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Thread: World of Warcraft News

  1. #161

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    Quote Originally Posted by Taernath View Post
    If they still had rights to it, Simu could probably do Gemstone III: ICE with a $100/month sub and at least a few would buy it.
    Krakii would be all up on that shit.

  2. #162
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    Quote Originally Posted by Methais View Post
    Eventually it will be WoW Classic: Classic


    I'm kinda surprised Simu hasn't tried recycling Platinum 84327904 times.
    Classic season of Mastery
    As outlined in our Season of Mastery blog post 1.0k, there are a number of changes coming in this new Season of WoW Classic. In this Beta, testers can expect to experience the following today and over the next several weeks:

    Week 1 of open Beta (October 5)

    Player Levels will be capped at 30.
    Character templates will not be available.
    The Rate of XP gain from Quest turn-ins has been increased by 25% globally.
    Mining and Herbalism Node availability is increased.
    The PvP Honor System is enabled.
    Warsong Gulch is enabled.
    Week 2 of open Beta (October 13)

    Player levels will now be capped at 45.
    The “Adventure Awaits” buff now grants 40% increased experience from Quest turn-ins (was 25%).
    Meeting Stones can now be used to summon appropriately-leveled party members for the associated dungeon(s).
    There is now a PvP realm available.
    Week 3 of open Beta (October 19)

    Test characters can now be leveled to 60.
    The “Adventure Awaits” buff now grants an additional experience bonus to Dungeon quests and quests flagged as Elite.
    High Elf Watchers have made an appearance in the Ironforge Library and Undercity Apothecarium, seeking to chronicle those who bear a “Soul of Iron”.
    World Buffs such as Rallying Cry of the Dragonslayer, Warchief’s Blessing, and many others will now be removed inside of raid instances.
    The Debuff limit on enemy units is no longer capped at 16.
    Significantly less experience is now awarded to players who kill a creature while in a group with one or more players who are at a much higher level than the creature that was slain.
    The Looking For Group tool from Burning Crusade Classic is now present in the Season of Mastery.
    Adjustments have been made to some dungeon enemies:
    Stratholme – All Undead creatures in Stratholme will now gain an immunity to snares 30 seconds after entering combat and gain immunity to roots after an additional 30 seconds of combat.
    Maraudon – Many creatures in Maraudon will gain an immunity to snares 30 seconds after entering combat and gain immunity to roots after an additional 30 seconds of combat.
    Mauradon – 30 seconds after gaining immunity to root effects, enemies gain 50% increased movement speed.
    Maraudon and Stratholme – Any type of crowd control (except snares or roots) will reset the snare immunity, root immunity, and speed buffs.
    Zul’Farrak – Zombie Trolls in Zul’Farrak now drop fewer lucrative treasures. Most of the loot previously dropped by Zombie Trolls has been redistributed to other enemies in the dungeon.
    Adjustments have been made to enemies in Onyxia’s Lair and Molten Core:
    All creatures have had their health increased.
    Several mechanics that were removed in early versions of original World of Warcraf have been restored to certain bosses in both raids.
    Developers’ notes: The adjustments to the group experience in Stratholme and Maraudon are the first round of changes meant to curtail “boosting” or “powerleveling” of low-level characters in Season of Mastery. These changes should be largely invisible to groups who complete this content at an appropriate level with an appropriate group composition, while making many methods of kiting, gathering, and killing large groups of enemies much more precarious and inefficient. Please note that in Stratholme and Maraudon, the auras that grant immunity to slows and roots can also be reset if a creature is afflicted by a “hard” CC such as a Polymorph or Shackle Undead.


    The running consensus is official release will be at the end of November.



    The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane. ~ Marcus Aurelius
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  3. #163

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    Quote Originally Posted by Neveragain View Post
    As outlined in our Season of Mastery blog post 1.0k, there are a number of changes coming in this new Season of WoW Classic. In this Beta, testers can expect to experience the following today and over the next several weeks:

    Week 1 of open Beta (October 5)

    Player Levels will be capped at 30.
    Character templates will not be available.
    The Rate of XP gain from Quest turn-ins has been increased by 25% globally.
    Mining and Herbalism Node availability is increased.
    The PvP Honor System is enabled.
    Warsong Gulch is enabled.
    Week 2 of open Beta (October 13)

    Player levels will now be capped at 45.
    The “Adventure Awaits” buff now grants 40% increased experience from Quest turn-ins (was 25%).
    Meeting Stones can now be used to summon appropriately-leveled party members for the associated dungeon(s).
    There is now a PvP realm available.
    Week 3 of open Beta (October 19)

    Test characters can now be leveled to 60.
    The “Adventure Awaits” buff now grants an additional experience bonus to Dungeon quests and quests flagged as Elite.
    High Elf Watchers have made an appearance in the Ironforge Library and Undercity Apothecarium, seeking to chronicle those who bear a “Soul of Iron”.
    World Buffs such as Rallying Cry of the Dragonslayer, Warchief’s Blessing, and many others will now be removed inside of raid instances.
    The Debuff limit on enemy units is no longer capped at 16.
    Significantly less experience is now awarded to players who kill a creature while in a group with one or more players who are at a much higher level than the creature that was slain.
    The Looking For Group tool from Burning Crusade Classic is now present in the Season of Mastery.
    Adjustments have been made to some dungeon enemies:
    Stratholme – All Undead creatures in Stratholme will now gain an immunity to snares 30 seconds after entering combat and gain immunity to roots after an additional 30 seconds of combat.
    Maraudon – Many creatures in Maraudon will gain an immunity to snares 30 seconds after entering combat and gain immunity to roots after an additional 30 seconds of combat.
    Mauradon – 30 seconds after gaining immunity to root effects, enemies gain 50% increased movement speed.
    Maraudon and Stratholme – Any type of crowd control (except snares or roots) will reset the snare immunity, root immunity, and speed buffs.
    Zul’Farrak – Zombie Trolls in Zul’Farrak now drop fewer lucrative treasures. Most of the loot previously dropped by Zombie Trolls has been redistributed to other enemies in the dungeon.
    Adjustments have been made to enemies in Onyxia’s Lair and Molten Core:
    All creatures have had their health increased.
    Several mechanics that were removed in early versions of original World of Warcraf have been restored to certain bosses in both raids.
    Developers’ notes: The adjustments to the group experience in Stratholme and Maraudon are the first round of changes meant to curtail “boosting” or “powerleveling” of low-level characters in Season of Mastery. These changes should be largely invisible to groups who complete this content at an appropriate level with an appropriate group composition, while making many methods of kiting, gathering, and killing large groups of enemies much more precarious and inefficient. Please note that in Stratholme and Maraudon, the auras that grant immunity to slows and roots can also be reset if a creature is afflicted by a “hard” CC such as a Polymorph or Shackle Undead.


    The running consensus is official release will be at the end of November.

    Classic has seasons now? Wtf is the point?
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