Results 1 to 1 of 1

Thread: phenomenally padded armor (35 CER) T9 Ithzir, can be any armor now with AG swap

  1. #1

    Default phenomenally padded armor (35 CER) T9 Ithzir, can be any armor now with AG swap

    There's a new armor group changer in HESS, you can swap this into anything, from robes to full plate:

    Code:
    a suit of dwarven battle armor
    
    >recall dwarv armor
    As you recall Belrog's song, you feel a faint resonating vibration from the dwarven battle armor in your hand, and you learn something about it...
    
    It imparts a bonus of +40 more than usual.
    It helps to increase the efficiency of attacks made by the wearer with a bonus of 5.
    It is moderately resistant (15%) to slashing attacks.
    It is moderately resistant (15%) to crushing attacks.
    It is very resistant (20%) to puncturing attacks.
    It is very resistant (20%) to shocking attacks.
    It appears to weigh about 9 pounds.
    It is estimated to be worth about 389,350,000 silvers.
    It is phenomenally padded against critical blows.
    It is spiked.
    It is predominantly crafted of leather.
    It has been ensorcelled 1 time.
    It is an overwhelming project (1,701 difficulty) for an adventurer to modify.
    It has some unknown (scripted) benefit.
    It has a permanently unlocked loresong by Belrog.
    
    J>anal dwarv armor
    You analyze your dwarven battle armor and sense that the item is largely free from merchant alteration restrictions.
    
    The creator has also provided the following information:
    This armor offers a chance to interrupt an attack when you are stunned, webbed, rooted, immobilized, unconscious, or prone.
    This is Base armor, and will fire up to 15 times per day to move you in a random direction.  It has special messaging for WEAR, REMOVE, and CLEAN.
    It can be altered freely, within normal armor altering guidelines.  Because some of the messaging refers to buckles and straps, nothing that completely conflicts with that concept should be done.
    
    This armor is at unlock level 9.  It may not be unlocked further.
    
      Flare Chance Tree:      Tier 1
      Status Condition Tree:  Tier 4
      Healing Tree:           Tier 0
      Charges / Escape Tree:  Tier 4
    
    You can tell that the armor is as light as it can get.
    
    [A suit of dwarven battle armor has a combat effectiveness rating of 34 points of Critical padding and a 95.0% chance to have a combat effectiveness rating of 35.  It has 95 of 100 services towards the next full rank of combat effectiveness.]
    4k GOA or equiv. value in bloodscrip at 2.4k per or any combination thereof.
    Last edited by Rjex; 02-14-2024 at 01:56 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •