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Thread: Level 37 Empath - Parasitic Staff - 40x Doubles

  1. Default Level 37 Empath - Parasitic Staff - 40x Doubles

    HTML Code:
    > exp
              Level: 37                          Fame: 6,591,250
         Experience: 1,513,746              Field Exp: 0/980
      Ascension Exp: 0                  Recent Deaths: 0
          Total Exp: 1,513,746          Death's Sting: None
      Long-Term Exp: 0                          Deeds: 62
      Exp until lvl: 62,754
          PTPs/MTPs: 106/0
    HTML Code:
    > info
    Name: Rouku Race: Human  Profession: Empath (not shown)
    Gender: Female    Age: 0    Expr: 1,513,746    Level:  37
                      Normal (Bonus)  ...  Enhanced (Bonus)
        Strength (STR):    59 (9)     ...   59 (9)
    Constitution (CON):    68 (9)     ...   68 (9)
       Dexterity (DEX):    62 (6)     ...   62 (6)
         Agility (AGI):    62 (6)     ...   62 (6)
      Discipline (DIS):    92 (21)    ...   92 (21)
            Aura (AUR):    92 (21)    ...   92 (21)
           Logic (LOG):    88 (24)    ...   88 (24)
       Intuition (INT):    88 (24)    ...   88 (24)
          Wisdom (WIS):    92 (21)    ...   92 (21)
       Influence (INF):    84 (17)    ...   84 (17)
    Mana:  214   Silver: 0
    HTML Code:
    > skill
     Rouku (at level 37), your current skill bonuses and ranks (including all modifiers) are:
      Skill Name                         | Current Current
                                         |   Bonus   Ranks
      Armor Use..........................|      30       6
      Physical Fitness...................|     172      72
      Arcane Symbols.....................|     132      36
      Magic Item Use.....................|     132      36
      Spell Aiming.......................|     172      72
      Harness Power......................|     172      72
      Mental Mana Control................|     132      36
      Spirit Mana Control................|     132      36
      Spiritual Lore - Summoning.........|      10       2
      Mental Lore - Transference.........|     150      50
      Mental Lore - Transformation.......|      15       3
      Perception.........................|     132      36
      Climbing...........................|      90      20
      Swimming...........................|      90      20
      First Aid..........................|     172      72
    
    Spell Lists
      Major Spiritual....................|              20
    
    Spell Lists
      Minor Spiritual....................|              20
    
    Spell Lists
      Empath.............................|              36
    
    Training Points: 106 Phy 0 Mnt (564 Phy converted to Mnt)
    (Use SKILLS BASE to display unmodified ranks and goals)
    
    152 days remain until the annual FIXSKILLS is to be granted, on 05/20/2024.
    HTML Code:
    > society
    
    Current society status:
       You are a Master in the Council of Light.
    
    You have learned and are able to use the following abilities:
       Sign of Recognition
       Signal
       Sign of Warding
       Sign of Striking
       Sign of Clotting
       Sign of Thought
       Sign of Defending
       Sign of Smiting
       Sign of Staunching
       Sign of Deflection
       Sign of Hypnosis
       Sign of Swords
       Sign of Shields
       Sign of Dissipation
       Sign of Healing
       Sign of Madness
       Sign of Possession
       Sign of Wracking
       Sign of Darkness
       Sign of Hopelessness
    
    Past society affiliations (resigned or cast out):
       You have no past society affiliations.
    Primary Goods:
    - 7x, T5 ensorcelled, T3 parasite runestaff, 6x acuity, rot flares, disintegrate flares

    HTML Code:
    The creator has also provided the following information:
                            PARASITIC WEAPONS
     Verb        Host Item                       Weapon
      RAISE    Summons Weapon
      CLENCH                                Returns Weapon
      PROD                                  ON/OFF Blood Flares
      PRAY     Finish Host Bond             Increases Affinity if you are ready
      PUNCH    UnAttunes
     Unlocked Verbs
      PUSH     Fluff                        Fluff
      PULL     Fluff                        Fluff
      PROD     Turns ON/OFF Ambient
      POINT    Fluff                        Fluff
      RUB      Fluff                        Fluff
      RAISE                                 Parasitic Bond
      HUG      Fluff                        Fluff
      KISS                                  Perfect Host
    
    Unlocked Abilities
     Blood Flares: Damages target at the cost of own health.
     Verb: Prod to turn ON/OFF.
    
     Parasitic Armaments: When wielding both a parasite weapon and wearing parasite armor the wielder can activate Parasitic Armaments. The Armaments will draw blood from the wielder or the reserves to create spikes on the player.  These spikes last for affinity of both items / 2 in minutes.  It will have a minimum of 3 minutes and a maximum of 9 minutes. While attacking or casting, the spikes have a chance to provide an additional flare at half strength, consuming a spike.  While defending, the spikes have a chance on being hit to reactively flare at the target for half strength, consuming spike.  Both have to be unlocked to T1 and at least Affinity 3 to use.  If the wielder reaches below 1/4 of their health, the armaments will turn off.  You can also RUB the armor again to turn it off once activated.
     Cooldown: 60 minutes.
     Costs: 10 health per flare, prioritizing health reserves.
     Duration: ((Weapon Affinity + Armor Affinity) / 2)
     Verb: Rub Armor
    
    General Information
     Tier: 3                                  Affinity Level: 3
     Total Blood Bound: 5000                   Daily Blood Cap: 5000/5000
     22 Hour Blood Tracker: 9 hours and 48 minutes           Triggered Parasitic Bond: Locked
     Innate Parasitic Bond: Locked            Perfect Host: Locked
     Summoned Status: Ready for summoning.
    
    Customization
     Tentacle Color: green                  Accent Color: vermillion
     Custom Article: None.                    Custom Adjective: ossified rufous
     Custom Noun: staff
     Custom Long: an ossified rufous staff entwined with stylized wispy green tentacles
     Custom Show: None.
    --------------------------------------------------------------------------------------------------
    Staff Examples
    HTML Code:
    ```
    You gesture at a phosphorescent worm.
      CS: +126 - TD: +48 + CvA: +25 + d100: +79 == +182
      Warding failed!
    A brief tremor ripples across the worm's skin, leaving a faint beading of scarlet in its wake.
       ... 23 points of damage!
    
    ** A sickly green aura radiates from an ossified rufous staff entwined with stylized wispy green tentacles and seeps into a phosphorescent worm's wounds! **
    
       ... 25 points of damage!
    You wince as the ossified rufous staff draws upon your blood as it strikes.
    
    ** A slender green and vermillion tendril lashes out from an ossified rufous staff entwined with stylized wispy green tentacles and slashes a phosphorescent worm! **
    
       ... 25 points of damage!
       Strike to cheek manages to remove the majority of the phosphorescent worm's jaw!
    
     ** Necrotic energy from your ossified rufous staff overflows into you! **
    
       You feel healed!
    Cast Roundtime 3 Seconds.

    Treasure Sack
    HTML Code:
    You analyze your treasure sack and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "There do not seem to be any specific limitations."
       
    The creator has also provided the following information:
    This sack is a Bag of Holding (major) reward from the Bank Heist at Duskruin Arena.  Items stored inside will count only as one item (the container).  The current properties of this sack are as follows:
       
    Unique Item Capacity: 69 items -- carrying 8 total items, 2 unique items (a material swatch)
    Per-Item Capacity: Up to 58 of the same item (a slender wooden rod)
    Max Encum of Container: 200 pounds: currently carrying 10 pounds (a handful of sparkling dust)
    Weight Reduction: 25% (a strand of veniom thread)
    Despite any messages below, this item cannot be lightened or deepened.
       
    USAGE: DROP/PUT, POKE, PULL (to remove focused item), PUSH, RAISE, RUB, TOUCH, TURN (to set focus on an item to remove), WHISPER (to set focus based on a description).
       
    Important Note: GET will not work with this container.
       
    You get no sense of whether or not the sack may be further lightened.
    A Dark Leather Aketon
    HTML Code:
    40x, 50 crit padding services (5CER)

    Spidersilk Shroud
    HTML Code:
    You analyze your spidersilk shroud and sense that the creator has provided the following information:
    --------------------------------------------------------------------------------------------------
       
    This is an "Imbued Shroud," and it contains a halfling berserker, with an unhinged expression on her face.
       
    The spirit can NOT be changed or altered in any way.
       
    The spirit can occasionally be glimpsed by others when the shroud is worn and will WHISPER things to the wearer, and at higher unlock tiers those whispers can be heard by others in the room.  When fully unlocked, this spidersilk shroud has the ability to unleash a wave attack a certain number of times per day.
       
    Alteration Information:
       
    This spidersilk shroud must remain a "shroud" and must always remain a cloth garment of very high quality, thus nothing even remotely tattered, torn, shabby, ragged, stained, etc.  Aside from that, there are no restrictions.  The shroud can handle both long and show descriptions with no trouble.
       
    This shroud is currently Tier 2 out of a maximum of 4 Tiers.
       
    This shroud has the following actions available: WEAR, REMOVE, PULL, PUSH, RUB, SMELL, TWIST, and SHAKE.
       
    This shroud has the ability to conceal your features when PULLed.
       
    --------------------------------------------------------------------------------------------------
       
    You can tell that the shroud is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
    - Auto-Bundling Herb Satchel

    Leather Harness
    HTML Code:
    You analyze your leather harness and sense that the item is largely free from merchant alteration restrictions.
       
    The creator has also provided the following information:
       
    The leather harness is unlocked, but could be unlocked once more.  It has 12 verbs.
    When altering, keep in mind that the harness's messaging references large and small containers, and a row of weapon slots and straps.  These can all be altered by a skilled merchant.  The containers should remain plural.  Currently, they are set to slots (wands and small weapons), straps (belted weapons), a series of straps (back weapons), large sacks (bundled weapons), narrow tubes (paper and scrolls), small pouches (trinkets), and containers (anything else).
       
    You might be able to have a talented merchant lighten the leather harness for you or deepen its pockets.

    There's a host of other items, silver in the bank, etc., these are the highlights.


    Any reasonable cash offer will be entertained.
    Last edited by bemental; 12-20-2023 at 05:56 PM.

  2. Default

    Any chance you could share the lore song on those leathers? Assuming those are +40, not 40x?
    ~Kontii Slie'phox

    PM me here, or find me in game or the GSIV Discord as Kontii

  3. #3

    Default

    hello, how much just for the 40x doubles?

  4. #4

    Default

    40x is super impressive. Game breaking.

  5. Default

    Quote Originally Posted by Sthrockmorton View Post
    Any chance you could share the lore song on those leathers? Assuming those are +40, not 40x?
    Yea, that was absolutely a typo

    +40/8x

  6. #6

    Default

    For a minute there I thought the GMs had really let things get out of hand at paid events if there is some 40x armor floating around.
    Last edited by Tgo01; 12-21-2023 at 03:40 AM.

  7. Default

    Quote Originally Posted by Tgo01 View Post
    For a minute there I thought the GMs had really let things get out of hand at paid events if there is some 40x armor floating around.


    Nowhere is safe from inflation these days…

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