I was eyeing a wand bow but before I spend money on BS I wanted to see if when using a loaded wand bow can you get two potential flares with arrows that have flaring tips and flaring fletchings or will you only get 1 flare?
I was eyeing a wand bow but before I spend money on BS I wanted to see if when using a loaded wand bow can you get two potential flares with arrows that have flaring tips and flaring fletchings or will you only get 1 flare?
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I dont know the answer to that question, but I do know you can get flares added to a wand both, and get 2 flares that way. I have a wand bow for gold wands, and it is also fire flaring, and it does produce a flare on every shot (from the wand bow script) and a fire flare on 20% of the shots
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I have no idea what the deal is, but I bought a wand bow last week and it seems to double flare pretty much all the time with any wand I'm using. I thought they just flared once per shot, but that second flare isn't coming from somewhere else.
You nock a wooden arrow in your darkened ruic yumi.
You take aim and fire a wooden arrow at a lithe veiled sentinel!
AS: +407 vs DS: +305 with AvD: +20 + d100 roll: +82 = +204
... and hit for 28 points of damage!
Feint to the left goes astray as the veiled sentinel dodges!
You scratch my back...
** Your wooden arrow releases a spray of acid! **
... 5 points of damage!
Bit of acid strikes the veiled sentinel's calf leaving bright red spots.
** Your wooden arrow releases a spray of acid! **
... 20 points of damage!
Hit on the arm chars the skin and eats into the underlying muscles!
With a surge of magical power, a blob of sickly green acid engulfs the arrow, consuming it entirely.
Roundtime: 4 sec.
Roundtime changed to 1 second.
>stance offensive
fire
;sloot
--- Lich: sloot active.
You are now in an offensive stance.
>As you fire your darkened ruic yumi, a mist of hissing green acid leaps from the weapon to the arrow, which pulses with a faint green light.
You nock a wooden arrow in your darkened ruic yumi.
You take aim and fire a wooden arrow at a lithe veiled sentinel!
AS: +407 vs DS: +297 with AvD: +20 + d100 roll: +81 = +211
... and hit for 20 points of damage!
Minor strike under the left eye, that was close!
** Your wooden arrow releases a spray of acid! **
... 25 points of damage!
Excruciating pain as back of hand is dissolved!
** Your wooden arrow releases a spray of acid! **
... 10 points of damage!
Acid gets on the right leg raising some large blisters.
The arrow sticks in a lithe veiled sentinel's left eye!
Roundtime: 4 sec.
Roundtime changed to 1 second.
>
--- Lich: sloot has exited.
stance offensive
fire
;sloot
>--- Lich: sloot active.
--- Lich: sloot has exited.
You are now in an offensive stance.
>
As you fire your darkened ruic yumi, a mist of hissing green acid leaps from the weapon to the arrow, which pulses with a faint green light.
You nock a wooden arrow in your darkened ruic yumi.
You take aim and fire a wooden arrow at a lithe veiled sentinel!
AS: +407 vs DS: +264 with AvD: +20 + d100 roll: +81 = +244
... and hit for 30 points of damage!
Grazing slash to the veiled sentinel's face!
Scratches his left eye.
Ouch!
** Your wooden arrow releases a spray of acid! **
... 10 points of damage!
Acid reaches the chest causing a nasty rash!
** Your wooden arrow releases a spray of acid! **
... 25 points of damage!
Strike dissolves the tendons in the ankle, effectively severing foot!
With a surge of magical power, a blob of sickly green acid engulfs the arrow, consuming it entirely.
Roundtime: 4 sec.
Roundtime changed to 1 second.
>stance offensive
fire
;sloot
--- Lich: sloot active.
--- Lich: sloot has exited.
You are now in an offensive stance.
>As you fire your darkened ruic yumi, a mist of hissing green acid leaps from the weapon to the arrow, which pulses with a faint green light.
You nock a wooden arrow in your darkened ruic yumi.
You take aim and fire a wooden arrow at a lithe veiled sentinel!
AS: +407 vs DS: +245 with AvD: +20 + d100 roll: +22 = +204
... and hit for 27 points of damage!
Strike pierces thigh!
** Your wooden arrow releases a spray of acid! **
... 15 points of damage!
Spray of acid bites deep into the skin over the sternum.
** Your wooden arrow releases a spray of acid! **
... 5 points of damage!
Splash of acid hits shoulder and runs down the back in a painful trail.
With a surge of magical power, a blob of sickly green acid engulfs the arrow, consuming it entirely.
Roundtime: 4 sec.
Roundtime changed to 1 second.
>stance offensive
fire
;sloot
--- Lich: sloot active.
>--- Lich: sloot has exited.
You are now in an offensive stance.
>
As you fire your darkened ruic yumi, a mist of hissing green acid leaps from the weapon to the arrow, which pulses with a faint green light.
You nock a wooden arrow in your darkened ruic yumi.
You take aim and fire a wooden arrow at a lithe veiled sentinel!
AS: +407 vs DS: +245 with AvD: +20 + d100 roll: +69 = +251
... and hit for 36 points of damage!
Slash across right eye!
Hope the left is working.
** The fiery torrent of energy surrounding you flares toward the veiled sentinel! **
... 15 points of damage!
Burst of flames chars neck a crispy black.
** Your wooden arrow releases a spray of acid! **
... 25 points of damage!
Strike dissolves the tendons in the ankle, effectively severing foot!
** Your wooden arrow releases a spray of acid! **
... 10 points of damage!
Acid gets on the left hand raising some large blisters.
A lithe veiled sentinel lets out a ragged gasp before collapsing.
A lithe veiled sentinel seems a bit less imposing.
The deep blue glow leaves a lithe veiled sentinel.
A silver light faintly flickers around a lithe veiled sentinel, then fades.
The guiding force leaves a lithe veiled sentinel.
The barrier of force around a lithe veiled sentinel dissipates.
A series of purple lines suddenly appears on a lithe veiled sentinel's face, quickly racing towards the center of his forehead before detaching and dissipating in the air.
The light blue glow leaves a lithe veiled sentinel.
A lithe veiled sentinel appears less confident.
The arrow sticks in a lithe veiled sentinel's right eye!
Roundtime: 4 sec.
Roundtime changed to 1 second.
^ The fire flare n that last shot was from 520 and can be ignored.
Last edited by Methais; 09-01-2022 at 10:47 AM.
They've been like that since the ranged changes I bugged them last year. Also if you're using a rare bundle of arrows there's a small chance the wand bow will consume the entire bundle so you might want to stick to easily fletched/ store bought arrows when using a wand bow.
hax