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Thread: How has the loot cap mechanics panned out?

  1. #41

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    Quote Originally Posted by Tgo01 View Post
    I figured it wasn't trillions of silvers, pretty sure that was just an exaggerated comment to make a point.

    How much silvers are people tossing at the WPS wagon I wonder. I read the prices once and I figured people only do like 25 services or whatever it was during each window before the prices started to get really high.
    Considering the fact that there are people who will pay thousands of dollars for like +1 to something, I'd imagine there are people who just go ham on the WPS wagon too with zero fucks given about the 25 services per month.

    It's because mental illness.
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  2. #42

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    Quote Originally Posted by Methais View Post
    I'd imagine there are people who just go ham on the WPS wagon too with zero fucks given about the 25 services per month.
    True. I just figured there would be a lot of weapons and armor out there with 50 points of crit and damage weighting/padding by now. And maybe there is.

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    Quote Originally Posted by Tgo01 View Post
    True. I just figured there would be a lot of weapons and armor out there with 50 points of crit and damage weighting/padding by now. And maybe there is.
    I feel like every few days there is some sort of ridiculous weapon or armor that someone posts for sale. And it feels like a lot of the same people keep buying them.
    Last edited by Lavastene; 08-06-2022 at 05:43 PM. Reason: added second sentence
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  4. #44
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    Quote Originally Posted by Tgo01 View Post
    Wyrom's explanation didn't really clear much up.

    11 digits is between 10 billion and 99 billion, 12 digit numbers would be between 100 billion and 999 billion.

    It sounds like he is saying ~90 billion in the economy is normal, and sometimes it goes above 100 billion?

    The game must drain a hell of a lot more silvers than we all realize.
    If it’s on the high end of the 10-99 billion then this draining isn’t doing jack shit.

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