Wyrom's annual post about 2022 and 2023.
https://gswiki.play.net/Creating_Adv...-_January_2023
Wyrom's annual post about 2022 and 2023.
https://gswiki.play.net/Creating_Adv...-_January_2023
I don't want the world; I just want your half.
Discord BigNasty#8519
No mention of them working on completing Ascension.....big surprise.
The follow-up post from Estild
Estild — Yesterday at 7:33 PM
Regarding Wyrom's Creating Adventure - January 2023 (https://gswiki.play.net/Creating_Adv...-_January_2023) announcement, below are the details we're currently planning for the removal of Divergence. The current implementation can be reviewed at https://docs.google.com/document/d/1...h.ynx2a2khr7o2.
Cooldowns for short duration spells (140, 211, 215, 219, 919, 1619) will go live.
Numerous effects (including the above short duration spells) were already made exempt from Manastorm, Spellburst, and Spell Sever.
Spirit Slayer (240): clerics are in a good position, but empaths probably need a few updates, so we plan to wait before implementing this cooldown.
Breeze's (612) haste effect will go live.
Updated minimum roundtime for melee weapons will go live.
All the other bard and wizard updates are suspended when Divergence is disabled.
PSM AoE setups (reduced from 4s to 3s) will go live.
I don't want the world; I just want your half.
Discord BigNasty#8519
"One of the major areas we plan to walk back is Divergence. " lol
Ceterum censeo Carthaginem esse delendam
They still going through with putting a cool down on spells? So lame.
Lol @ having long days & sleepless nights over implementing mostly BS. Actually its sweet, sweet schadenfreude to know that they lost sleep over long grueling days of moving mostly backwards and sometimes sideways, also being largely unable to communicate what they were doing at more than a surface/shallow level
" It was a pretty exhausting stretch that led into long days, some sleepless nights, and times when I wasn't sure what week it was anymore. I led the teams through an organizational restructuring to try to focus on the core pillars for GemStone IV. That came with its own hardships, but I feel confident it will help highlight our strengths versus putting a spotlight on our weaknesses. "
Last edited by gilchristr; 01-10-2023 at 01:11 AM.
Your mind is completely fucked. It is imperative that you unfuck immediately!
I guess I assumed it's just the group spells that have cool down? What kind of cooldown would you put on a spell that only lasts 60 seconds to begin with?
Old man voice, "I remember when a wall of force cast lasted for an hour and stacked, and you liked it!"
I don't use Lich. If you want to do business with me, contact me via PM, IG, or on AIM. Or maybe use smoke signals. Don't like it, get off of my lawn.
That's what it is for 211 and 215, but for 140 and 919 the spells will last 60 seconds and they have a 240 second cooldown, so basically they will have a 25% uptime as opposed to 100% uptime, because that's the lazy way to balance people having "too much mana" instead of giving players more options to use all of their mana.