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Thread: GIRD and STOW changes

  1. #1

    Exclamation GIRD and STOW changes

    GIRD and STOW changes · on 8/7/2006 10:04:59 PM 1357 The verbs GIRD and STOW have been updated.

    GIRD will now consider the options set using READY. If a default WEAPON and SHIELD are set then both of them will be readied. If no shield is set but a 2WEAPON is set, then the WEAPON and 2WEAPON will be readied. If only a SHIELD or only a WEAPON is set, then only that item will be readied. The hope is that this will make GIRD more attractive as a quick option to READY your combat items. Type READY by itself to see how to setup your default items.

    STOW now has an ALL option. STOW ALL will simply STOW the items in your right and left hands.

    - Sinden

    This message was originally posted in Game Design Discussions, General Discussion about Gemstone IV. To discuss the above follow the link below.

    http://www.play.net/forums/messages.asp?forum=102&category=6&topic=3&message= 3639
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  2. #2
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    Why don't we change things no one cares about while not touching the Goal List for 2006?

    That'll be fun, let's do it just to annoy everyone.
    For after all what is man in nature? A nothing in relation to infinity,
    all in relation to nothing
    A central point between nothing and all and
    Infinitely far from understanding either

    Then even nothingness was not, nor existance.
    There was no air then, nor the heavens beyond it
    What covered it? Where was it? In whose keeping?
    Was there then cosmic water, in depths unfathomed?

  3. #3
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    I'll touch your "goals list" buddy.

  4. #4
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    Ummm, this is a hella cool change. It makes scripting standard for whether you're a ranged user, a TWC user, or a one-handed whatever user.

    My scripts always had to use stored variables for these things, for my different mutant characters, now I can just use READY to set them once, and all of them can use GIRD and it's done.

    I still prefer STORE to STOW though. STOW I use for things I pick up on a hunt, but STORE AMMO for my arrows is invaluable.

    -TheE-

    -TheE-
    A.M.D.G.

    Quote Originally Posted by Gan View Post
    D TEAM UNITE! YOUR HEAD CHEERLEADER IS CALLING, HIS ATTEMPTED RESCUE OF THEe IS FAILING.

  5. #5

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    Stow change is nice, but what exactly changed with gird?

  6. #6
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    Well, if you were a two weapon user, GIRD wouldn't draw your second weapon, I believe. Or that might of been just me.

    -TheE-
    A.M.D.G.

    Quote Originally Posted by Gan View Post
    D TEAM UNITE! YOUR HEAD CHEERLEADER IS CALLING, HIS ATTEMPTED RESCUE OF THEe IS FAILING.

  7. #7
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    Quote Originally Posted by Olanan
    Why don't we change things no one cares about while not touching the Goal List for 2006?

    That'll be fun, let's do it just to annoy everyone.
    Monks, et al, are complicated mechanics that require months of design, building and QCing.

    Adding a few extra lines of code to an already existing, simple mechanic take a matter of hours. Probably less.
    Xcalibur - The fool that enter a fool's game is fooler.
    PB - 9000 is 95% of 18000

  8. #8

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    If I'm not mistaken, Sinden's a new GM as well? That's a good thing.

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