Originally Posted by
Tgo01
Also as far as critter status effects are concerned, the script just goes by what the game tells us. So like the game tells us when a critter is frozen, prone, stunned, kneeling, etc etc, so the script can track all of those.
But the game doesn't tell us if critters are under certain effects, such as blind. If you see an effect isn't being tracked by the script and you want it to be tracked by the script, simply send me the game line of a critter coming under the effects of said effect and the game line of said effect wearing off of the critter and I'll add it to the script. I'm much too lazy to go around and manually gather all of those game lines myself.