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Thread: Enhancive Items - MB 35k on everything

  1. #1

    Default Enhancive Items - MB 35k on everything

    mb on everything is 35k

    ENHANCIVE JEWELRY

    1) a gold filigree pink dreamstone neckchain | CB 35k to Sthrockmorton SOLD (pending delivery)
    The neckchain resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 5 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a boost of 3 to Edged Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It provides a boost of 1 to Blunt Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The neckchain looks to have a lot of charges remaining.

    You sense that the pink dreamstone neckchain will crumble into dust after its last enhancive charge has been expended.

    You sense that the pink dreamstone neckchain will persist after its last magical charge has been expended.

    2) a garnet-set sterling silver torc
    The torc resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Two-Handed Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The torc looks to have a lot of charges remaining.

    You sense that the sterling silver torc will persist after its last enhancive charge has been expended.

    3) a beryl-inset pewter headband
    The headband resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 2 to Ranged Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The headband looks to have a huge number of charges remaining.

    You sense that the pewter headband will crumble into dust after its last enhancive charge has been expended.

    4) a sparkling peridot torc
    This is a tappable item, which casts spells from the Arcane sphere. It has 18 charges.

    It is empowered and can be charged for an additional 950 charges.

    The peridot torc contains the spell Arcane Decoy, from the Arcane circle.

    The torc resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 6 to Intuition Base.
    This enhancement may not be used by adventurers who have not trained 14 times.
    The torc looks to have a huge number of charges remaining.

    You sense that the peridot torc will crumble into dust after its last enhancive charge has been expended.

    You sense that the peridot torc will disintegrate after its last magical charge has been expended.

    5) a fine ora necklace
    The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 5 to Agility Base.
    This enhancement may not be used by adventurers who have not trained 15 times.
    The necklace looks to have a lot of charges remaining.

    You sense that the ora necklace will persist after its last enhancive charge has been expended.

    You sense that the ora necklace will persist after its last magical charge has been expended.

    6) a petal-cut pink sapphire crown
    The crown resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Agility Base.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 6 to Intuition Base.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a boost of 2 to Spiritual Lore - Religion Bonus.
    This enhancement may not be used by adventurers who have not trained 5 times.
    It provides a boost of 4 to Pickpocketing Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    The crown looks to have more than your average giantman could count charges remaining.

    You sense that the pink sapphire crown will crumble into dust after its last enhancive charge has been expended.

    You sense that the pink sapphire crown will disintegrate after its last magical charge has been expended.

    7) a glyph-etched gold tiara
    The tiara resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Combat Maneuvers Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 5 to Edged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a boost of 4 to Max Health.
    This enhancement may not be used by adventurers who have not trained 7 times.
    The tiara looks to have quite a few charges remaining.

    You sense that the gold tiara will crumble into dust after its last enhancive charge has been expended.

    You sense that the gold tiara will persist after its last magical charge has been expended.

    ENHANCIVE WEAPONS

    8) a forest green golvern falchion – 5x | CB 250k to Sthrockmorton SOLD (pending delivery)
    The falchion resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 7 to Dexterity Base.
    This enhancement may not be used by adventurers who have not trained 17 times.
    It provides a boost of 9 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 27 times.
    It provides a boost of 6 to Constitution Base.
    This enhancement may not be used by adventurers who have not trained 13 times.
    The falchion looks to have a fair amount of charges remaining.

    9) an ancient mithglin longsword – 5x, currently blessed | CB 250k to Sthrockmorton SOLD (pending delivery)
    The longsword resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 6 to Ambush Ranks.
    This enhancement may not be used by adventurers who have not trained 42 times.
    It provides a boost of 2 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 5 to Stalking and Hiding Ranks.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It provides a boost of 5 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 9 times.
    The longsword looks to have quite a few charges remaining.

    10) a vultite-edged gornar longsword – 1x, earth flares, temp crit weighting (13 CER, 23 of 30 services)
    The harmonics generated tell you that the longsword temporarily inflicts more fearsome wounds when it strikes and has been infused with the power of an earth elemental.

    The longsword resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 1 to Ambush Ranks.
    This enhancement may not be used by adventurers who have not trained 2 times.
    It provides a boost of 4 to Stalking and Hiding Ranks.
    This enhancement may not be used by adventurers who have not trained 14 times.
    The longsword looks to have a huge number of charges remaining.

    The longsword resonates with your voice, revealing some details of its temporary enhancement:
    The longsword's enhancement will degrade when it scores a successful strike.
    It should be able to withstand quite a few uses before its enhancement has completely degraded away.
    When its enhancement has degraded away, the item will lose its ability to inflict greater damage.

    11) a sturdy rolaren langsax – 4x, fire flares
    The harmonics generated tell you that the langsax has been infused with the power of a fire elemental.

    The langsax resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 9 to Intuition Base.
    This enhancement may not be used by adventurers who have not trained 18 times.
    It provides a boost of 8 to Constitution Base.
    This enhancement may not be used by adventurers who have not trained 22 times.
    The langsax looks to have a lot of charges remaining.

    12) a tanik-handled mithril mace – 1x
    The mace resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 9 to Dodging Bonus.
    This enhancement may not be used by adventurers who have not trained 27 times.
    The mace looks to have a huge number of charges remaining.

    13) an ornate ruic long bow – 4x, sighted (5 CER, 12 of 20 services)
    The harmonics generated tell you that the bow assists its bearer with aiming attacks at range.

    The bow resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 5 to Dexterity Base.
    This enhancement may not be used by adventurers who have not trained 9 times.
    The bow looks to have a huge number of charges remaining.

    14) a scratched faewood runestaff – 4x, sanctified
    The harmonics generated tell you that the runestaff is a holy armament for use by a Cleric or Paladin in the fight against the undead.

    The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 5 to Wisdom Base.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a boost of 8 to Max Health.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a boost of 4 to Spiritual Lore - Blessings Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The runestaff looks to have a fair amount of charges remaining.

    15) a light green mossbark runestaff – 3x
    The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 7 to Spell Aiming Ranks.
    This enhancement may not be used by adventurers who have not trained 56 times.
    It provides a boost of 4 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It provides a boost of 7 to Max Mana.
    This enhancement may not be used by adventurers who have not trained 17 times.
    The runestaff looks to have a lot of charges remaining.

    16) an engraved mesille runestaff – 3x, acid flares
    The harmonics generated tell you that the runestaff has been infused with a corrosive substance.

    The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 8 to Harness Power Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    It provides a boost of 3 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 12 times.
    The runestaff looks to have a lot of charges remaining.

    17) a gnarled orase runestaff – 4x
    The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 4 to Armor Use Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 8 to Influence Base.
    This enhancement may not be used by adventurers who have not trained 15 times.
    The runestaff looks to have quite a few charges remaining.

    18) a rhimar estoc – 1x, cold flares
    The harmonics generated tell you that the estoc has been infused with the power of an ice elemental.

    The estoc resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 9 to Stalking and Hiding Bonus.
    This enhancement may not be used by adventurers who have not trained 18 times.
    The estoc looks to have a fair amount of charges remaining.

    19) a sleek feras knuckle-blade – 0x feras material
    The knuckle-blade resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 13 times.
    It provides a boost of 6 to Brawling Bonus.
    This enhancement may not be used by adventurers who have not trained 13 times.
    It provides a boost of 1 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The knuckle-blade looks to have a few charges remaining.

    ENHANCIVE SHIELDS & ARMOR

    20) an old glowbark aegis - +22 large shield
    The aegis resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 4 to Multi Opponent Combat Bonus.
    This enhancement may not be used by adventurers who have not trained 12 times.
    It provides a boost of 9 to Stalking and Hiding Bonus.
    This enhancement may not be used by adventurers who have not trained 18 times.
    It provides a boost of 6 to Dexterity Base.
    This enhancement may not be used by adventurers who have not trained 13 times.
    The aegis looks to have a few charges remaining.

    21) a polished spiked mesille greatshield – 3x ice flares, spiked
    The greatshield resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 2 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    The greatshield looks to have a huge number of charges remaining.

    22) an embossed vultite helm – temp cold resistance, damage padding (4 CER, 2 of 10 services)
    The harmonics generated tell you that the helm serves to protect from additional damage. The magical harmonics reveal that the head is better protected when wearing the vultite helm.

    The helm resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 6 to Two-Handed Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 13 times.
    The helm looks to have a huge number of charges remaining.

    The helm resonates with your voice, revealing some details of its temporary enhancement:
    The helm's enhancement will degrade when the wearer is struck in combat.
    It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
    When its enhancement has degraded away, the item will simply return to normal.

    As your song penetrates the vultite helm, you determine that it is temporarily and moderately resistant (14%) to frigid attacks, provided by a temporary enhancement.

    23) some ornate imflass arm greavestemp crit padding (13 CER, 0 services)
    The harmonics generated tell you that the greaves temporarily serves to reduce the severity of inflicted wounds. The magical harmonics reveal that arms are better protected when wearing the imflass arm greaves.

    The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 3 to Edged Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 12 times.
    The greaves looks to have a fair amount of charges remaining.

    The greaves resonates with your voice, revealing some details of its temporary enhancement:
    The greaves's enhancement will degrade when the wearer is struck in combat.
    It should be able to withstand quite a few uses before its enhancement has completely degraded away.
    When its enhancement has degraded away, the item will lose its ability to grant greater protection.

    24) some scratched imflass leg greaves – sanctified | CB 3m to Izzy SOLD (pending delivery)
    The harmonics generated tell you that the greaves is a holy armament for use by a Cleric or Paladin in the fight against the undead. The magical harmonics reveal that legs are better protected when wearing the imflass leg greaves.

    The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 5 to Edged Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 30 times.
    It provides a boost of 5 to Constitution Bonus.
    This enhancement may not be used by adventurers who have not trained 33 times.
    It provides a boost of 7 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 56 times.
    The greaves looks to have a lot of charges remaining.

    25) some polished spiked glaes arm greaves
    The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 2 to Blunt Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The greaves looks to have a huge number of charges remaining.

    As your song penetrates the glaes arm greaves, you determine that it is slightly resistant (9%) to slashing attacks.
    Last edited by ApexDak; 06-14-2023 at 02:25 PM.
    Jellybeard exclaims, "Wait, who said festering taint and Jeril? No repeats!"

  2. Default

    MB on 1
    250k on 8 & 9
    ~Kontii Slie'phox

    PM me here, or find me in game or the GSIV Discord as Kontii

  3. #3

    Default

    MB 24

  4. #4

    Default

    100k on 24
    Discord - JohnnyValor

  5. #5

    Default

    250k on 24

  6. #6

    Default

    1m #24

  7. #7

    Default

    1.25m on 24
    Discord - JohnnyValor

  8. #8

    Default

    2m #24

  9. #9

    Default

    2.25m on 24
    Discord - JohnnyValor

  10. #10

    Default

    3m #24

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