Originally Posted by
Mobius1
I've been on vacation so I haven't been able to join in.
One thing I wanted to point out as someone else did: This is not a PvE game, it's a role-playing game. Navigating negative interactions is always going to be a part of the game. If you think pickpocketing flags will do a damn thing to reduce it one iota, you are deluding yourself.
I've also explained multiple times how this will impact RP. And yes, there very much is RP that happens when pickpokceting happens but the thief isn't caught. I've been accused of stealing many times when I wasn't caught. It's a whole aspect that will be lost.
And Neovik, you claim "It could open the way for them to do this and that" if they add a flag, but can you seriously make that kind of claim? You honestly think they would lift a finger to help CvC pockpocketing? You obviously don't give two shits about my RP or that of others that are trying to be pickpockets. Don't go trying to act like it will be all good things for us.
And yeah, I could pickpocket you easily, but I don't normally pickpocket friends. Clearly I was mistaken. You could care less about my character and my RP. You've never once been a part of it so how would you know?
Why are you advocating for something that doesn't affect you or anyone else at all? Why are you so adamant about introducing a system that will destroy characters' roleplay, when you will gain nothing from the change and will lose nothing by it remaining as is?
This is merely an idealogical position, and not a fix to a real problem. But there's one thing I assure you this will do absolutely nothing to fix. Grieving and choosing interactions. Because those issues and pockpocketing are completely separate.