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Thread: Random Enhancives MB: 100k

  1. Default Random Enhancives MB: 100k

    Clearing out some locker space. It'll go once, Twice, SOLD! I'll update in the morning when I wake up. Everything is MB:100k. If you'd like to pay in BS, it's at a 800sil:1BS exchange rate.

    1.
    You feel a faint resonating vibration from the platinum tiara in your hand, and you learn something about it...
    It is a magical item which could be imbedded with a spell.
    It has 0 charges. It is rechargeable.
    It could be activated by waving it.
    It will persist after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 4 to Mental Mana Control Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It seems to have a huge number of enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.
    It is estimated to be worth about 100,000 silvers.



    2.
    You feel a faint resonating vibration from the pink tourmaline armband in your hand, and you learn something about it...
    It is a magical item which could be imbedded with a spell.
    It has 0 charges. It is rechargeable.
    It could be activated by waving it.
    It will persist after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 2 to Constitution Bonus.
    This enhancement may not be used by adventurers who have not trained 11 times.
    It provides a boost of 4 to Ambush Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It seems to have several enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.
    It is estimated to be worth about 58,000 silvers.


    3.
    You feel a faint resonating vibration from the blue dreamstone tiara in your hand, and you learn something about it...
    It is a magical item which could be imbedded with a spell.
    It has 0 charges. It is rechargeable.
    It could be activated by waving it.
    It will disintegrate after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 1 to Spirit Mana Control Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 2 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It seems to have quite a few enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.
    It is estimated to be worth about 66,000 silvers.


    4.
    You feel a faint resonating vibration from the star sapphire brooch in your hand, and you learn something about it...
    It is a magical item which could be imbedded with a spell.
    It has 0 charges.
    It could be activated by waving it.
    It will disintegrate after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 2 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 6 to Perception Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a boost of 4 to Picking Locks Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It seems to have a few enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.
    It is estimated to be worth about 100,000 silvers.
    It is magic resistant.


    5.
    You feel a faint resonating vibration from the star emerald medallion in your hand, and you learn something about it...
    It is a magical item which could be imbedded with a spell.
    It has 0 charges. It is rechargeable.
    It could be activated by waving it.
    It will disintegrate after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 3 to Arcane Symbols Ranks.
    This enhancement may not be used by adventurers who have not trained 28 times.
    It provides a boost of 2 to Discipline Base.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It seems to have a lot of enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.
    It is estimated to be worth about 450,000 silvers.


    6.
    You feel a faint resonating vibration from the mithril earring in your hand, and you learn something about it...
    It is a magical item which could be imbedded with a spell.
    It has 0 charges.
    It could be activated by waving it.
    It will persist after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 3 to Two-Handed Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It seems to have more than your average giantman could count enhancive charges remaining.
    It will persist after its last enhancive charge has been expended.
    It is a small item, under a pound.
    It is estimated to be worth about 67,000 silvers.
    It is magic resistant.


    7.
    You feel a faint resonating vibration from the studded copper necklace in your hand, and you learn something about it...
    It is a magical item which could be imbedded with a spell.
    It has 0 charges. It is rechargeable.
    It could be activated by waving it.
    It will persist after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 2 to Spiritual Lore - Summoning Ranks.
    This enhancement may not be used by adventurers who have not trained 17 times.
    It provides a boost of 3 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It seems to have a lot of enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.
    It is estimated to be worth about 400,000 silvers.


    8.
    You feel a faint resonating vibration from the silver ring in your hand, and you learn something about it...
    It is currently imbedded with the Spirit Barrier spell.
    It has 6 charges. It is empowered and can be charged for an additional 849.
    It could be activated by tapping it.
    It will persist after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 4 to Shield Use Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It seems to have a lot of enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.
    It is estimated to be worth about 64,000 silvers.


    9.
    You feel a faint resonating vibration from the red dreamstone headband in your hand, and you learn something about it...
    It is a holy item.
    It is currently imbedded with the Prayer spell.
    It has 5 charges. It is rechargeable.
    It could be activated by tapping it.
    It will persist after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 3 to First Aid Ranks.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It seems to have more than your average giantman could count enhancive charges remaining.
    It will persist after its last enhancive charge has been expended.
    It is a small item, under a pound.
    It is estimated to be worth about 550,000 silvers.


    10.
    You feel a faint resonating vibration from the pink sapphire earring in your hand, and you learn something about it...
    It is a magical item which could be imbedded with a spell.
    It has 0 charges. It is rechargeable.
    It could be activated by waving it.
    It will disintegrate after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 3 to Aura Base.
    This enhancement may not be used by adventurers who have not trained 12 times.
    It provides a boost of 7 to Swimming Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It seems to have a fair amount of enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.
    It is estimated to be worth about 150,000 silvers.


    11.
    You feel a faint resonating vibration from the amber band in your hand, and you learn something about it...
    It is a magical item which could be imbedded with a spell.
    It has 0 charges. It is rechargeable.
    It could be activated by waving it.
    It will disintegrate after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 4 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 3 to First Aid Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It seems to have a fair amount of enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.
    It is estimated to be worth about 38,000 silvers.


    12.
    You feel a faint resonating vibration from the blue diamond earcuff in your hand, and you learn something about it...
    It is a magical item which could be imbedded with a spell.
    It has 0 charges. It is rechargeable.
    It could be activated by waving it.
    It will disintegrate after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 1 to Spiritual Lore - Summoning Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 1 to Two-Handed Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It seems to have more than your average giantman could count enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.
    It is estimated to be worth about 200,000 silvers.


    13.
    You feel a faint resonating vibration from the silver ring in your hand, and you learn something about itÂ…
    It is a magical item which could be imbedded with a spell.
    It has 0 charges.
    It could be activated by waving it.
    It will persist after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 4 to Picking Locks Ranks.
    This enhancement may not be used by adventurers who have not trained 24 times.
    It provides a boost of 3 to First Aid Ranks.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a boost of 2 to Spell Aiming Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 1 to Trading Ranks.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It seems to have quite a few enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.
    It is estimated to be worth about 500,000 silvers.
    It is magic resistant.


    14.
    You feel a faint resonating vibration from the studded bronze torc in your hand, and you learn something about it...
    It is a magical item which could be imbedded with a spell.
    It has 0 charges.
    It could be activated by waving it.
    It will persist after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 2 to Wisdom Base.
    This enhancement may not be used by adventurers who have not trained 5 times.
    It seems to have more than your average giantman could count enhancive charges remaining.
    It will persist after its last enhancive charge has been expended.
    It is a small item, under a pound.
    It is estimated to be worth about 100,000 silvers.
    It is magic resistant.


    15.
    You feel a faint resonating vibration from the sterling silver necklace in your hand, and you learn something about it...
    It is a magical item which could be imbedded with a spell.
    It has 0 charges. It is rechargeable.
    It could be activated by waving it.
    It will persist after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 6 to First Aid Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a boost of 3 to Spiritual Lore - Summoning Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It seems to have a fair amount of enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.
    It is estimated to be worth about 70,000 silvers.


    16.
    You feel a faint resonating vibration from the platinum crown in your hand, and you learn something about it...
    It is a magical item which could be imbedded with a spell.
    It has 0 charges. It is rechargeable.
    It could be activated by waving it.
    It will persist after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 3 to Spirit Mana Control Ranks.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It provides a boost of 3 to Dexterity Base.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It seems to have more than your average giantman could count enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It appears to weigh about 2 pounds.
    It is estimated to be worth about 550,000 silvers.


    17.
    You feel a faint resonating vibration from the blue dreamstone necklace in your hand, and you learn something about it...
    It is a magical item which could be imbedded with a spell.
    It has 0 charges. It is rechargeable.
    It could be activated by waving it.
    It will disintegrate after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 5 to Picking Locks Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 4 to Harness Power Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 1 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 5 times.
    It seems to have a lot of enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.
    It is estimated to be worth about 150,000 silvers.


    18.
    You feel a faint resonating vibration from the pewter crown in your hand, and you learn something about it...
    It is an enhancive item:
    It provides a boost of 1 to Aura Base.
    This enhancement may not be used by adventurers who have not trained 2 times.
    It provides a boost of 7 to Pickpocketing Bonus.
    This enhancement may not be used by adventurers who have not trained 19 times.
    It seems to have a lot of enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It appears to weigh about 2 pounds.
    It is estimated to be worth about 100,000 silvers.
    It is magic resistant.


    19.
    You feel a faint resonating vibration from the amethyst circlet in your hand, and you learn something about it...
    It is a magical item which could be imbedded with a spell.
    It has 0 charges.
    It could be activated by waving it.
    It will disintegrate after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 4 to Ambush Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 2 to Pickpocketing Bonus.
    This enhancement may not be used by adventurers who have not trained 2 times.
    It seems to have more than your average giantman could count enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.
    It is estimated to be worth about 91,000 silvers.
    It is magic resistant.


    20.
    You feel a faint resonating vibration from the red dreamstone talisman in your hand, and you learn something about it...
    It is a magical item which could be imbedded with a spell.
    It has 0 charges. It is rechargeable.
    It could be activated by waving it.
    It will persist after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 2 to Spiritual Lore - Religion Bonus.
    This enhancement may not be used by adventurers who have not trained 5 times.
    It seems to have more than your average giantman could count enhancive charges remaining.
    It will persist after its last enhancive charge has been expended.
    It is a small item, under a pound.
    It is estimated to be worth about 54,000 silvers.


    21.
    You feel a faint resonating vibration from the pewter torc in your hand, and you learn something about it...
    It is a magical item which could be imbedded with a spell.
    It has 0 charges. It is rechargeable.
    It could be activated by waving it.
    It will persist after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 1 to Ambush Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 3 to Max Mana.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It seems to have more than your average giantman could count enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.
    It is estimated to be worth about 100,000 silvers.


    22.
    You feel a faint resonating vibration from the mithril belt buckle in your hand, and you learn something about it...
    It is currently imbedded with the Strength spell.
    It has 30 charges.
    It could be activated by rubbing it.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.
    It is estimated to be worth about 50,000 silvers.
    It is magic resistant.
    It is predominantly crafted of mithril.


    23.
    You feel a faint resonating vibration from the opal pendant in your hand, and you learn something about it...
    It is currently imbedded with the Cloak of Shadows spell.
    It has 20 charges.
    It could be activated by rubbing it.
    It will persist after its last magical charge has been expended.
    It is a small item, under a pound.
    It is estimated to be worth about 50,000 silvers.
    It is magic resistant.
    It is predominantly crafted of gemstone.


    24.
    You feel a faint resonating vibration from the imflass necklace in your hand, and you learn something about it...
    It is a holy item.
    It is currently imbedded with the Remove Curse spell.
    It has 10 charges. It is empowered and can be charged for an additional 179.
    It could be activated by rubbing it.
    It will persist after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 3 to Two Weapon Combat Ranks.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It provides a boost of 3 to Brawling Ranks.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It seems to have a fair amount of enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.
    It is estimated to be worth about 350,000 silvers.


    25.
    You feel a faint resonating vibration from the imflass circlet in your hand, and you learn something about it...
    It is currently imbedded with the Barkskin spell.
    It has 9 charges. It is rechargeable.
    It could be activated by tapping it.
    It will persist after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 4 to Agility Bonus.
    This enhancement may not be used by adventurers who have not trained 37 times.
    It provides a boost of 4 to Ambush Ranks.
    This enhancement may not be used by adventurers who have not trained 34 times.
    It seems to have a lot of enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.
    It is estimated to be worth about 750,000 silvers.


    26.
    You feel a faint resonating vibration from the peridot bracelet in your hand, and you learn something about it...
    It is a holy item.
    It is currently imbedded with the Mantle of Faith spell.
    It has 8 charges. It is rechargeable.
    It could be activated by rubbing it.
    It will disintegrate after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 3 to Combat Maneuvers Ranks.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It provides a boost of 4 to Thrown Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 34 times.
    It provides a boost of 4 to Constitution Base.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It seems to have a lot of enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.
    It is estimated to be worth about 750,000 silvers.


    27.
    You feel a faint resonating vibration from the emerald barrette in your hand, and you learn something about it...
    It is a magical item which could be imbedded with a spell.
    It has 0 charges. It is rechargeable.
    It could be activated by waving it.
    It will disintegrate after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 5 to Pickpocketing Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It seems to have more than your average giantman could count enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.
    It is estimated to be worth about 100,000 silvers.


    28.
    You feel a faint resonating vibration from the studded gold ring in your hand, and you learn something about it...
    It is a magical item which could be imbedded with a spell.
    It has 0 charges.
    It could be activated by waving it.
    It will persist after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 7 to Pickpocketing Bonus.
    This enhancement may not be used by adventurers who have not trained 19 times.
    It seems to have a huge number of enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.
    It is estimated to be worth about 250,000 silvers.
    It is magic resistant.


    30.
    You feel a faint resonating vibration from the studded copper torc in your hand, and you learn something about it...
    It is an enhancive item:
    It provides a boost of 3 to Pickpocketing Ranks.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It seems to have a huge number of enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.
    It is estimated to be worth about 700,000 silvers.
    It is magic resistant.


    31.
    You feel a faint resonating vibration from the pink dreamstone pin in your hand, and you learn something about it...
    It is a magical item which could be imbedded with a spell.
    It has 0 charges. It is rechargeable.
    It could be activated by waving it.
    It will persist after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 2 to Pickpocketing Ranks.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It seems to have a huge number of enhancive charges remaining.
    It will persist after its last enhancive charge has been expended.
    It is a small item, under a pound.
    It is estimated to be worth about 550,000 silvers.


    32.
    You feel a faint resonating vibration from the studded bronze stickpin in your hand, and you learn something about it...
    It is an enhancive item:
    It provides a boost of 7 to Armor Use Bonus.
    This enhancement may not be used by adventurers who have not trained 47 times.
    It provides a boost of 1 to Ambush Bonus.
    This enhancement may not be used by adventurers who have not trained 1 times.
    It seems to have a lot of enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.
    It is estimated to be worth about 250,000 silvers.
    It is magic resistant.


    33.
    You feel a faint resonating vibration from the inset gold medallion in your hand, and you learn something about it...
    It is an enhancive item:
    It provides a boost of 3 to Max Health.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 2 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 2 to Logic Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It seems to have a lot of enhancive charges remaining.
    It will persist after its last enhancive charge has been expended.
    It is a small item, under a pound.
    It is estimated to be worth about 200,000 silvers.
    It is magic resistant.


    34.
    You feel a faint resonating vibration from the star sapphire torc in your hand, and you learn something about it...
    It is a magical item which could be imbedded with a spell.
    It has 0 charges. It is rechargeable.
    It could be activated by waving it.
    It will persist after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 3 to Max Mana.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 1 to Spiritual Lore - Summoning Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It seems to have quite a few enhancive charges remaining.
    It will persist after its last enhancive charge has been expended.
    It is a small item, under a pound.
    It is estimated to be worth about 100,000 silvers.

  2. Default

    100k on 6

  3. Default

    MB on 26

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