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Thread: Enhancive Sale

  1. Default Enhancive Sale

    Enhancive sale. Some has been gotten. Auction over. Get at me Markx iG or Markx#9202 on discord to pick up what ya got.


    (1) a serpentine alexandrite earring

    It is a magical item which could be imbedded with a spell.
    It has 0 charges. It is rechargeable.
    It could be activated by waving it.
    It will disintegrate after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 2 to Elemental Lore - Air Ranks.
    This enhancement may not be used by adventurers who have not trained 17 times.
    It seems to have a huge number of enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.


    (2) a star sapphire studded copper torc - 50k Rolfard

    It is a magical item which could be imbedded with a spell.
    It has 0 charges. It is rechargeable.
    It could be activated by waving it.
    It will persist after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 6 to Sorcerous Lore - Necromancy Bonus.
    This enhancement may not be used by adventurers who have not trained 35 times.
    It provides a boost of 6 to Constitution Base.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It provides a boost of 1 to Harness Power Bonus.
    This enhancement may not be used by adventurers who have not trained 1 times.
    It seems to have a lot of enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.


    (3) a long-cut pink tourmaline band - 600k to Tsalin

    It is a magical item which could be imbedded with a spell.
    It has 0 charges. It is rechargeable.
    It could be activated by waving it.
    It will disintegrate after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 8 to Elemental Mana Control Bonus.
    This enhancement may not be used by adventurers who have not trained 36 times.
    It seems to have a lot of enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.


    (4) a snake-etched mithril crown

    It is a magical item which could be imbedded with a spell.
    It has 0 charges. It is rechargeable.
    It could be activated by waving it.
    It will persist after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 3 to Armor Use Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It seems to have a lot of enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It appears to weigh about 2 pounds.


    (5) a petal-cut alexandrite medallion - 50k Idalias

    It is a magical item which could be imbedded with a spell.
    It has 0 charges.
    It could be activated by waving it.
    It will disintegrate after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 2 to Mental Mana Control Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 3 to Mental Lore - Transformation Ranks.
    This enhancement may not be used by adventurers who have not trained 34 times.
    It seems to have a lot of enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.


    (6) an enruned copper medallion - 100k to Nephelem ONCE

    It is a magical item which could be imbedded with a spell.
    It has 0 charges.
    It could be activated by waving it.
    It will persist after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 5 to Combat Maneuvers Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a boost of 4 to Pickpocketing Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It seems to have a lot of enhancive charges remaining.
    It will persist after its last enhancive charge has been expended.
    It is a small item, under a pound.


    (8) a lapis-inlaid mithril circlet

    It is an enhancive item:
    It provides a boost of 3 to Survival Ranks.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a boost of 4 to Trading Ranks.
    This enhancement may not be used by adventurers who have not trained 24 times.
    It seems to have a lot of enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.


    (9) a topaz-inset pewter circlet

    It is a magical item which could be imbedded with a spell.
    It has 0 charges. It is rechargeable.
    It could be activated by waving it.
    It will persist after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 4 to Logic Base.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It provides a boost of 6 to Max Health.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It seems to have more than your average giantman could count enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.


    (10) a sapphire-set imflass medallion

    It is currently imbedded with the Wizard's Shield spell.
    It has 4 charges. It is empowered and can be charged for an additional 113.
    It could be activated by rubbing it.
    It will persist after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 4 to Two-Handed Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It seems to have more than your average giantman could count enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.


    (11) a simple white sunstone tiara - 600k to Tsalin

    It is an enhancive item:
    It provides a boost of 5 to Wisdom Base.
    This enhancement may not be used by adventurers who have not trained 25 times.
    It seems to have more than your average giantman could count enhancive charges remaining.
    It will persist after its last enhancive charge has been expended.
    It is a small item, under a pound.


    (12) a garnet-set pewter earring

    It is a magical item which could be imbedded with a spell.
    It has 0 charges. It is rechargeable.
    It could be activated by waving it.
    It will persist after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 2 to Shield Use Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a boost of 4 to Ambush Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a boost of 2 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It seems to have a lot of enhancive charges remaining.
    It will persist after its last enhancive charge has been expended.
    It is a small item, under a pound.


    (13) a carved pink topaz medallion

    It is a magical item which could be imbedded with a spell.
    It has 0 charges.
    It could be activated by waving it.
    It will persist after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 6 to Swimming Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It seems to have a huge number of enhancive charges remaining.
    It will persist after its last enhancive charge has been expended.
    It is a small item, under a pound.


    (14) a jade-inlaid amethyst pin - 200k SoulSeer

    It is a magical item which could be imbedded with a spell.
    It has 0 charges. It is rechargeable.
    It could be activated by waving it.
    It will disintegrate after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 3 to Physical Fitness Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a boost of 5 to Influence Base.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It seems to have quite a few enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.


    (15) an elegant platinum stickpin - 100k to Tsalin ONCE

    It is a magical item which could be imbedded with a spell.
    It has 0 charges. It is rechargeable.
    It could be activated by waving it.
    It will persist after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 4 to Logic Base.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It seems to have a fair amount of enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.


    (16) a beveled fire opal stickpin - 250k to Tsalin

    It is a magical item which could be imbedded with a spell.
    It has 0 charges. It is rechargeable.
    It could be activated by waving it.
    It will disintegrate after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 2 to Logic Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It seems to have a huge number of enhancive charges remaining.
    It will crumble into dust after its last enhancive charge has been expended.
    It is a small item, under a pound.


    (17) a white opal inset platinum stickpin

    It is a magical item which could be imbedded with a spell.
    It has 0 charges. It is rechargeable.
    It could be activated by waving it.
    It will persist after its last magical charge has been expended.
    It is an enhancive item:
    It provides a boost of 1 to Discipline Base.
    This enhancement may not be used by adventurers who have not trained 1 times.
    It provides a boost of 1 to Edged Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It seems to have one enhancive charge remaining.
    It will persist after its last enhancive charge has been expended.
    It is a small item, under a pound.


    (18) a gleaming spiked vultite greathelm - 50k to Zhagen

    It is an enhancive item:
    It provides a boost of 5 to Agility Bonus.
    This enhancement may not be used by adventurers who have not trained 33 times.
    It seems to have a lot of enhancive charges remaining.
    It will persist after its last enhancive charge has been expended.
    It appears to weigh about 2 pounds.
    It is estimated to be worth about 350,000 silvers.
    It is spiked.
    It is predominantly crafted of vultite.
    Last edited by Markx; 06-25-2022 at 07:40 PM.

  2. #2

    Default

    100k on 3, 6, 11 and 14

  3. #3

    Default

    MB 16

  4. #4

    Default

    250k on 3
    250k on 11
    100k on 15
    100k on 16

  5. Default

    Updated.

  6. #6

    Default

    500k on 3
    50k on 18

  7. #7

    Default

    600k on 3

  8. #8

    Default

    50k on 5

  9. #9

    Default

    300k 11

  10. #10

    Default

    400k on 11

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