Originally Posted by
drumpel
The change from GS3 to GSIV was to remove some of the headaches that were in place such as the open level system and classes having access to so many outside circle spells. They had troubles designing new hunting areas due to having to take so much of this into consideration.
GSIV introduced a cap to level (100) and a restructuring of spell circle availability. A good amount of spells were changed to self cast and some were changed to situational spells (919 and 140 are great examples). With these things in place, the idea was they could design more hunting areas for high level because they didn't have to worry about uncapped AS/DS/TD/CS.
The past 8 years or so there has been a drastic change in how they do things. They no longer care about the capped end-game content or trying to designing hunting areas for this level range because they now have so much more to take into consideration, just like the GS3 days. They've introduced so many SK items, adjustment to adding everything + the kitchen sink to weapons/armor, access to outside spells (specifically the invoker), new items/spells/scripts that boost your AS/DS/TD/CS and ascension (even though they've only released the entry level tier) it's impossible to design capped hunting grounds without nerfs being put into place.
We're back to the GS3 days in terms of available power creep. The levels may still be capped at 100, but with Ascension, new items, higher enchant level (was 10x, it's now 15x), SK items and so on.....the GMs have to find a way to combat the fuckup they've created. Instead of leaving things alone or focusing on improving things for classes, they're also going through and nerfing aspects of the game because they can't just take away everything they've added without alienating most (if not all) of the population that's left.
The access to so many spells, now look what they're doing to some hunting areas....adding of spell sever because of their fuckup with allowing the access to so many spells with and letting SK items run rampant into the game.
People are running around with armor/weapons that are easily heavily crit and damage weighted, scripted to boost AS/DS/CS/TD, fancy flares and so on that basic hunting is impossible to impact most people like that. Thus, the introduction of the CML/SMR system to be changed over the SMRv2 system. This system fully bypasses the AS/DS/CS/TD aspects and coupled with the open rolls everyone is guaranteed to get fucked over by the system regardless of whatever fancy items/services they have and no matter how much money they've put into them. Then add in the SMR downward defense adjustment in PSM3 and pures really got screwed there. All pures were screwed with the loss of 20+ SMR defense and squares come way out on top with the fact they bypass most heavy armor SMR penalty (with enough overtraining in armor use), plus heavy armor reduces the crit factor for manuevers.....squares and some semi builds make a lot of maneuvers used against them laughable.
Changing spells over to SMRv2 doesn't really help players, either. The SMRv2 system is very heavily based on level. No matter how much I over train my capped wizard in the wizard circle, spell 917 is going to suck ass against creatures that are higher level than him. Sure, the endroll results may allow my cast of 917 to have a higher endroll to get a successful hit on a target, but if that target is 4+ levels over him, the effectiveness of 917 drops off considerably. Then the results are reversed if that 4+ level creature hits him with a SMRv2 spell/ability, it hits that much harder over like level creatures. Over hunting with SMRv2 spells isn't viable and not having a reliable CS based spell to help that means as a wizard you're bolting.
The GMs have no one but themselves to blame for fucking over the system and having to constantly hand out nerfs to "correct" the overpowered aspect of everyday players with their souped-up items and access to nearly every spell out there.
Anyone that constantly feels the GMs are doing things well with nerfs/reductions to "balance" the game out are either naïve about everything or just don't understand the fucked up situation the GMs have built with all these changes.
The GMs fucked up with allowing the game to drift back to GS3 days and their only out now is to nerf stuff that's been in place for years. Fuck them and their ignorance.
It's no longer a balancing game for the GMs. It's turned into a "we made some classes more powerful with all the stupid shit we added to the game and some of these classes are more OP than ever so we need to nerf some stuff." For a while now and from here on out it'll be a never ending cycle for the GMs.
Taking away to "balance" the game isn't okay. Sadly, though, we're left to the mercy of the GMs because they get to code/design/change how the game functions.