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Thread: Official: Creating Adventure

  1. #41

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    Quote Originally Posted by Viekn View Post
    Maybe this was already answered: So why do 140 and 919 have the same wording in that Divergence document as 211 and 215..."Cooldown applies to the target not the caster".
    I think it means the same person could cast 140 at 10 different people back to back and the cooldown would be applied to those 10 people. If the cooldown applied to the caster then they could only cast it at one person every 4 minutes.

    But I suppose they could have updated it at some point to mean the cooldown only applies to other person casts and not self-cast, but I highly doubt it.
    Last edited by Tgo01; 01-13-2023 at 01:22 PM.

  2. Default

    Quote Originally Posted by Tgo01 View Post
    I think it means the same person could cast 140 at 10 different people back to back and the cooldown would be applied to those 10 people. If the cooldown applied to the caster then they could only cast it at one person every 4 minutes.

    But I suppose they could have updated it at some point to mean the cooldown only applies to other person casts and not self-cast, but I highly doubt it.
    This is correct. The cooldown is applied to the target of the spell, so a single caster could drop 140 on multiple folks in a row and the cooldown would apply to an attempt at refreshing the cast on one of those targets.

  3. #43

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    Quote Originally Posted by HebrewToYou View Post
    This is truly the biggest slap in the face for this change. They gave it no cast RT, but who the fuck cares about that? When you truly, desperately need that DS (or TD for 1619) you're not actually able to invoke it. Such stupid fucking game design.
    Let's not forget that DS is only a game design problem when you're not paying 75K BS to enchant something up to +50. If you're willing to fork over the BS, they have no problems with you creating new +50 armor and a +50 shield. TD isn't a problem if you're willing to pay the BS to add a TD bonus to your gear.

    I don't have much of a problem with them monetizing the game given that's just how the market is these days, but I do resent them nerfing everything under the sun that isn't P2W. And it really is that - If you're willing to spends thousands of dollars, you can not only bypass every nerf they implement, you can also make way more exp than everyone else. Buy an RoL brooch, buy silvers and snatch up RPA orbs, etc.

    They need to quit fucking around and pretending that they're not making everything P2W and just put everything up for sale in the Simustore and call it a day. This half in/half out approach is the worst possible approach IMO.

    If they gave a shit what players want, they'd go back to IG surveys instead of basing decisions on their Discord echo chamber.

  4. Default

    Quote Originally Posted by Ramrod View Post
    Let's not forget that DS is only a game design problem when you're not paying 75K BS to enchant something up to +50. If you're willing to fork over the BS, they have no problems with you creating new +50 armor and a +50 shield. TD isn't a problem if you're willing to pay the BS to add a TD bonus to your gear.
    You mean +75, right?

  5. #45

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    Quote Originally Posted by HebrewToYou View Post
    You mean +75, right?
    I don't think so?

    https://gswiki.play.net/Enchant_(925)#Potion_Tables

    Can you not take your armor/shield to +50 each with those pots? Technically, it would be +100 to DS, but they supposedly account for 4x when designing so with that you'd only be +80 instead of +100 for WoF.
    Last edited by Ramrod; 01-13-2023 at 04:14 PM.

  6. #46

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    Quote Originally Posted by Ramrod View Post
    I don't think so?

    https://gswiki.play.net/Enchant_(925)#Potion_Tables

    Can you not take your armor/shield to +50 each with those pots? Technically, it would be +100 to DS, but they supposedly account for 4x when designing so with that you'd only be +80 instead of +100 for WoF.
    They released 15x enchants that can only be done via SimuCoin (so we have to pay real money for them) services and not player services.
    Last edited by Tgo01; 01-13-2023 at 04:17 PM.

  7. #47

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    Quote Originally Posted by Tgo01 View Post
    They released 15x enchants that can only be done via SimuCoin (so we have to pay real money for them) services and not player services.
    Ya know, at least they're being honest about P2W with that. I respect that.

    Personally, since P2W isn't going anywhere, I'd rather they just put it all out there and be done with it rather than slow rolling it.

    Alt currencies have enough gray area where you can technically buy them with silvers that it's not as blatant.

    For that matter, release a sub that's $150/month and has 2x Lumnis and call it a day. Or a sub that is $100/month and includes 10,000 Simucoins.
    Last edited by Ramrod; 01-13-2023 at 06:53 PM.

  8. #48

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    Morgynn changes her tune, adding a new element to her song...
    Morgynn skillfully weaves another verse into her harmony, directing the sound of her voice at a patchwork flesh monstrosity.
    CS: +520 - TD: +382 + CvA: +25 + d100: +97 == +260
    Warding failed!
    A patchwork flesh monstrosity reels under the force of the sonic vibrations!
    Sound waves disrupt for 132 damage!
    ... 110 points of damage!
    The flesh monstrosity's midsection swells painfully then bursts, sending the flesh monstrosity everywhere.
    You hear a sound like a child weeping as a white glow separates itself from the flesh monstrosity's body and rises into the heavens.

    Stitches pop horrendously all over the surface of a patchwork flesh monstrosity's body as it collapses to the floor, vitrified organs leaking free with its surrender to death.
    [SMR result: 169 (Open d100: 184, Penalty: 18)]
    Caustic fluid spews forth from a patchwork flesh monstrosity's fresh wound in a vile gout, dousing Morgynn with caustic acid!
    ... 30 points of damage!
    Large swig of acid enters mouth. Swelling cuts off essential breathing!

    * Morgynn drops dead at your feet!


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  9. #49

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    Quote Originally Posted by Methais View Post
    Morgynn changes her tune, adding a new element to her song...
    Morgynn skillfully weaves another verse into her harmony, directing the sound of her voice at a patchwork flesh monstrosity.
    CS: +520 - TD: +382 + CvA: +25 + d100: +97 == +260
    Warding failed!
    A patchwork flesh monstrosity reels under the force of the sonic vibrations!
    Sound waves disrupt for 132 damage!
    ... 110 points of damage!
    The flesh monstrosity's midsection swells painfully then bursts, sending the flesh monstrosity everywhere.
    You hear a sound like a child weeping as a white glow separates itself from the flesh monstrosity's body and rises into the heavens.

    Stitches pop horrendously all over the surface of a patchwork flesh monstrosity's body as it collapses to the floor, vitrified organs leaking free with its surrender to death.
    [SMR result: 169 (Open d100: 184, Penalty: 18)]
    Caustic fluid spews forth from a patchwork flesh monstrosity's fresh wound in a vile gout, dousing Morgynn with caustic acid!
    ... 30 points of damage!
    Large swig of acid enters mouth. Swelling cuts off essential breathing!

    * Morgynn drops dead at your feet!


    That's Simu's idea of a challenging game. ARE YOU HAVING FUN YET???

  10. #50
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    Quote Originally Posted by Methais View Post
    Morgynn changes her tune, adding a new element to her song...
    Morgynn skillfully weaves another verse into her harmony, directing the sound of her voice at a patchwork flesh monstrosity.
    CS: +520 - TD: +382 + CvA: +25 + d100: +97 == +260
    Warding failed!
    A patchwork flesh monstrosity reels under the force of the sonic vibrations!
    Sound waves disrupt for 132 damage!
    ... 110 points of damage!
    The flesh monstrosity's midsection swells painfully then bursts, sending the flesh monstrosity everywhere.
    You hear a sound like a child weeping as a white glow separates itself from the flesh monstrosity's body and rises into the heavens.

    Stitches pop horrendously all over the surface of a patchwork flesh monstrosity's body as it collapses to the floor, vitrified organs leaking free with its surrender to death.
    [SMR result: 169 (Open d100: 184, Penalty: 18)]
    Caustic fluid spews forth from a patchwork flesh monstrosity's fresh wound in a vile gout, dousing Morgynn with caustic acid!
    ... 30 points of damage!
    Large swig of acid enters mouth. Swelling cuts off essential breathing!

    * Morgynn drops dead at your feet!


    Simu's response (probably): Be sure you're building up your acid resistance through the Ascension system!

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