Originally Posted by
Tgo01
Players should be able to keep servicing items forever. Let people walk around with +100 weapons with 20 tiers of ensorcelling, but make the difficulty insane after the typical +50/T5, and make it so -500 difficulty potions don't work.
So like a +51 cast alone would add 1000 difficulty or something, that way the only way to enchant it is if a wizard uses a lot of suffuse. Sure it's crazy, but people in this game like crazy shit.
I imagine the cap is in place on items to make it easier to create andd test new systems in game. When something has an absolute cap, you don't need to really mess around with what ifs and it limits your requirements for testing.
In actuality, an item could be 100x and as much crit weighting or damage weighting as you could imagine. You've all seen the +10000 damage weighted sword of DOOM! that some GM made once and messed around on the boulder with. Hell, when I was a GM I made a 100x +5000 damage weighted crossbow bolt (Which I had altered to be a 5.56 round that I fired from my altered crossbow, which was an M16A4 service rifle.)
Ceterum censeo Carthaginem esse delendam