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Thread: Gemstone 4 (SIMU) changes / new currency / GS4 SOLD?

  1. #21

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    Quote Originally Posted by Xcalibur1 View Post
    iii) High management said that if the revenue continued to be low like they are lately, they were told the game was going to be sold since they're in red.
    You're going to have to a little clearer with this, do you mean Stillfront is going to sell their share, is David Whatley is going to call it a day and sell the rest of his share or are they both going to try and offload the IP to whoever will buy it?

  2. #22

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    They need to take care of revenue drivers (i.e. big whales and book brokers). Take a page out of casinos and really make sure these folks feel taken care of and heard, even though they play by the same game rules as everyone else.

    For example, a person who spends $10k+ yearly on Simucoin should never have to wait in an assist/referral queue as everyone else. These folks should also get a private discord room where a response is guaranteed to their issue/concern.
    Discord: Jivan#1805

  3. #23
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    Simu has always had an us vs. them mentality with their playerbase. Sounds like they wised up and realized they shouldn't ban people who pay and aren’t disrupting anyone with their scripting.

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    It's almost like going on a banning crusade against your best customers ISN'T a way to keep people playing your shitty 30 year old money pit. Almost....

  5. #25

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    To be clear, I think GS and, to a lesser extent, DR, are amazing cash cows. Low overhead, diehard (literally) playerbase. The most golden of gooses that if taken care of in its ripe old age should continue to produce.

    The revised banning policy was a step in the right direction, as it keeps the community intact. The IP is mediocre at best and the game itself antiquated; it is the community that keeps people here and makes Simu the money. Ensuring AFK scripting and botting is controlled is of paramount importance, and the new setup strikes a balance between that and preserving the community. I only wish they went with "in game time" required to work the penalty off, as well as character binding all items on the caught account and all associated accounts until the penalty is worked off.
    Last edited by BLZrizz; 06-19-2022 at 02:15 PM.
    Discord: Jivan#1805

  6. #26

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    Quote Originally Posted by BLZrizz View Post
    To be clear, I think GS and, to a lesser extent, DR, are amazing cash cows. Low overhead, diehard (literally) playerbase. The most golden of gooses that if taken care of in its ripe old age should continue to produce.

    The revised banning policy was a step in the right direction, as it keeps the community intact. The IP is mediocre at best and the game itself antiquated; it is the community that keeps people here and makes Simu the money. Ensuring AFK scripting and botting is controlled is of paramount importance, and the new setup strikes a balance between that and preserving the community. I only wish they went with "in game time" required to work the penalty off, as well as character binding all items on the caught account and all associated accounts until the penalty is worked off.
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  7. #27
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    Quote Originally Posted by BLZrizz View Post
    To be clear, I think GS and, to a lesser extent, DR, are amazing cash cows. Low overhead, diehard (literally) playerbase. The most golden of gooses that if taken care of in its ripe old age should continue to produce.

    The revised banning policy was a step in the right direction, as it keeps the community intact. The IP is mediocre at best and the game itself antiquated; it is the community that keeps people here and makes Simu the money. Ensuring AFK scripting and botting is controlled is of paramount importance, and the new setup strikes a balance between that and preserving the community. I only wish they went with "in game time" required to work the penalty off, as well as character binding all items on the caught account and all associated accounts until the penalty is worked off.
    AFK scripting/botting isn't a problem except for a few outlier cases. Simu should be focused on sorting out the truly bad cases instead of hiring GMs to troll the lands "catching" the bad guys because they didn't respond to a pink elephant trying to pull their weiner in time.

    Scripting has always been about jealousy. It's a classic haves vs. have nots issue and it sounds like Simu is finally realizing that they make money from players that know how to script and not from players that cyber all day long and complain about 100K silver raffles being too expensive.
    Last edited by Fortybox; 06-19-2022 at 02:43 PM.

  8. #28

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    Quote Originally Posted by Fortybox View Post
    Scripting has always been about jealousy. It's a classic haves vs. have nots issue and it sounds like Simu is finally realizing that they make money from players that know how to script and not from players that cyber all day long and complain about 100K silver raffles being too expensive.
    A decent number of players that script sell gained resources and gear on the secondary market to players that don't script, and that's not an insignificant amount of cash trading hands.

    Maybe the ban wave is paving the way for an attempt to cut out the middlemen and capture some of that revenue stream for themselves.

  9. #29
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    This is confusing.

    Bye.
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  10. #30

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    Quote Originally Posted by Fortybox View Post
    Scripting has always been about jealousy. It's a classic haves vs. have nots issue and it sounds like Simu is finally realizing that they make money from players that know how to script and not from players that cyber all day long and complain about 100K silver raffles being too expensive.
    AFK scripting is a pernicious culture destroyer and will eventually destroy the game if left unchecked. Ask the former DRealms players who moved over to GS. Regular scripting as far as I remember, is still good w/r/t policy. Individuals conflating the two are why these discussions often get derailed.
    Discord: Jivan#1805

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