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Thread: Uploaded ;inventory-buddy

  1. #11
    Join Date
    Dec 2005
    Location
    Minneapolis, MN
    Posts
    1,124

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    Checking things out....

    First things first, updated to latest release
    Second, used ;send inv to pull up the inventory buddy window
    picked my character's name in the drop down
    checked the next drop down, just showing "Locker"

    I then run the locker manifest landing verb

    Code:
    >locker manifest landing
    Thinking back, you recall the contents of your locker in Wehnimer's Landing:
    
    On a weapon rack:
     1     a vermilion steel broadsword
     2     an imflass twohanded sword (marked)
     3     a faenor halberd
    
    In a clothing wardrobe:
     4     a leather crafter's apron
    
    In a deep chest:
     5     a faceted glass jar
     6     a heavy zorchar slab
     7     a razern slab
     8     a razern slab
     9     a razern slab
     10    a razern slab
     11    a razern slab
     12    a heavy white ora slab
     13    a finished maoral flamberge-hilt
     14    a finished maoral flamberge-hilt
     15    a heavy gornar slab
     16    a heavy razern slab
     17    a heavy white ora slab
     18    a heavy razern slab
     19    a heavy white ora slab
     20    a heavy white ora slab
     21    a zorchar slab
     22    a gornar slab
     23    a zorchar slab
     24    a zorchar slab
     25    a drakar slab
     26    a heavy gornar slab (marked)
     27    a faceted glass jar
    
    Obvious items:  27
    Now the InvBud window shows "Locker" and "Locker in Wehnimer's Landing".
    Both options show the same info. So far so good.


    Now I run the locker manifest solhaven verb....


    Code:
    >locker manifest solhaven
    Thinking back, you recall the contents of your locker in Vornavis:
    
    In a deep chest:
          a faceted glass jar
          a heavy white ora slab
          a heavy white ora slab
          a heavy white ora slab
          a heavy white ora slab
          a heavy white ora slab
          a finished maoral dagger-hilt
          a heavy mithril slab
          a weathered leather sling
          a heavy ora slab
          a heavy mithril slab
          a heavy mithril slab
          a heavy white ora slab
          a heavy white ora slab
          a heavy white ora slab
          a heavy white ora slab
          a gilded delicate case engraved with the image of a pile of gems (marked)
          a gold handaxe blade-glyph
    
    In a clothing wardrobe:
          a samite pack
          a tailored soot black backpack
    
    On a weapon rack:
          a blood red invar mace (marked)
    
    Obvious items:  21
    I check the InvBud window and it only lists the option of "Locker" and "Locker in Wehnimer's Landing". Both drop down options only show locker content from my landing locker.

    I kill the script and re-open it.
    I pick the same character and check the drop down menu options and it no longer shows "Locker in Wehnimer's Landing". The "Locker" option still houses his landing's locker content.



    I use the locker manifest solhaven verb
    I check the drop down menu and there is no option for "Locker in Vornavis" showing. I pick a different character name, then re-choose my original character and then look in the drop down menu and I see "Locker" and "Locker in Vornavis". However, the content showing for the Vornavis locker is pulling the data from the "Locker" which is actually the locker content for the Landing locker.



    It doesn't appear to be keeping the individual lockers data and it's not creating multiple locker locations in the drop down box.
    Also, if I X (close) out the InvBud window, is there a way to get it to come back up? using ";send inv" doesn't get it to come up again. I have to kill the script, restart it and then use ";send inv" to get the window to show up again.


    Let me know if you have any questions.
    So far I like what I see. Awesome work.

  2. #12

    Default

    So it does show "Obvious items:" when using a locker manifest for premium users? And when the locker is empty it shows "There are no items in this locker."?

  3. #13
    Join Date
    Dec 2005
    Location
    Minneapolis, MN
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    Quote Originally Posted by Tgo01 View Post
    So it does show "Obvious items:" when using a locker manifest for premium users? And when the locker is empty it shows "There are no items in this locker."?
    Yes, on both accounts:

    No items in a locker
    Code:
    >locker manifest mist
    Thinking back, you recall the contents of your locker in Mist Harbor:
    
    There are no items in this locker.
    Items in a locker
    Code:
    >locker manifest landing
    Thinking back, you recall the contents of your locker in Wehnimer's Landing:
    
    In a deep chest:
          a thin-lipped clear glass bottle
    
    Obvious items:  1

  4. #14

    Default

    Okay uploaded Version 5 to the repo:

    Version 5: New command: ;send reload. This will save/load the database.
    Version 5: Okay for reals reals this time, premium lockers/manifests should be working perfectly now. (fingers crossed.)
    Version 5: Fixed bug with the script sometimes not accepting commands such as ;send inv.

  5. #15
    Join Date
    Dec 2005
    Location
    Minneapolis, MN
    Posts
    1,124

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    Question:

    When I first open the script and it updates all the information, at the end before all the # signs, it shows this:
    Code:
    [inventory-buddy]>look Gordum
    At yourself?
    Is this this supposed to do something specific or is it just there to end the script? Just want to make sure all aspects are behaving properly.



    Otherwise, I've played around with the script. Deleted out characters, added them back in, ran the locker manifest verb multiple times after adding and removing items, used the search function and so far everything seems to be working as it should be.



    One last request:
    In the name drop down list in the buddy inventory window, is it possible to have them list alphabetically?

  6. #16

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    Quote Originally Posted by drumpel View Post
    Question:

    When I first open the script and it updates all the information, at the end before all the # signs, it shows this:
    Code:
    [inventory-buddy]>look Gordum
    At yourself?
    For some reason when using status_tags and looking for the <prompt command from the game when doing "ticket balance" the script doesn't always see the initial <prompt from doing "ticket balance", so my lazy way of fixing it at the time was to just have the script look at yourself to see the <prompt from that command. When I'm feeling less lazy I'm gonna change this up, at the very least make it invisible to the user.

    Not seeing this initial <prompt is what was causing commands such as ;send inv not working because the script was hung up waiting to see the <prompt command.

    Quote Originally Posted by drumpel View Post
    One last request:
    In the name drop down list in the buddy inventory window, is it possible to have them list alphabetically?
    That's a good idea.
    Last edited by Tgo01; 01-05-2024 at 04:08 PM.

  7. #17

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    Quote Originally Posted by drumpel View Post
    One last request:
    In the name drop down list in the buddy inventory window, is it possible to have them list alphabetically?
    Done.

    Version 6: Characters are now sorted alphabetically in the character menu.

  8. #18
    Join Date
    Dec 2005
    Location
    Minneapolis, MN
    Posts
    1,124

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    Everything looks good. I'll keep playing with it to see if any other oddities pop-up, but so far no issues.

    I like it.

  9. #19

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    Quote Originally Posted by drumpel View Post
    Everything looks good. I'll keep playing with it to see if any other oddities pop-up, but so far no issues.

    I like it.
    Woot woot.

  10. #20
    Join Date
    Sep 2003
    Location
    Philadelphia
    Posts
    6,665

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    Just stumbled across this one and am a big fan so far. Helped me find an item I misplaced a month ago.

    Would it be possible to show level and exp to next level for those of us that still have characters that aren't 100?
    Discord: anebriated

    Looking for old characters:
    Elrodin 100 Ranger

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