Few decent ones.


1. vultite aventail 10k bloodscrip
It is an enhancive item:
It provides a boost of 9 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 18 times.
It provides a boost of 7 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 8 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It seems to have more than your average giantman could count enhancive charges remaining.
It will persist after its last enhancive charge has been expended.

2. vultite aventail 8k bloodscrip
It is an enhancive item:
It provides a boost of 7 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a boost of 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 4 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It seems to have more than your average giantman could count enhancive charges remaining.
It will persist after its last enhancive charge has been expended.

3. gold ring 5k bloodscrip
It is a magical item which could be imbedded with a spell.
It has 0 charges.
It could be activated by waving it.
It will persist after its last magical charge has been expended.
It is an enhancive item:
It provides a boost of 3 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a boost of 2 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a boost of 3 to Spiritual Lore - Religion Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It seems to have a fair amount of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.

4. green garnet earring 12k bloodscrip
It is a holy item.
It is an enhancive item:
It provides a boost of 6 to Strength Base.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a boost of 12 to Influence Base
This enhancement may not be used by adventurers who have not trained 52 times.
It seems to have a lot of enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.

5. white starstone earcuff 4k bloodscrip
It is an enhancive item:
It provides a boost of 6 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a boost of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It seems to have several enhancive charges remaining.
It will crumble into dust after its last enhancive charge has been expended.
It is a small item, under a pound.