Last edited by Methais; 06-29-2022 at 12:49 PM.
Any system that can be abused by players for the sake of annoying other players has consistently (in GS history) been abused for that purpose. They had to implement WARN INTERACT simply because people were abusive to other people. Disarm from the warrior's guild was abused regularly by players before hardcore rules were put in place and threats of bans pushed by GMs and now you can get your item back. Thump was abused until they had to turn it off for most use cases. Ultimately, anything that was "within the game rules" has been abused by players to the point where it has gotten a nerf. I'm sure people have reported Candor also, despite him basically just trying to RP a thief there are players that take exception to that behavior.
PP avoided the majority of scrutiny because, until recently, it wasn't really worth training and TPs are the most valuable asset a player has. The propsal flips that to some degree, and makes it much more valuable (MUG already pushed it into a highly desirable state). Once it's a staple skill for every rogue it'll eventually create drama. GS loves drama...
They've stated the messaging will be IC, likely the same as when you fail to find anything.
If it's a redundant system that changes nothing, why are you so opposed to it? You were claiming earlier it was going to kill off all immersion and you'd have to divorce your wife over it.
You had better pay your guild dues before you forget. You are 113 months behind.
Ok, first of all, pickpocketing can't be abused. It literally has a cooldown in place where you can't be continually stolen from, in the absolute WORST case scenario.
How can you be abused by pickpocketing when you literally just have to close your bags, among other countermeasures available to you? The statistics also quite literally prove that this is not happening. Please explain to me how players are being abused because of pickpocketing?
As to your second point, as you and I pointed out, Mug already increased the amount of players trained in pickpocketing - Yet there has been no increase in player pickpocketing. This is evidence that this point is not accurate.
I didn't realize there were so many Carebears left on the PC. Traditionally this has been the place where they get ruthlessly mocked.