Results 1 to 4 of 4

Thread: Balance & Frenzy Katars

  1. Default Balance & Frenzy Katars

    Offering a set of Katars

    4x, Fully Unlocked T3, Balance & Frenzy script from this years Duskruin in both of them.

    Cost 125K BS to make both , give me 100k BS, cash, or coin at 2.40

    Thanks.
    Last edited by Wintersylph; 03-06-2024 at 10:42 PM.

  2. #2

    Default

    why are you selling these so fast? how is the script in action?

  3. Default

    My intent was to use the katars as twin weapons, right hand set to offesive and left defensive. I thought I could use them in a passive way, so when they flared I would gain both defensive and offensive benefits. However, the scrip is convoluted, and there are many triggered functions. The creator also incorporated a mechanical "stop" on the flare buffer, so when it counts to 20 no more flares unleass you swap modes on that weapon. There is a way to auto swap, however, its not what I envisioned when I purchased them. Although, the script is convoluted, there are many modalities, and functions that for a person willing to subscript them into his characterwill find these are actually pretty cool weapons. I don't use Lich, barely use Macro's from my FE and use a lot of passive CMANs Etc. Here is the skinny on a T3 fully unlocked weapon:

    Balance & Frenzy
    Description: Balance and Frenzy weapons have the ability to be defensive or offensive.
    ALTERATIONS
    The alteration points can be done freely. Make sure you are comfortable
    doing so prior to trying. Please still follow the general alteration rules.
    Please stay within the guidelines of the script's theme. Always have the player
    test their item before releasing them back into the wild.
    LIGHTENING
    Lightening is fine.
    --------------------------------------------------------------------------------------------------
    Verbs
    TURN Changes the alignment between Balance or Frenzy.
    SALUTE Fluff
    TAP Fluff
    BOW Fluff
    POKE Enables the Invigorate ability
    RUB Enables Balance and Frenzy
    CLENCH Fluff
    LEAN Fluff
    SMIRK Fluff
    TOUCH Enables the Fracture ability
    STRETCH Fluff
    TICKLE Fluff
    TWIST Fluff

    Unlocked Abilities

    Frenzy Flares
    Increases AS and CS by the following amount scaling with tier:
    AS: 15
    CS: 9
    Frenzy flares will accrue a counter per flare.
    Total Flare Counters: 20/20

    Double Flares
    Chance on flare to double the strength. Double flares will not occur if the flare counter reaches 20/20.
    Current chance: 15%
    Cost: 5 Stamina or 5 Mana taking the higher of the two.

    Alignment Shift
    Cycles the weapon between balanced and frenzied form providing a brief boost of power. This will remove all of the previous alignment's boosts. The weapon must cycle to the next before cycling back.
    Cooldown: 2 Minutes
    Status: Ready

    Frenzied Alignment
    Provides a guaranteed double strength flare on the next attack within the next 10 seconds.
    30 AS and 18 CS

    Balanced Alignment
    Provides a barrier for 15 seconds boosting DS and TD.
    Barrier Strength: 30 DS and 18 TD

    Balance and Frenzy
    For 60 seconds you will receive the bonus of BALANCE and FRENZY on flare.
    Cost: 20 Stamina or 20 Mana taking the higher of the two.
    Cooldown: 5 Minutes
    Status: Ready
    Cost: 20 Stamina or 20 Mana taking the higher of the two.

    Invigorate
    Slowly restores a portion of health, stamina, and mana based on the form.
    Cooldown: 10 Minutes
    Status: Ready

    Frenzied Invigorate
    Restores 5 health, 2 stamina, 1 mana every 5 seconds for 60 seconds.

    Balanced Invigorate
    Restores 1 health, 4 stamina, 2 mana every 5 seconds for 60 seconds.

    Fracture
    Fractures a piece of the weapon for 120 seconds to gain bonuses based on the alignment.
    Frenzied Fracture
    Removes DS and TD to provide AS and CS.
    Current effects:-25 DS -15 TD and 16 AS and 9 CS
    Balance Fracture
    Removes AS and CS to provide DS and TD.
    Current effects:-25 AS -15 CS and 36 DS and 21 TD
    Cost: 20 Stamina or 20 Mana taking the higher of the two.
    Cooldown: 10 Minutes
    Status: Ready
    Cost: 20 Stamina or 20 Mana taking the higher of the two.

    General Information
    Currently aligned with: Frenzy
    Total Flare Counters: 20/20

    Tier: 3

    Customization
    Frenzy flare color: scarlet Balance flare color: viridian

    Frenzy Customization
    Article: a scarlet
    Adjective:
    Long (Post Noun): with a dark handle

    Balance Customization
    Article: a viridian
    Adjective:
    Long (Post Noun): with a dark handle
    --------------------------------------------------------------------------------------------------

    You might be able to have a talented merchant lighten the katar for you.

  4. Default

    Thanks for this explanation — neat idea. Wish it had worked for you.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •