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Thread: Idalias' March Enhancive Sale

  1. #1

    Default Idalias' March Enhancive Sale

    Auctioning off some decent enhancive pieces. MB is 250k for everything. I will PM winning bidders to coordinate pickups, which must be done in either FWI, WL or IMT. Buyout offers are always welcomed. If I accept a buyout, I'll post the winning price to this thread. Please bid in reasonable price increments.


    1. An opal and dragonfire opal pin CB: 5mil, Silver Moon SOLD!

    It provides a boost of 9 to Agility Base.
    This enhancement may not be used by adventurers who have not trained 45 times.
    It provides a boost of 2 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 2 to Intuition Base.
    This enhancement may not be used by adventurers who have not trained 2 times.
    The pin looks to have a lot of charges remaining.

    You sense that the dragonfire opal pin will crumble into dust after its last enhancive charge has been expended.

    You sense that the dragonfire opal pin will disintegrate after its last magical charge has been expended.


    2. A lapis lazuli inset mithril pin CB: 250k Lavastene, SOLD AND DELIVERED!

    It provides a boost of 6 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.
    The pin looks to have more than your average giantman could count charges remaining.

    You sense that the inset mithril pin will crumble into dust after its last enhancive charge has been expended.

    You sense that the inset mithril pin will persist after its last magical charge has been expended.


    3. A rune-etched green garnet pin CB: 250k SlvrNBlu, SOLD!

    It provides a boost of 6 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It provides a boost of 5 to Pickpocketing Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The pin looks to have a lot of charges remaining.

    You sense that the green garnet pin will crumble into dust after its last enhancive charge has been expended.

    You sense that the green garnet pin will disintegrate after its last magical charge has been expended.


    4. An amethyst inset mithril pin

    It provides a boost of 4 to Strength Base.
    This enhancement may not be used by adventurers who have not trained 14 times.
    The pin looks to have a lot of charges remaining.

    You sense that the inset mithril pin will crumble into dust after its last enhancive charge has been expended.

    You sense that the inset mithril pin will persist after its last magical charge has been expended.


    5. An onyx-inlaid mithril tiara

    It provides a boost of 4 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 1 to Aura Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    The tiara looks to have a fair amount of charges remaining.

    You sense that the mithril tiara will crumble into dust after its last enhancive charge has been expended.

    You sense that the mithril tiara will persist after its last magical charge has been expended.


    6. A malachite-set mithril torc CB: 750k gershon, SOLD!

    It provides a boost of 3 to Wisdom Bonus.
    This enhancement may not be used by adventurers who have not trained 36 times.
    The torc looks to have a lot of charges remaining.

    You sense that the mithril torc will crumble into dust after its last enhancive charge has been expended.

    You sense that the mithril torc will persist after its last magical charge has been expended.


    7. An onyx-inlaid gold torc CB: 250k, schapp510 SOLD AND DELIVERED!

    It provides a boost of 10 to Dodging Bonus.
    This enhancement may not be used by adventurers who have not trained 55 times.
    It provides a boost of 4 to Climbing Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The torc looks to have a lot of charges remaining.

    You sense that the gold torc will crumble into dust after its last enhancive charge has been expended.

    You sense that the gold torc will persist after its last magical charge has been expended.


    8. A pink sapphire studded pewter torc CB: 250k, SlvrNBlu SOLD!

    It provides a boost of 6 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It provides a boost of 3 to Shield Use Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The torc looks to have more than your average giantman could count charges remaining.

    You sense that the studded pewter torc will crumble into dust after its last enhancive charge has been expended.

    You sense that the studded pewter torc will persist after its last magical charge has been expended.


    9. A ruic light crossbow (standard +20 enchant) CB: 250k, Doomsday SOLD!

    The crossbow resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 14 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 63 times.
    It provides a boost of 4 to Armor Use Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 9 to Stalking and Hiding Bonus.
    This enhancement may not be used by adventurers who have not trained 18 times.
    It provides a boost of 7 to Ambush Bonus.
    This enhancement may not be used by adventurers who have not trained 17 times.
    The crossbow looks to have a lot of charges remaining.

    You sense that the ruic light crossbow will persist after its last enhancive charge has been expended.


    10. A sparkling red dreamstone stickpin CB: 250k Lavastene, SOLD AND DELIVERED!

    It provides a boost of 4 to Ranged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 6 to Survival Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    The stickpin looks to have quite a few charges remaining.

    You sense that the red dreamstone stickpin will crumble into dust after its last enhancive charge has been expended.

    You sense that the red dreamstone stickpin will disintegrate after its last magical charge has been expended.


    11. A gleaming spiked mithglin greathelm

    The magical harmonics reveal that the head and neck are better protected when wearing the spiked mithglin greathelm.
    The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 12 to Harness Power Bonus.
    This enhancement may not be used by adventurers who have not trained 47 times.
    The greathelm looks to have a lot of charges remaining.

    As your song penetrates the spiked mithglin greathelm, you determine that it is temporarily and moderately resistant (14%) to impact attacks, provided by a temporary enhancement.

    You sense that the spiked mithglin greathelm will persist after its last enhancive charge has been expended.


    12. A thin-bladed rhimar halberd

    The harmonics generated tell you that the halberd has been infused with the power of an ice elemental.

    The halberd resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 7 to Discipline Bonus.
    This enhancement may not be used by adventurers who have not trained 62 times.
    It provides a boost of 4 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 28 times.
    The halberd looks to have more than your average giantman could count charges remaining.

    You sense that the rhimar halberd will persist after its last enhancive charge has been expended


    13. A rune-etched silver tiara CB: 250k Vishnell, SOLD AND DELIVERED!

    It provides a boost of 8 to Ranged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 36 times.
    The tiara looks to have more than your average giantman could count charges remaining.

    You sense that the silver tiara will crumble into dust after its last enhancive charge has been expended.

    You sense that the silver tiara will persist after its last magical charge has been expended.


    14. A marquise-cut white starstone talisman

    It provides a boost of 4 to Strength Base.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a boost of 5 to Ambush Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    The talisman looks to have a lot of charges remaining.

    You sense that the white starstone talisman will crumble into dust after its last enhancive charge has been expended.

    You sense that the white starstone talisman will disintegrate after its last magical charge has been expended.


    15. A hoarbeam composite bow

    The bow resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 15 to Max Health.
    This enhancement may not be used by adventurers who have not trained 48 times.
    It provides a boost of 5 to Ranged Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 30 times.
    It provides a boost of 2 to Constitution Base.
    This enhancement may not be used by adventurers who have not trained 2 times.
    It provides a boost of 3 to Max Stamina.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The bow looks to have a lot of charges remaining.

    You sense that the composite bow will persist after its last enhancive charge has been expended.


    16. A carved villswood short bow

    The harmonics generated tell you that the bow assists its bearer with aiming attacks at range.

    The bow resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a boost of 10 to Dodging Bonus.
    This enhancement may not be used by adventurers who have not trained 33 times.
    The bow looks to have more than your average giantman could count charges remaining.

    You sense that the villswood short bow will persist after its last enhancive charge has been expended.


    17. An opal-inset platinum pendant

    The platinum pendant contains the spell Spirit Defense, from the Minor Spiritual circle.

    It provides a boost of 3 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    The pendant looks to have more than your average giantman could count charges remaining.

    You sense that the platinum pendant will crumble into dust after its last enhancive charge has been expended.

    You sense that the platinum pendant will persist after its last magical charge has been expended.


    18. A long-cut dragonfire opal crown CB: 250k James469, SOLD AND DELIVERED!

    It provides a boost of 1 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 3 to Aura Base.
    This enhancement may not be used by adventurers who have not trained 12 times.
    It provides a boost of 9 to Logic Base.
    This enhancement may not be used by adventurers who have not trained 30 times.
    The crown looks to have more than your average giantman could count charges remaining.

    You sense that the dragonfire opal crown will crumble into dust after its last enhancive charge has been expended.

    You sense that the dragonfire opal crown will disintegrate after its last magical charge has been expended.


    19. A glittering platinum stickpin CB: 250k gershon, SOLD!

    It provides a boost of 1 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 5 to Spirit Mana Control Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    The stickpin looks to have more than your average giantman could count charges remaining.

    You sense that the platinum stickpin will persist after its last enhancive charge has been expended.

    You sense that the platinum stickpin will persist after its last magical charge has been expended.


    20. A gold and alexandrite torc

    It provides a boost of 4 to Logic Bonus.
    This enhancement may not be used by adventurers who have not trained 24 times.
    The torc looks to have a huge number of charges remaining.

    You sense that the alexandrite torc will crumble into dust after its last enhancive charge has been expended.

    You sense that the alexandrite torc will persist after its last magical charge has been expended.
    Last edited by Idalias; 03-15-2023 at 08:15 PM.

  2. #2

    Default

    MB on 1 and 6 please ��

  3. #3

    Default

    500k on 1

  4. Default

    MB 2 and 10.

  5. Default

    500k on 6

    Mb on 13

    Sent from my SM-G781U using Tapatalk

  6. #6

    Default

    MB 18

  7. #7

    Default

    750k on 1 mb on 7

  8. #8

    Default

    Updated

  9. #9

    Default

    1) 1m

    9) 250k
    Whayle#4476

  10. #10

    Default

    1.5m on 1, mb on 8

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