Simu opened that can of worms, and have no one else to blame but themselves. With as much customization as GS offers, they could have made plenty of money just selling cosmetics in the Simucoin store, or at least just not selling nuclear items outright for thousands of dollars at Simucoin events. You (Simu) can't claim to be wanting game balance while simultaneously selling stupidly overpowered items for large amounts of cash and still expect to be taken seriously. I'll also never be convinced that at least some nerfs, whether it was wizard nerfs or something else, weren't done with some sort of P2W bullshit in mind, no matter how much Simu denies it. That whole deal where they created a new bolt spell, gave it to monks, laughably justified that as "Well if Savants DID exist, they could use the spell, therefore this is an appropriate spell slot!" and then were selling SK items of that same spell at the next DR kind of proves the point, despite the fact that that's not really nerf related. But it still paints the same general picture. And it isn't even really a good spell. Best case, it should have been a new common wand that got added to the game or something, not a $1000 SK item.
As if Simu gives a fuck what I think. Come on now.
It's remarkably boring and tedious if you're not scripting, and Simu's obsession with wanting to slow down combat just in general is retarded. It doesn't seem like that extra second would have that much of an effect, but it does. But it's whatever, I've accepted it and until if/when it goes gamewide, I just stick to normal areas. They're easier to juggle while at work anyway, and there's no real incentive to go hunt an area that has built in nerfs when you don't need to. Even cranking up the loot wouldn't matter all that much since loot is capped now anyway, so I'm not even sure what sort of carrot there could be. That convoluted mess of Hinterwilds "carrots" they were talking about a while back isn't it though.
They seem to forget that GS is a text game where there aren't actual animations that play out in front of you and other things that keep you engaged while roundtime equivalents are ticking down.
And while I have no actual data to back this up, I'm fairly certain that most capped wizards have long since gone back to the non-Divergence areas. Estild has also stated on Discord that they basically don't give a shit if something is fun or not, because balance. Not in those actual words of course, but I'm too lazy to go find the post, and you've probably seen it anyway.
You could also level from 0-100 using 0x gear and just spamming ATTACK. Do you really want to though? Being able to hunt an area isn't all that much of an indicator in this game.
I'll be shocked if it's ever completed, tbh. Same with Ascension. How long have we been waiting for the other Ascension tiers now?