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Thread: purecast..2x spells...major or minor?

  1. #1

    Default purecast..2x spells...major or minor?

    I have a wizzie I've been raising and when his 30days is up im switchin him over to pure cast, only 2x spells but his lores will be where his tps go...which is better major elem or minor? I know I'm gonna switch off a good way through but which is more useful from 1-20?
    What we do in life, echoes in eternity.

  2. #2

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    if you are solo hunter, get to 414, and 515 min, other then that i would try and go up 500's to singled so you max your bolt AS just goto like 910 on wizard maybe

  3. #3

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    so,ill do major and wizard and your saying switch from wizard to minor at 10?
    What we do in life, echoes in eternity.

  4. #4
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    Dont forget the effects that 425 has (especially with subsequent ranks in the 400's) on your bolt AS.

    425 · Elemental Targetting [ELEMTARG] Duration: 900 seconds +30 seconds for every Minor Elemental spell known

    Type: Bonus

    This self-casting spell provides a bonus to attacks:

    To the Attack Strength it gives a base of +25, plus the number of Spell Ranks above 25 that the caster knows in the Minor Elemental Circle divided by 2. The maximum bonus allowed is 50.

    To the Elemental Casting Strength it gives a base of +25, plus the number of Spell Ranks above 25 that the caster knows in the Minor Elemental Circle divided by 2. The maximum bonus allowed is 50.


    This spell affords no benefit to Spirit Casting Strength. It does provide a bonus to all other spell Casting Strength (+13, plus the number of Spell Ranks above 25 that the caster knows in the Minor Elemental Circle divided by 4), to a maximum of +25.
    Overtraining in Minor Elemental spell ranks does not yield additional bonus past the caster's level.
    Last edited by Gan; 07-13-2006 at 10:03 PM.
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  5. #5

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    I wanna do wizards all the way up and ill do major all the way and ill start 3x spells and get minor maybe a level or two do more minor. So finally, which is better then....Major or Minor?
    What we do in life, echoes in eternity.

  6. #6
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    I personally would go wizard and minor in the younger years (Wizard 1:1, MnE 2:3, MjE 1:3). Then add more major when points become available in your middle/older years.

    Thats my spin.

    901, 401
    902, 402
    903, 501
    904, 403, 502
    905, 404
    906, 503
    907, 405
    908, 406, 504
    909, 505
    910, 407
    911, 408
    912, 506, 507
    913, 409
    914, 410
    915, 508
    916, 411, 509
    917, 412
    918, 510
    919, 413
    920, 414, 511
    921, 512
    922, 415
    923, 416
    924, 513, 514
    925, 417
    926, 418
    927, 515
    928, 419, 516
    929, 420
    930, 517
    931, 421
    932, 422, 518
    933, 519
    934, 423
    935, 424
    936, 520, 521
    937, 425
    938, 426
    939, 522
    940, 427, 523
    941, 428
    942, 524
    943, 429
    944, 430, 525 (stopping MjE here, continuing on with MnE henceforth)
    944, 431
    945, 432
    946, 433
    947, 434, 435 (optional 3rd spell if points need to be put elsewhere)
    948, 436
    949, 437
    ...... all the way to 450 (stop with MnE circle at 450 (max bonus for 425 stops there))
    Last edited by Gan; 07-13-2006 at 10:50 PM.
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  7. #7

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    depends on your level, and what your doing

    if you 3x spells, just go 1x in each

    we are still talking lvl 20 or under right? you jsut started this guy?

    i have a totally different approach after 20

    and if you can get 401-406 and 414 from someone else, you dont need 400's at ALL, until 25, when like Ganalon said you can get targeting. Until then 513 and 515 are your best friends. possibly 506, but i like spells better.

  8. #8

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    (at level 16), your current skill bonuses and ranks (including all modifiers) are:
    Skill Name | Current Current
    | Bonus Ranks
    Shield Use.........................| 82 18
    Brawling...........................| 78 17
    Physical Fitness...................| 82 18
    Arcane Symbols.....................| 82 18
    Magic Item Use.....................| 82 18
    Spell Aiming.......................| 132 36
    Harness Power......................| 128 34
    Elemental Mana Control.............| 82 18
    Climbing...........................| 5 1

    Spell Lists
    Major Elemental....................| 16

    Spell Lists
    Minor Elemental....................| 3

    Spell Lists
    Wizard.............................| 16

    this is a guy i didnt have enough time to work on, so i only got him to 15 before the free month kicked off

    the only thing I dont have on him that I would need is 406, and 414, those are easily attainable from someone else.

    you have call wind to replace ewave, and it works better forcing stance

    you dont need 409/415 yet, unless you plan on tanking the other two spheres, and 1.5x or 2x in 400s for CS. Cs hunting at this young is abusrd tho. most things still have low hp, so bolting is cheesy its so easy

    500s, gives you 503(20 DS), 506(haste), 507(20 DS), 508(20 TD, you shouldnt need too often), 509(loot anyone?, and swing AS), 511(loot), 513(bolt AS), 515 (sweet jesus! wizard staple), 516(ditto... if used properly)

    you can beat the DS from the 400s sphere(not counting 430, which is useless until you are old) with the first 7 spell in major. minors only good point from DS is that the spells last longer per cast

    500s start out larger, and they grOW!, not to mention the utility eesh

    I feel that much of the 500s sphere should have been implemented under the wizard sphere instead, since they basically MAKE the wizard - besides bolts

    and i made a new wizard recently

    (at level 5), your current skill bonuses and ranks (including all modifiers) are:
    Skill Name | Current Current
    | Bonus Ranks
    Physical Fitness...................| 35 7
    Spell Aiming.......................| 66 14
    Harness Power......................| 93 21
    Elemental Mana Control.............| 54 11

    Spell Lists
    Major Elemental....................| 4

    Spell Lists
    Minor Elemental....................| 4

    Spell Lists
    Wizard.............................| 4

    he works awesome, i fry in like 2 minutes solo, or more often using a slave, i can fry in about 30 seconds - both in rats.

  9. #9

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    I have a few points.

    1) If you are going to enchant, 500's are a factor in enchanting.

    2) If you are going to stop in the 500's at some point (early or later) I would go to 516 for leech, and 520 for stone skin. After that, it's all about making 513 and 516 better.

    3) Like Ganalon said 425 and 430 are your best friends for a number of reason (read the doc's). However, the bonus caps for 425 benifits at 75 ranks in the MnE circle, not 50 ranks (I think Ganalon just typo'd). Also 430 continues to get better the higher you go. Not to mention that your 400's CS will grow as you add more.

    4) Eventually I would get to 3X in spells, but thats eventually. A rough estimation would be you would hit 3X around level 65 to 75 (depending on what your training plan will be).

    5) I figure stopping at 950 is good.
    A) Because you can easily do 7X enchants by then.
    B) Because 915's benifit is sporadic at best, so building your CS for that spell is kind of a waste after that.

    These are just some observations and suggestions. I hope that they may aide you. I built for enchanting first, and now I am moving on to more physical skills to round out my wizard, all while moving towards my goal of 3X spells.

    Have a great day!

    Finis

    -- attached is my wizard skill set --

    (at level 49), your current skill bonuses and ranks (including all modifiers) are:
    Skill Name | Current Current
    | Bonus Ranks
    Physical Fitness.....................| 105 25
    Arcane Symbols.....................| 200 100
    Magic Item Use......................| 200 100
    Spell Aiming...........................| 206 100
    Harness Power.......................| 206 100
    Elemental Mana Control...........| 150 50
    Perception............................| 105 25
    Climbing................................| 105 25
    Swimming..............................| 105 25

    Major Elemental.....................| 40

    Minor Elemental.....................| 40

    Wizard.................................| 50
    Last edited by FinisWolf; 07-13-2006 at 11:08 PM.
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  10. #10

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    yeah my opinions are based, from what i said so far, on 1-20, and pure hunting.

    as far as 425/430
    get 425 at 25 yeah, and continue it, as long as you can spare the spell slots.
    430 tho.. is a waste until you have like 50-60 ranks in minor
    i wont pay 30 mana for 15 DS... period
    you can get more benefits in the form of DS by going wizard and major
    913 is 1 DS per rank, starts at like 10 ds, and 20 td
    503 and 507 and 513 all grow (up to your level) i

    f you are going to 2x spells, and 3x when you can
    i would suggest 1x 500's
    900's until you get the spells you want... i liked invis so i kept goin after 910

    but i would suggest at lvl 20 to have
    520
    910-913
    414
    as a base line

    And 425 maxs at 74 ranks. From the spell description it should max at 75, but at 74 the .5 point rounds up. If you stop at 74 you only get 37 Ds from 430. you have to goto 100 ranks to max 430.

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