a dirt footpath.
    MATCH SEr southeast,
    MATCH SEr southeast.
    MATCH Sr south,
    MATCH Sr south.
    MATCH Er : east
    MATCH Er , east
    MATCH SWr southwest,
    MATCH SWr southwest.
    MATCH NEr northeast,
    MATCH NEr northeast.
    MATCH Nr north,
    MATCH Nr north.
    match Wr , west
    match Wr : west
    MATCH NWr northwest,
    MATCH NWr northwest.
    put LOOK
    MATCHWAIT

    NWr:
    wait
    move nw
    goto NW2r

    NW2r:
    match gopark The landscape is wild and challenging here, remote and forbidding. The ground dips and rises between thick, close undergrowth and rocky outcroppings. The level of the land rises to the south gradually at first, and then more sharply, disappearing up into the distance. To the north, the slope is gentler and less hazardous. You also see a dirt footpath.
    MATCH NWr northwest,
    MATCH NWr northwest.
    MATCH Nr north,
    MATCH Nr north.
    match Wr , west
    match Wr : west
    MATCH NEr northeast,
    MATCH NEr northeast.
    MATCH SWr southwest,
    MATCH SWr southwest.
    MATCH Sr south,
    MATCH Sr south.
    MATCH Er : east
    MATCH Er , east
    MATCH SEr southeast,
    MATCH SEr southeast.
    put LOOK
    MATCHWAIT

    SWr:
    wait
    move sw
    goto SW2r

    SW2r:
    match gopark The landscape is wild and challenging here, remote and forbidding. The ground dips and rises between thick, close undergrowth and rocky outcroppings. The level of the land rises to the south gradually at first, and then more sharply, disappearing up into the distance. To the north, the slope is gentler and less hazardous. You also see a dirt footpath.
    MATCH SWr southwest,
    MATCH SWr southwest.
    MATCH Sr south,
    MATCH Sr south.
    match Wr , west
    match Wr : west
    MATCH SEr southeast,
    MATCH SEr southeast.
    MATCH NWr northwest,
    MATCH NWr northwest.
    MATCH Nr north,
    MATCH Nr north.
    MATCH Er : east
    MATCH Er , east
    MATCH SEr southeast,
    MATCH SEr southeast.
    put LOOK
    MATCHWAIT

    gopark:
    move go foot
    move ne
    move n
    move n
    move n
    move n
    move n
    move ne
    move ne
    move e
    move n
    move ne
    move go gate
    move s
    move w
    move s
    move s
    move s
    move s
    move s
    put put fal in my back
    goto no

    resting:
    put exp
    match gohunt bell.
    match gohunt muddled.
    match gohunt clear.
    match dead You are a ghost!
    match no numbed.
    match no must rest!
    matchwait

    gohunt:
    put get my fal
    move n
    move w
    move w
    move n
    move go gate
    move s
    move s
    move s
    move sw
    move s
    move se
    move s
    move se
    move s
    move s
    move s
    move sw
    move s
    move s
    move w
    move go foot
    goto start2

    caught:
    put 'what the
    put look
    pause 3

  2. #2

    Default My hob script

    Well, I tried running the hobgoblin script posted and it nae work... I looked at it for a few minutes and couldn't figure it out so I took some time to write my own. It works for me and it can be used to attack more than hobs.

    let me know if people have problems or suggestions on making it better/faster etc.

    Code:
    #Hunts hobs like crazy (landing)
    #Original script based off rats by Kranar
    #Editted to improve performance by Arius
    
    counter set 0
    
    start:
    pause 1
    put look
    match checkexp The landscape is wild and challenging here
    match hunting Obvious
    match hunting [Upper Dragonsclaw
    match hunting Slopes]
    match restorhunt [Town Well]
    match logoff [Scripting Violation Limbo]
    match logoff [Consoltation Lounge]
    match logoff [The Cell]
    match lost Obvious exits:
    match filter a hobgoblin
    matchwait
    
    hunting:
    match filter a hobgoblin
    match goback You can't go there
    match goback I could not find what
    match mover Obvious
    matchwait
    
    mover:
    put look
    match start Sorry, you may only type ahead
    match goback You can't go there
    match goback I could not find what
    match filter a hobgoblin
    match checkexp The landscape is wild and challenging here
    match M%c Obvious paths:
    match M%c Obvious exits:
    matchwait
    
    goback:
    put look
    counter subtract
    goto M%c
    
    m0:
    counter set 1
    move s
    goto mover
    
    m1:
    counter set 2
    move s
    goto mover
    
    m2:
    counter set 3
    move sw
    goto mover
    
    m3:
    counter set 4
    move se
    goto mover
    
    m4:
    counter set 5
    move s
    goto mover
    
    m5:
    counter set 6
    move s
    goto mover
    
    m6:
    counter set 7
    move climb ridge
    goto mover
    
    m7:
    counter set 8
    move ne
    goto mover
    
    m8:
    counter set 9
    move go entrance
    goto mover
    
    m9:
    counter set 10
    move climb stair
    goto mover
    
    m10:
    counter set 11
    move go hole
    goto mover
    
    m11:
    counter set 12
    move ne
    goto mover
    
    m12:
    counter set 13
    move nw
    goto mover
    
    m13:
    counter set 14
    move se
    goto mover
    
    m14:
    counter set 15
    move ne
    goto mover
    
    m15:
    counter set 16
    move sw
    goto mover
    
    m16:
    counter set 17
    move e
    goto mover
    
    m17:
    counter set 18
    move e
    goto mover
    
    m18:
    counter set 19
    move w
    goto mover
    
    m19:
    counter set 20
    move w
    goto mover
    
    m20:
    counter set 21
    move se
    goto mover
    
    m21:
    counter set 22
    move ne
    goto mover
    
    m22:
    counter set 23
    move se
    goto mover
    
    m23:
    counter set 24
    move e
    goto mover
    
    m24:
    counter set 25
    move se
    goto mover
    
    m25:
    counter set 26
    move down
    goto mover
    
    m26:
    counter set 27
    move up
    goto mover
    
    m27:
    counter set 28
    move nw
    goto mover
    
    m28:
    counter set 29
    move w
    goto mover
    
    m29:
    counter set 30
    move nw
    goto mover
    
    m30:
    counter set 31
    move sw
    goto mover
    
    m31:
    counter set 32
    move nw
    goto mover
    
    m32:
    counter set 33
    move sw
    goto mover
    
    m33:
    counter set 34
    move go hole
    goto mover
    
    m34:
    counter set 35
    move climb stair
    goto mover
    
    m35:
    counter set 36
    move out
    goto mover
    
    m36:
    counter set 37
    move sw
    goto mover
    
    m37:
    counter set 38
    move climb ridge
    goto mover
    
    m38:
    counter set 39
    move n
    goto mover
    
    m39:
    counter set 40
    move n
    goto mover
    
    m40:
    counter set 41
    move ne
    goto mover
    
    m41:
    counter set 42
    move nw
    goto mover
    
    m42:
    counter set 43
    move n
    goto mover
    
    m43:
    counter set 44
    move n
    goto mover
    
    m44:
    goto checkexp
    
    lost:
    pause 1
    put look
    match filter a hobgoblin
    match checkexp footpath
    match hunting Slopes]
    match restorhunt [Town Well]
    matchwait
    
    checkexp:
    put exp
    match gorest you must rest
    match m0 your mind is
    matchwait
    
    filter:
    put look
    match start You can't go there.
    match mover Also here
    match M%c Also here
    match atthob a hobgoblin
    match atthob Obvious exits
    match atthob Obvious paths
    matchwait
    
    atthob:
    put att hob
    match mover you referring to
    match mover You currently have no valid target
    match dead dies
    match dead dead
    match dead goes still
    match dead motionless
    match dead A little bit
    match atthob only type ahead
    match atthob Please wait
    match atthob scampers in!
    match omgwait Roundtime
    match omgwait Wait
    match start I could not find
    matchwait
    
    omgwait:
    pause 1
    goto atthob
    
    dead:
    dead:
    pause
    put skin hob
    match skinned You skinned
    match atthob You might want
    match continue You botched
    match continue You can only skin creatures
    match continue been skinned
    matchwait
    
    continue:
    put sheath
    waitfor You put
    put ready weapon
    waitfor You remove
    put search hob
    goto checktre
    
    checktre:
    match getzircon zircon
    match gettopaz topaz
    match getwand wand
    match getring gold ring
    match getfaenor faenor-bloom
    match getcoral coral
    match getstatue small statue
    match getgarnet garnet
    match gettopaz topaz
    match getgem gem
    match getglim glim
    match getsap sapphire
    match getlap lapis
    match getpearl pearl
    match getruby ruby
    match getame amethyst
    match gettou tourmaline
    match getopal opal
    match getdiamond diamond
    match getemerald emerald
    match getcrystal crystal
    match getblueorb blue orb
    match getwhiteorb whtie orb
    match getblackorb black orb
    match getcordierite cordierite
    match aftertreasure still alive
    match aftertreasure I could not find what you were  referring to.
    match aftertreasure A hobgoblin
    matchwait
    
    getcordierite:
    save cordierite
    goto gettreasure
    
    getcrystal:
    save crystal
    goto gettreasure
    
    getblueorb:
    save blue orb
    goto gettreasure
    
    getwhiteorb:
    save white orb
    goto gettreasure
    
    getblackorb:
    save black orb
    goto gettreasure
    
    getemerald:
    save emerald
    goto gettreasure
    
    getcoral:
    save coral
    goto gettreasure
    
    getring:
    save ring
    goto gettreasure
    
    getfaenor:
    save faenor
    goto gettreasure
    
    getzircon:
    save zircon
    goto gettreasure
    
    getwand:
    save wand
    goto gettreasure
    
    getstatue:
    save statue
    goto gettreasure
    
    getpearl:
    save pearl
    goto gettreasure
    
    getgarnet:
    save garnet
    goto gettreasure
    
    gettopaz:
    save topaz
    goto gettreasure
    
    getglim:
    save glim
    goto gettreasure
    
    getgem:
    save gem
    goto gettreasure
    
    getsap:
    save sapphire
    goto gettreasure
    
    getlap:
    save lapis
    goto gettreasure
    
    getruby:
    save ruby
    goto gettreasure
    
    getame:
    save amethyst
    goto gettreasure
    
    gettou:
    save tourmaline
    goto gettreasure
    
    getopal:
    save opal
    goto gettreasure
    
    getdiamond:
    save diamond
    goto gettreasure
    
    gettreasure:
    put put %weapon in my sheath
    waitfor You put a
    put get %s
    match treasurefinal I could not find
    match continuetre You pick up
    matchwait
    
    continuetre:
    put put %s in my %container 
    waitfor You put
    goto treasurefinal
    
    treasurefinal:
    put get %weapon from my sheath
    waitfor You remove
    goto aftertreasure
    
    aftertreasure:
    pause .1
    put look
    match filter a hobgoblin
    match M%c Obvious exits:
    match M%c Obvious paths:
    matchwait
    
    skinned:
    put sheath
    waitfor You put a
    put get scalp
    put stow my scalp
    waitfor You put a
    put ready weapon
    waitfor You remove
    put search hob
    goto start
    
    restorhunt:
    put exp
    match gohunt Your mind is muddled
    match gohunt Your mind is clear
    match gohunt Your mind is fresh and clear
    match gohunt Your mind is as clear as a bell
    match rest Your mind
    matchwait
    
    gohunt:
    put gird
    waitfor You
    put stand
    pause 4
    move s
    move w
    move w
    move w
    move s
    pause
    move go gate
    put stance neu
    move n
    move w
    move sw
    move sw
    move s
    move s
    move s
    move s
    move s
    move sw
    pause
    put go foot
    goto start
    
    gorest:
    put look in my pack
    match sellfurrier scalp
    match moverest and a
    match moverest and an
    matchwait
    
    moverest:
    move go foot
    move ne
    move n
    move n
    move n
    move n
    move n
    move ne
    move ne
    put sheath
    waitfor You
    put store shield
    waitfor You
    move e
    move s
    pause
    give guard 5
    pause
    move go gate
    move n
    move e
    move e
    move e
    move go well
    goto rest
    
    sellfurrier:
    move go foot
    move ne
    move n
    move n
    move n
    move n
    move n
    move ne
    move ne
    put sheath
    waitfor You
    put store shield
    waitfor You
    move e
    move s
    pause
    give guard 5
    pause
    move go gate
    move n
    move e
    move e
    move n
    move n
    move n
    move e
    move go furr
    put remove my pack
    waitfor You take
    put sell my pack
    waitfor Dakris takes
    put wear my pack
    waitfor You put
    move out
    move w
    move s
    move s
    move s
    move go bank
    move go arch
    goto bankdepo
    
    bankdepo:
    pause 1
    put depo all
    match gobankrest You
    matchwait
    
    gobankrest:
    move go arch
    move out
    move e
    move go well
    goto rest
    
    rest:
    pause 65
    put exper
    match rest Your mind can't take much more
    match rest Your mind is numbed
    match gohunt Your mind is becoming numbed
    match gohunt Your mind is muddled
    match gohunt Your mind is clear
    match gohunt Your mind is fresh and clear
    match gohunt Your mind is as clear as a bell
    matchwait
    
    logoff:
    put exit
    -Arius

  3. #3

    Default

    Is the updated script that Arius posted for wizard, lich, or SF?

  4. Default just fyi

    hey just so you know, there was a hang up on the return trips, there was no put give guard 5, it was just give guard 5, also there was one spot in the script where instead of stow, and ready weapon you put variables in so when people used the revised one they will have to fix that. still a very nice program both of you, thanks for sharing

  5. #5

    Default

    Heh. There's a "caught" section. That's hilarious.

  6. Default

    This script works well except it poaches for me, what do I need to add to it to prevent that?

  7. #7

    Default

    The check to see if another person is in the room is the "filter" match string. It matches the phrase "also here", if it sees "also here" it realizes another person is in the room and it continues moving rooms.

    If it's poaching for some reason that's failing. Don't have time to log in and check, but walk around the area with other people and see if it has "also in the room" instead of "also here" for the other players section of the room description.

  8. Default

    Ok thanks for the help.

Similar Threads

  1. Learn how to script with this simple hunting script
    By Tgo01 in forum The Lich Project
    Replies: 69
    Last Post: 08-24-2020, 03:20 PM
  2. adding a custom script to my script folder
    By sentral in forum The Lich Project
    Replies: 1
    Last Post: 08-09-2016, 10:05 AM
  3. Ultimate Hobgoblin Script
    By Juno in forum Hunting Scripts 0-10
    Replies: 1
    Last Post: 03-03-2011, 04:27 PM
  4. Replies: 19
    Last Post: 02-03-2010, 09:49 PM
  5. Pookas: Smart cone script and 906 bolt script.
    By J-Tech in forum Scripting Discussion
    Replies: 27
    Last Post: 01-15-2004, 03:06 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •